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In October, I suddenly thought of making a small game station, because this does not involve copyright issues, and it is also personal. I just did it if I wanted to, and I immediately went to the Internet to find a source code program. I'm a lazy person, so I changed the name of the station, optimized it a little, and hung it directly on the Internet.
At the beginning, I was visiting my own ** every day, looking at the poor IP, I was in a hurry, so I quickly found a way to promote it.
Because I usually go to various webmaster stations, I find that they all provide source code. I had an idea, and when many webmasters visit these sites, they don't come for the source code. In this case, I posted the program, but set the address that requires a reply to see the ** address (this prevents the post from sinking quickly:
When providing a demo site, according to my personal habit, I usually look at the demo site first, and then decide whether to go to the source code, and I think other webmasters are the same. This method can bring me a lot of traffic in a day.
There is also keyword optimization, and I have now optimized a keyword--- Dance mini-game. You can search for this keyword.,A week my ** ranked on the first page.,Although it's not the first place.,But it's also full of top.。 Because this domain name I was originally used to do information**,So now only 2 pages are included.,One page is the homepage of my site.,Update the next day.,There's another page that is the page of the original information network.,If you don't believe it, you can go to the site.。
But even this homepage can bring me dozens of IP traffic.
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Give people a trial first, and if you play well, you will naturally promote it by word of mouth.
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Good games are fundamental
I'm developing SNS games.
To retain players, the game and the platform are equally important.
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You need to find a good platform that can also give you a certain amount of effective clicks.
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The game is not fun, and there is no point in promoting it to death.
It is recommended that all those various cottages disappear.
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WeChat Mini Game is a small game application operating under the WeChat ecosystem, which has the characteristics of fast spread, easy sharing, and high user stickiness, so it can be promoted in a variety of ways, including the following:
4.Offline publicity: Users can improve their awareness of the game through offline publicity and activities, such as setting up game displays or holding game competitions in shopping malls, supermarkets and other places.
It should be noted that no matter what kind of promotion method is used, it should be reasonably planned and implemented in combination with the characteristics of the game, the target audience and the side-by-side promotion budget. At the same time, it is recommended to monitor and analyze the promotion effect, adjust the strategy in time, and improve the promotion effect and ROI.
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The promotion of WeChat applets, WeChat***, hail belt applets can have their own WeChat *** to promote, with WeChat *** associated applets, you can define your own menu setting entrance, **push can be embedded in the applet for promotion.
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Game promoter refers to a sales behavior that promotes online games through in-game promotion, friend promotion, network promotion, Internet café promotion, etc., and obtains a certain amount of income or shares according to the business volume. With the popularity of online games, game promoters have gradually evolved into a new profession. Game promoter refers to a sales behavior that promotes online game games through in-game promotion, friend promotion, network promotion, Internet café promotion, etc., and obtains a certain amount of income or share according to the business volume.
With the popularity of online games, game promoters have gradually evolved into a new profession. Mainly to promote the company's game, of course, if the player you recommend reaches a certain level or requires the promoter to get the corresponding reward, first of all, it is generally **link, the banquet eggplant is your promotion link, sent to the player, the player can use this link to register or log in to increase the corresponding points, and there is a way to send an activation code. Anyway, the number of people promoted is determined by the level of the player who is promoted.
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With the continuous expansion and development of the game market, game promotion has become an indispensable part of game companies. The right game promotion can not only help companies increase their visibility and sales, but also provide players with a better gaming experience. So, how do you promote your game?
1.Develop a promotion plan.
Before you can promote your game, you first need to create a detailed promotion plan. This plan needs to include information such as the promotion goal, promotion method, promotion time and budget. By developing a complete promotion plan, you can better manage and control the effectiveness of your promotions.
2.Choose the right promotion channel.
Choosing the right promotion channel is key to promoting your game. Nowadays, there are many ways to promote games, and you can choose online platforms, social networks**, game exhibitions, etc. By choosing the right promotion channel, you can better attract your target users and improve your promotion effect.
3.Know your target audience.
The goal of promoting a game is to attract more players, so you need to understand the needs and preferences of your target audience. By understanding the needs of the target audience, you can optimize the game content and formulate the promotion plan in a more favorable way, so as to improve the user retention rate and reputation of the game.
4.Provide a premium gaming experience.
User experience is at the heart of game promotion. If the quality of the game is poor and the player experience is poor, it will be difficult to retain users, no matter how well it is promoted. Therefore, game companies need to provide a high-quality gaming experience, continuously improve game content, and enhance the experience of players.
5.Increase social interaction in renting tombs.
Social interaction is another important aspect of game promotion. Nowadays, many games are set up with social features, and players can interact with other players through social platforms. By increasing social interaction, you can increase player stickiness and word-of-mouth.
In short, promoting a game requires a combination of factors such as formulating a detailed promotion plan, choosing the right promotion channels, understanding the target audience, providing a high-quality game experience, and increasing social interaction. Only in this way can you better attract users and increase the visibility and sales of your game.
There are not many English games, such as English word guessing games, little monks carry water, left and right hands, throw bombs, huddle groups, discuss English words, English fun riddles, English fun dubbing, high book English competitions, etc., these are very good English games, teachers can also let students play English solitaire, which not only cultivates students' English, but also develops students' brains, and also promotes communication and exchanges between students.
For most game developers, it's important to be cautious when choosing a partner or publisher, as many publishers may be interested in your product, but don't intend to, and may just be trying to copy it. In the intention stage of cooperation, you must sign the NDA, that is, the confidentiality agreement, and agree on a certain amount of liquidated damages in the confidentiality agreement, if you still feel unreliable, it is necessary to conduct a background check on some publishers, inquire about the reputation of these companies through friends in the circle, and if it is not convenient to investigate directly, you can conduct a background check through a friend or lawyer. In addition, the developer should also focus on investigating the financial situation of the publishing company to be cooperated with to prevent the other party from having no money to promote the game and delay the window of opportunity.
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