-
At a certain amount of time or when the ice wall takes a certain amount of damage, the icicle shatters, causing a lightning shockwave to nearby enemies"You are not unfamiliar with this sentence, skill description. My test results are that shockwave damage accounts for the vast majority of output. 60ex lights up light and ice, and 70ex lights up dark fire, which means that 60ex has all the damage light and ice, and light is the main one.
In the real wild boar test, I am proficient in light, the ice intensity is 27 light 33, and the photoelectric ice wall hits the real wild boar to trigger the ice induction. Therefore, the photoelectric ice wall is an ice attribute in the early stage and a light attribute in the later stage, in view of the high damage in the late stage and you have no other ice enhancement income skills, you should pile up the light strength. It's not that there is no benefit to building ice, but how much do you think the cheap one will give you?
You don't have polar ice, so you can't use a snowman to brush the map. If you pile up the light intensity, the 6 light intensity card and the elf tears are good things, and they are good and cheap. What I said is already very clear, your ice wall is an ice attribute in the early stage and a light attribute in the later stage, and it is normal for you to see the ice concentration effect.
It's very tiring to code, so you can take a look at it carefully.
-
The damage of the photoelectric ice wall is ice attribute throughout the whole process, including **; Both Light Mastery and Ice Mastery can increase the damage of the Light Ice Wall; The stat enhancement of the electric wall is only affected by the ice enhancement; Lighting a lamp can light two lamps of light and ice.
Elemental attribute enhancement mainly depends on the big skill you choose, and the light intensity is too expensive, so first PIA drops. Of course, you can also build ice for the photoelectric ice wall, so I also recommend that you re-add points, full ice wall and polar ice feast, these two skills are very powerful, especially after piling up ice strength, the degree of power is self-evident.
Ask for the best, and ask me if you can't
-
If you add a little light and fire, you can only choose the light attribute to strengthen Because fire and darkness are not recommended to strengthen After all, all you use is only that ultimate, and it's too wasteful to do this department's attribute enhancement for a ultimate, but if you choose light attribute enhancement, it's more money-making Because the light card is very expensive And the ex ice wall is an ice attribute attack Not a light attribute attack When I hit the boar boss to cheat the light, use this skill The result is nothing at all If it's a light attribute, I guess it's over EX volcano is attacked by fire and concealed attributes In fact, on the pile attribute I personally think that the ice attribute is very powerful There is an ex ice wall and there is extreme ice The extreme ice is really powerful If you can accept the ice system, I recommend you to repair the ice And at present, the light system of HF has been weakened The ice system will always be strong Of course, if you really don't like the ice system, then you can only go to the light attribute strengthening.
-
Heaping ice is strong, it's cheap, 45 skills are also ice attributes, 60ex has light attribute attacks, elements ignite 60 trigger two elements, light and ice, 70ex triggers darkness and fire, it seems like this, I saw it in the post bar, it is recommended to take a look, there will be good posts in the boutique area (heaping ice is the mainstream, cheap, of course, there are also local tyrants piling light strong).
-
The light system brush map is not good now, and the thunder is standing on the stake Play the enemy and run over and you're done 60ex Finally** is the ice attribute The front is the light attribute You look at that objective Now the ice system is very thin, especially the polar ice feast Range attack is the highest skill in the cumulative cumulative attack (except for awakening), I recommend you to wash some looks.
-
The black cat is full, the black ball is 15, and the black hole is full.
Full snowman, 5 ice walls, 1 ice accumulation
Lei Zhu 10, Lei Xuan 5, Five Thunder 1
Pumpkin 5, Fire Rush 1, Big Czech does not learn.
Mobile Spellcasting, Magic Memory, Magic Show, Elemental Ignite to Full.
The dark system is proficient, and all other departments add 2
The element SP is distributed like this.,I'm 60 elements.,Washed 5 times [the above is the best way to add points I know],Basically all the points have been tried!
A little bit of experience with the SP assignment of elements:
The elements are divided into 3 ways to add points: single repair, double repair, and 3 repairs! The cultivation here refers to the ultimate skill of this department.
Single Cultivation: There is no controversy, it is definitely dark, and you don't want to level up if you study other departments alone! Naked Darkness + Passive Skill, Cow!! However, the anti-air ability is 0, and the single brush ability is 0!! The only advantage is to hurt BT!
Double cultivation: Darkness must be added, there is no black hole, who will group you! The other one is casual! Fire, a single brush is good! Ice, team control is great! Light, Boss Guest!
3 repairs: The so-called 3 repairs, the big skills of the 3 departments are impossible to learn, and the only advantage of the 3 repairs is that there are many skills, and the monster is cleared quickly!
Elemental SP can only learn up to 2 major skills, which requires giving up a lot of previous skills!
And that's it! Elemental NB's skills are not his big skills, but his 1 and 2 level skills!
Black Cat, Snowman, Light Ball, Fire Rush, Ice Wall, Thunder Vortex, these skills are the skills that must be possessed by the later elements!
Elemental is a self-sufficient class, no one will take care of you when leveling up, you have to not only maximize the damage output but also ensure the efficiency and safety of yourself and your teammates!! It can be said that a good elemental field control ability is definitely much stronger than ammunition!! Ensuring that monsters are not behind the warriors and that long-range professional skills are not interrupted are the responsibilities of the elements, and they are also something that other professions cannot fully estimate!
Because Elemental is the class with the most instantaneous range skills of all classes, and all skills also have effects of levitation, slowdown, knockback, falling, and stunning! Therefore, the elements are the ones who control the field!
Elemental is a profession with strong vitality, except for Daddy and Poison King, Elemental is the most difficult profession to die! (Unless you're looking for death)!
The black cat is full, the black ball is 15, and the black hole is full.
Full snowman, 5 ice walls, 1 ice accumulation
Lei Zhu 10, Lei Xuan 5, Five Thunder 1
-
It doesn't have to be a matter of personal preference. Brush the picture is generally dark PK ice and either fix three or two.
-
Grade: 70
Total sp: 7470
sp: 7470 used
Remaining SP: 0 Total TP: 21
TP used: 10
Remaining TP: 11 Total QP: 2670
Used QP: 2115
Remaining QP: 555 *****==[Skill Classification] ***************==
--Normal] -- Sky Strike, Level: 1
Mandatory - Sky Strike, Level: 1
Magic Star Bullet, Level: 1
Shadow Nightcat, Level: 10
Contract Summon: Hedel, Level: 1
Magic Shield, Level: 1
Provocative Figure: Shu Lulu, Level: 1
Attack Type Conversion, Level: 1
Jack Bomb, Level: 10
Photoelectric eel, grade: 30
Frost Snowman, Level: 10
Aircast: Jack Bomb, Level: 1
Magic Show, Level: 17
Elemental Ignite, Level: 16
Dispel magic, level: 10
Stand-in Strawman, Level: 1
-- Transfer] -- Magical Memory, Level: 10
Elemental Concentration, Level: 8
Mobile cast, level: 10
Flame Blast, Level: 5
Thunder, Level: 23
Ice Wall, Level: 5
Orb of Nothingness, Level: 5
Ice Mastery, Level: 10
Fire Mastery, Level: 10
Light Mastery, Level: 10
Jack Advent, Rank: 18
Feast of Polar Ice, Level: 16
Photoelectric Ice Wall, Level: 3
Volcano of Nothingness, Level: 1
Annihilation of Black Holes, Level: 7
--General] -- Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Crouched, Level: 1
Magic Crit, Level: 10
Magic Back Strike, Level: 10
--Trait] -- Basic Mastery, Level: 70
Reinforcement - Photoelectric Eel, Level: 1
Enhancement - Advent of Jack, Level: 1
Enhancement - Feast of Polar Ice, Level: 2
--Personality] -- Enhanced - Intelligence, Level: 27
Enhancement - Magic Crit, Level: 5
Enhancement - Attribute Enhancement, Level: 10
Enhancement - Hit, Level: 20
This plus point is being used with good output safely.
-
Traits: Elemental summoning, with extremely terrifying instantaneous lethality and area attack ability. Has the ability to increase the cast speed.
Attack Type: Magic.
Sky Strike +1 (Mandatory) Magic Star Bullet +1 Shadow Nightcat +10 Contract Summon: Herder +1 Magic Shield +1 Taunt Figure: Shu Lulu +1 Attack Type Conversion +1 Photoelectric Eel +30 Frost Snowman +10 Jack Bomb +5 Magic Show +17 Elemental Ignite +16 Straw Man Stand-in +1 Dispel Magic +10 Magic Memory +10 Elemental Focus +8 Mobile Cast +10 Thunder Spinning +23 Ice Mastery +10 Light Mastery +10 Ice Wall +5 Ice Feast +16 Sky Thunder +18 Optoelectronic Ice Wall +3 Orb of Nothingness+5 Flame Blast+5 Volcano of Nothingness+1 Black Hole of Annihilation+14 Armor Mastery +1 Backjump +1 (Mandatory) Base Mastery +70 Elementalist Armor Mastery +1 Crit +1 Magic Backstrike +10 Enhancement - Basic Skill Mastery +3 Enhancement - Photoelectric Eel +1 Enhancement - Elemental Ignite +3 Enhancement - Ice Feast +2 Enhancement - Intelligence +27 Enhancement - Movement Speed +5 Enhancement - Accuracy +20 Enhancement - Magic Critical Strike +5 Enhancement - Attribute Enhancement +10 Enhancement - Independent Attack +6
The method of adding points varies from person to person and is for reference only. If there is a good way to use home appliances, please email me, thank you.
-
I think it's more appropriate to choose the dress of the elements like this:
Hats have 12% cast speed (no other option).
Hair has 12% cast speed (no other option).
Add 150 hitstun to the face (the elements are mainly magic skills, even if you learn level 10 Heavenly Strike, there is no need to increase the attack speed, the wand is already extremely fast).
Add 150 hitstun to the chest (in the face of a lot of high stun**, skills, can bring you many chances to escape, otherwise you can't move).
Jacket plus magic memory level 1 (faster charge to increase casting, for all skills of the element, plus other feelings are not practical and the improvement is not very large).
The maximum HP added to the bottom is 250 points (HP has a bonus on the PK field).
The waist plus the evasion rate is 4% (those attribute resistances are not as good as the evasion rate, and if you think about it, no matter how high the attack power is, it is useless to hit a miss).
Boots plus 5% movement speed (you can dodge a lot of attacks if you run fast, whether in a PK field or a dungeon).
**Physical damage reduction of 3% (Elemental wears the cloth armor with the lowest physical defense, which is very brittle).
-
It depends on what your civilian standards are.
-
>>> generic skill <<<
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Magic Crit: Lv10
Magic Back Strike: Lv10
Ancient Memories: Lv10
>> personality skills <<<
Enhancement - Stamina: Lv33
Enhancement - Intelligence: Lv33
Enhancement - Hit: Lv20
Enhancement - Magic Critical Strike Chance: Lv8
Enhancement - Attribute Enhancement: Lv13
Enhancement - Independent Attack: Lv10
>> normal skill <<<
Jack Bomb: Lv5
Frost Snowman: Lv1
Shadow Night Cat: Lv1
Air Cast: Jack Bomb: Lv1
Elemental Ignite: Lv20
Contract Summon: Heder: Lv1
Sky Strike: Lv1
Magic Shield: Lv1
Magic Star Bullet: Lv1
Provocative Figure: Shu Lulu: Lv1
Ancient Magic Book: Lv20
Elementalist Cloth Armor Mastery: Lv1
Magical Memory: Lv10
Movement cast: Lv10
Flame Impact: Lv1
Thunder Spin: Lv31
Ice Wall: Lv31
Void Ball: Lv33
Ice Mastery: Lv10
Light Mastery: Lv10
Dark Mastery: Lv10
Advent of Jack: Lv1
Polar Ice Feast: Lv23
Sky Thunder: Lv26
Annihilation of Black Holes: Lv11
Elemental Concentration: Lv13
Photoelectric Ice Wall: Lv13
Volcano of Nothingness: Lv8
>> trait skill <<<
Enhancement - Base Mastery: Lv3
Enhancement - Void Orb: Lv5
Enhancement - Ice Feast: Lv4
Enhancement - Thunder: Lv5
Enhancement - Sky Thunder: Lv1
-
>>> plus point plan <<
Medium experience server [chn test].
LV 85 Magician: Female? >?Elementalist? >?Archmage SP: All 10770, 10770 used, 0TP remaining: All 36, 36 used, 0 remaining
Scheme Portal:
>>> generic skill <<<
Backjump: Lv1
Base Mastery: Lv 85
Leap: Lv 1
Magic Crit: Lv10
Crouching: Lv1
>> SP Skills <<
Lv 1 Ladder.
Magic Star Bullet: Lv1
Sky Strike: Lv1
Jack Bomb: Lv5
Photoelectric eel: lv 41
Contract Call : Herder: Lv 41
Magic Shield: Lv1
Elementalist Cloth Armor Mastery: Lv 1
Lv 10 ladder.
Magic Show: lv 20
Stand-in Straw Man: Lv 1
Frost Snowman: Lv1
Shadow Night Cat: Lv1
Magical Memory: Lv10
Movement cast: Lv10
Air Cast: Jack Bomb: Lv1
Provocative Figure: Shu Lulu: Lv1
Flame Impact: Lv1
Lv 20 Ladder.
Elemental Ignite: Lv20
Thunder Spin: Lv31
Ice Wall: Lv31
Lv 30 ladder.
Advent of Jack: Lv1
Sky Thunder: Lv26
Ice Mastery: Lv10
Light Mastery: Lv10
Lv 40 ladder.
Polar Ice Feast: Lv23
Awakening] Elemental Focus: lv 13
Lv 50 ladder.
Awakening] Falling Star Disillusionment: lv 8
Lv 60 ladder.
Awakening] Photoelectric Ice Wall: lv 3
Lv 70 ladder.
Awakening] Volcano of Nothingness: Lv 8
>> TP(EX) skills <<
Fortify - Photoelectric Eel: Lv 1
Enhancement - Elemental Ignite: Lv 5
Enhancement - Ice Feast: lv 5
Enhancement - Thunder: Lv5
Enhancement - Ice Wall: Lv 2
Enhancement - Sky Thunder: Lv1
I'll introduce the Light and Dark Ice 3 Repair Elemental Plus Method Kitten +10 Light Bead +10 Snowman +10 Small Fire +5 Black Ball +5 Thunder Spinning +5 Ice Wall +5 Fire Pillar +2 Black Hole +4 Sky Thunder +1 Final Ice +2 Heavenly Fire Does Not Add Movement Magic + Full Magic Memory + Full Mastery of All Departments +2 Scarecrow +1 Magic Shield +2 Like PK Can + Full Magic Show Elemental Ignition Suggestion No + Elementalist is a high attack class It doesn't matter if you attack less I will have a lot of SP more in this kind of plus point Awakening is also easy to do The benefits of light and dark ice The advanced map is either a dark attribute or a light attribute Just enough to kill And ice is used for pk Not to mention piles of snowmen Needless to say that the ice wall is powerful, you all know that it is powerful When the final ice is brushed, the final ice is out when the teammates pull the monster 30,000 blood is gone, and then how many 30,000 blood can those monsters kill for you And then when the PK is pk, the second person cooperates with the black hole + sky thunder obediently This is how the second kill happens.
The big pumpkin doesn't really need to be added. This skill is relatively inferior to the black hole and the sky thunder, and the little pumpkin also has to be increased to 10, with this sp it is better to add more flame black ball Lei Xuan and the like. >>>More
It's all luck, but the probability of padding the mat will be high, such as using a coarse cloth belt, whether the strengthening failure is broken or dropped, throw the main equipment, there is a high chance of success, but it is only suitable for 1 10, on 11, 12, you don't want to believe in any mat, complete character, even if you pad a purple mat, bad luck, you have to fail!
I'm telling you, if you want to strengthen 10 11 or 11 12, you'd better blow the first one first, and then do the second boost right away, and the chance of bursting is half smaller.
Roaming is based on speed. The following are the roaming PK fashion attributes. Hair: Release speed. >>>More