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The ranked matchmaking mechanism is a superficial thing, on the surface, it is a how how to use mechanism, which is what Tianmei wants you to see, that is, to let you know that I am such a mechanism, but can such a large company attract so many players with one game and one mechanism? Human nature is always greedy, never satisfied, you haven't seen what you can get will not take it to heart or even disdain, but once you have it, it is difficult to put it down, always try to get it back. When your desire overcomes reason, you fall into the trap of human nature, the more you want to win, the more Tianmei will let you lose, the more you want to get something, you will lose something, not so much teammates pit, but it is the loss of human nature, if you don't care about winning or losing, it's good to be happy, you're happy, Tianmei is not happy, you have to hold back.
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The best reference for the TiMi matchmaking mechanism is the Bounty Tournament, which is the product of the failure of the TiMi mechanism to fully withdraw money. I've won 10 and nearly 30 times with my own two numbers combined. An average of about six wins per game.
If you talk about ranked matching, you can also explain it with a winning streak. The bounty tournament is basically a system that specifies winning or losing. If you open the assistant game prophet, you will find that when you are out of the first bounty tournament or the last round of bounty tournament within five wins, then the first three sets of this round are very good.
The system will try to balance the lineup and even crush your own side. When it is 3-0, the third set will give your side a big disadvantage, and the difference in rank will be a big difference. That is, system sanctions.
You say you can still win if you have a big difference in rank? That's the one who didn't take the high rank on the other side.
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What a matching mechanism. It's a mechanic that keeps everyone's win rate at 50. This matchmaking mechanism and the existence of brave points per round ensure that as long as you play more, you will always get points.
Maximize the number of players to retain. Let the pit goods also find the feeling of victory. If it's a random match for each rank.
Then there are a large number of pit goods that do not go up and eventually retreat.
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The win rate of system operation exists. If you play well, you'll be matched with teammates who are relatively poor. Even many masters have experienced a losing streak.
And after losing consecutive games, the system will match you with reliable teammates as much as possible. The overall win rate is controlled at an average of about 50%. Of course, there are players with a high win rate, assuming that there are enough games and a high win rate, it can only be said that the player's level is far beyond the current rank, which is an isolated phenomenon and has no discussion value.
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If you lose at the same level, you have nothing to say about practicing yourself, but there is a habit after playing, look at the assistant to analyze (the strength of your teammates), the winning rate of your teammates is more than 40, and the matching mechanism is to maintain a winning rate of about 50. Usually play a ranking, teammates hang up the machine is the norm, double row pull two dishes, even the opposite side is very powerful, there is no pit, right? I really hope to have a hidden score or something, record, output, injury resistance, assists, KDA, etc. are all taken into account.
Playing high matches with teammates and opponents of the same level, winning is comfortable, and losing is not irritating. The level of piggybacking and the same level together with the bad rookie pecking each other is also fun, and you come and go. It's okay to play one or two high players once in a while, and it's okay to take two ordinary players to play.
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TiMi's mechanics are more complicated, and after playing for more than a year, last season it was a diamond by mistake. I'm going to talk about matchmaking based on my feelings. Whether you can win or not has nothing to do with your skills, awareness, how much kryptonite you have, etc.
It just depends on whether Tianmei wants you to win or not. Whether Tianmei wants to or not probably depends on the number of games you have, last summer, I was not marked by Tianmei as having to win or must lose, with ability (mainly because I didn't like to play ranked before) from ** to platinum 2 two stars (this was the watershed at that time), basically more than a dozen consecutive wins before, I haven't lost a few games, and the winning rate is maintained at about 75.
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Glory of KingsThe matchmaking mechanism is based on the S28 season as an example, as follows:
The matchmaking mechanic of the S28 season changed from the elo mechanic to the MMR mechanic, and the MMR mechanic is League of Legends.
A mechanism that is being used now, this mechanism is simply "strong when you are strong, weak when you are weak", if you hide a high score, the matching teammates and opponents will be very strong, and if the strength is low or you like to play badly, you will encounter the same teammates and opponents.
The MMR mechanism has benefits
The first is the sense of game experience.,Everyone should have encountered a situation where they are strong but lose the game because their teammates are too good or like to play badly.,Now under the MMR mechanism, as long as your hidden score is high, you won't meet these teammates.。
The second is competitiveness, under the previous elo mechanism, the teammates you met when you won in a row were very vegetable, and the teammates you met when you lost in a row took you to lie down, and it has nothing to do with you when you rose or fell stars, and you can't experience a sense of game participation, now under the MMR mechanism, everyone's level is very important, and it can be said that it is indispensable.
Finally, the game environment is changed, and players who have been rotten may stop this behavior and return to normal game behavior if they find that their rotten game has no effect under this mechanism.
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Garbage mechanism,As long as the game reaches a certain number,Fools can lie down on the king (AI will default to him as an imbecile,But because the number of rounds is enough,Will continue to arrange masters to send them to the score),These people who rely on the number of rounds or substitute training will have the illusion that they are gods once they are kings,There are also low-end quality people who think that they have a point level (rank) is the illusion of God,After all, rank and ** are the only criteria for these people to measure the level,They never consider the quality of the game,That is, the average data, To see if a person can play, looking at his five-dimensional data and the average score per game is relatively objective. Even if he is the king, the average score per game is less than 60, and it can basically be judged that he is a mixed score rubbish, no matter how much he shouts about his rank, because the data is objective.
70-80 is considered a normal person, and ensuring that 80-100 points or more is a master and professional level.
In addition to the professional and power-leveling black, being able to enter the high-end game normally without worrying about losing stars, most people with a medium to high level will waste a lot of time on the garbage game (the system determines that you are a master, and after a winning streak, it will continue to match you with low-end teammates to take them to the score).
This is the so-called "fairness mechanism", which guarantees both the "bastard" and the "normal" score, which is basically used in Dota 2, League of Legends, and all MOBA games.
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Glory of KingsThere is a hidden mechanism, if you are an active player of the glory of kings, cut the hero with a particularly high proficiency level, then the match is some pit teammates, if you kneel you will find that the number of your teammates is new, and the heroes used are all original skins, and the rank will be in diamond, star, king. If you are in five rows.
King Matchmaking will be matched directly to the higher ranks. If it's a single row then there are any ranks, and there is no need to say that the three rows are not to say, so naturally they will match the teammates who don't play with the rank gap, no matter how many rows, the opposite side is always better than the friend, and their teammates don't say it, they are negative and blame their teammates for not supporting.
Matching Mechanism:
Try to make yourself play in the Glory of Kings for a short time and less active, then the system will determine that you are an inactive player, and will also conclude that you may be a player who is ready to retire, then the system will try to retain players, will match some powerful players, and the opposite side will match some rookie teammates, and wait until you are 3 4 consecutive wins Activity comes up, the system will change the mechanism.
Continue to let you match dishes with teammates. Here's where you come, if you lose a game, you will go offline, if you win a game, you will continue to play, if you lose, you will go offline, and then wait for the next day to play ranking, and if you lose, you will go offline and play every other day, so that your activity in the glory of kings will be reduced.
There are also players who are a loser and a winner, it is recommended that no matter whether you win or lose, you will never take MVP, so that the system will judge that you are a god player, so that you are matched with rookie teammates, don't look at the rank is very high, but the technology is indeed the technology below the diamond, which is completely the same as man-machine, and the ranking is not very proficient, whether it is a positive record or a negative record, you must not take MVP.
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The matching person has nothing to do with the rank, it is related to the winning rate of the matching, and it is possible to match the bronze with a win rate of 55 and the king with a win rate of 56 to match together.
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The Honor of Kings matchmaking rules are based on the player's historical record, ranking, recent win rate and other parameters, and the system will match players with similar strength to the same game. In addition, the ranked mode of Honor of Kings also needs to be matched according to the average rank of both players.
All teams that open black will be matched with other teams first, and when there are no other teams that open black, they will encounter a combination of passers-by with slightly stronger individual strength.
Information on the matching mechanism.
The outcome of the matchmaking will determine the addition and subtraction of stars and hidden strength score changes after the match, and the player's performance will only affect the number of Brave Points and the judgment related to reporting, in our matchmaking mechanism, helping the team win is always the only goal. The number of MVPs is only used as an evaluation of the performance of a single game, and it will not interfere with the matching algorithm at all.
Normal matchmaking only requires players to meet the minimum requirements to participate in matchmaking, and the system will match teams with similar strength to their own team according to their strength, so players with poor strength do not need to worry about being crushed by high ranks.
The above content refers to the Honor of Kings customer service - Honor of Kings game matching rules description.
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Glory of KingsThere is no problem with this game matchmaking machine starting wheel keying. Honor of Kings matchmaking is matched according to each player's strength hidden score to ensure that the hidden total score of both sides is the same.
At the heart of the system, Kiriwa, each player hides a number called a matchmaking level, or MMR. Matchmaking levels are used to ensure that you can compete against players of similar strength to you, and affect how many points you can earn or lose after a match. If you encounter a situation where your teammates are much higher than your own, it means that there are teams with high ranks and low ranks, or there are people with low ranks but high hidden scores.
A brief introduction to other situations of Honor of Kings.
The gameplay in Honor of Kings is mainly competitive battles, and players can conduct PVP battles in various ways such as 1VS VS VS5, and they can also participate in the game's adventure mode, and the PvE mode is quiet, and you can participate in the game's qualifying matches after meeting the conditions.
etc., it is a game that belongs to the push tower type.
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In the early days, LOL's ranking system was the same as Glory, but at that time, LOL had an unwritten rule, that is, the first choice could grab the position, and the later choice could fill the position. That is, if you have to go to the fourth or fifth floor randomly, you will probably have to play support.
With the same technique, I can reach 80% of the winning rate of Dota in the lower segment than me, 60% in lol, and 55% in Glory of Kings. Why? Quite simply, the Honor of Kings hero mechanism is particularly polarized, and the level of players is also particularly differentiated.
Similarly, Xingyao and even the king's game, there are those who can't play at all, and there are also professional players who mix in.
Game Setting:
The official server of the game (Android and iOS platforms) has released 106 heroes, and new heroes will be launched regularly, and the hero positioning can be divided into mages, warriors, tanks, assassins, shooters, and support, and different heroes have different attributes and skills. Each hero has multiple active attack skills and 1 passive skill, and in matchmaking mode, players can use weekly free heroes, experience card heroes, and already purchased heroes to participate in battles.
The ** equipment in the game is divided into physical attacks, spell attacks, defensive equipment, mobile equipment and jungler equipment, and the Tao in the game has inscription fragments, hero fragments, ** fragments, and the game also provides **decorations for heroes, each of which has certain attributes.
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Nothing, just like you normally would. It's a bit of a pit, though.