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Heap attribute enhancement will definitely be flawed, and there are two possibilities:
1. Skills and attacks are single-attribute, such as Devil May Cry and Necromancy, or purely physical ** attribute attack classes. They will have a hard time playing certain maps, such as those that happen to have high resistance.
2. Multi-attribute professions, typically like ammunition, Shura, and big guns, cannot apply all attribute enhancements to all skills, resulting in waste.
The question you asked below:
Before level 70, if you hit a monster with high resistance of that attribute with an attack of the corresponding attribute, it is likely to deal 0 damage and the attack will not be hit. But now it's all bound to have a little bit of damage cut attack with hitstun. The question you ask is yes, but it won't go unblooded.
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Heap attribute resistance comes much faster than attribute enhancement, I advise you to heap strength.
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It depends on the profession. Basically no defects.
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The analysis is as follows: This problem needs to take into account the marginal diminishing effect.
DNF +10% damage without 22 attribute enhancements, but the higher the attribute enhancement, the smaller the benefit.
Because DNF's damage increase is linked to your basic attributes, the basic attributes are strength, intelligence, physical attacks, magic attacks, etc., and you can't blindly pursue a single attribute improvement.
From the table, we can see that when 0 is strong, 22 attribute enhancements are indeed 10% higher, but when 440, 22 points are strong, and only 22 points are improved.
If you have a strong white character on your body, then the stronger the better, and the priority of the strong is more important than everything.
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Attribute Enhancement increases base attribute damage by 10% for every 22 points, which can be understood as a 1% increase in damage for each additional enhancement;
However, the damage increase rate of attribute enhancement is decreasing;
Example 1: 0 point light damage point light intensity damage point light intensity damage 120 seems to be correct, it is a 10% increase, but the actual calculation method cannot be calculated in this way. Because instead of increasing your final damage by 10%, you increase your base damage by 10%.
Example 2: 0 Light Intensity Damage Point Light Intensity Damage 110 [Meets the 10% increase.]
Example 3: 22 Light Intensity Damage Point Light Intensity Damage 120 [10% increase that does not match the actual final damage.] The actual final damage should be gained by 11 to increase by 10% at 110 damage
Example 4: 22 Light Intensity Damage Point Light Intensity Damage 121 [Meets the 10% increase.]
Attribute enhancement does not increase the amount of ignore attacks after ** enhancement. That is, no matter how strong the ** is, the same is strong, and the same monster is played, and the damage increase is the same.
Attribute enhancements are multiplied by the percentage of the corresponding attribute skills, but have no effect on non-attribute skills. For elemental attacks with fixed damage, the damage is directly increased by 10%.
For example, if you use a fire revolver to roam, if you attack 1000 normally, the damage of the silver bullet magic part is 2000, the silver bullet magic percentage is 300%, and the light and fire strength are both 22. Then after the silver bullet, the attack is light and fire, the physical attack increase is 1000*10%=100, and the magic part of the increase is 2000*10%*300%=600.
However, if you use a 1000% percentage headshot without a silver bullet, the increase will still be 100, because the headshot is not an attribute attack.
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1. Attribute enhancement can increase the damage of the corresponding attribute attack, which is a buff effect, which is the opposite of attribute resistance in effect. For example, the enhancement of light attributes can increase the attack power of light attribute attacks, many skills of qigong are light attributes, Devil May Cry has many dark attributes, and various attributes of elements are available.
2. When a player's attack comes with attributes, attribute enhancement can give your attack an additional boost. However, please note that this is base damage. Attribute Enhancement increases base attribute damage by 10% for every 22 points, which can be understood as a 1% increase in damage for each additional enhancement;
The first question,It's still the worm chain.,8% damage increase is not something that 16 light intensity can do.,What's more, the worm chain also adds a bonus to ignore damage.,And attribute enhancement has no bonus to ignore damage.,Element is a percentage profession.,Pursue high ignorance.,Worm chain is a must-have.,Even in the 80 version,Worm chain is still strong; >>>More
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Calculate it yourself, 22 points of attribute enhancement plus 10% damage, and the light intensity is the most expensive ex-dornier light enhancement +3 or so 3w (card) beads about 6w. >>>More
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I think you're a novice: no strong is the original damage, and if the enchanted dark strong has 22, the damage will be increased by 10% Follow-up: I forgot to write it! >>>More