Help, how to transport soldiers by transport ship

Updated on military 2024-05-05
6 answers
  1. Anonymous users2024-02-09

    The ship is on the shore or in the port city, and then the soldiers are moved up, and it seems like this after a long time of playing.

  2. Anonymous users2024-02-08

    Hawkers, it's not that the one above can't be, it's just that you have to calculate the time.

    Publish Command Yes.

    1.Command the unit right point unit (because when you usually play, you usually choose a unit and the right point on the plane will automatically or something).

    2.Command unit loading unit.

    3.Command Units Unload All.

    So, let's do 2 lands, 1 river, and 2 areas a, b

    The two areas are better done, well, it is to cover the river and the land.

    Well, there is also a place to send troops and a target place, such as n, m

    Well, well. Troops, Event - Any unit enters A

    Condition - Trigger Unit = Creep.

    Action-if area a exists ship = ture (or, ship type unit quantity > 0).

    then Unit Group - 1 random boat type unit to do the action.

    Command Trigger Units Right-click Select Units (alternatively, command Select Units Load Trigger Units).

    else event - any unit enters b

    Condition - Trigger Unit = Creep or Ship.

    Action-if trigger unit = boat.

    Then command trigger units to uninstall.

    The else command triggers the unit to attack move to m

    Finally. Events - every 2 seconds (preferably timers).

    Condition-Action-Unit Group - Command All Ships in M move to A

    Unit Group - Command all ships in n to move to b

    This idea alone, well, it should be modified according to the actual situation (for example, if there are many small soldiers, the ship is small, you need to add a small soldier who can go in but does not get on the ship).

  3. Anonymous users2024-02-07

    So be it. Make two lands. A river.

    The place where the unit is loaded is set to zone A, and the unloading area is zone B

    Use the trigger to move the pawn to A to remove all the pawns, then let the ship in area A move to B, create pawns, attack - move to where you want.

    Then the event-unit goes to B

    Action - Command the ship attack to move to A

    Just make a loop.

  4. Anonymous users2024-02-06

    If there are not enough transport ships, sea transportation will become divided into batches (note that if you transport troops to an area where you cannot be replenished by land, the number of transport ships for troop supply will increase with each arrival of troops, that is, the number of transport troops at a time will be less and less), and the landing will not be prepared directly.

    Sea transport does not require sea dominance and no preparation time, but the purpose must be a friendly port, and the transportation process must be organized and emptied.

    Landing requires a plan, preparation time, and must have at least one level of landing technology (at the bottom of naval technology, upgrading technology can reduce preparation time and increase the number of divisions allowed to participate in a single plan, level 1 technology is 7 days for each division, up to 10 divisions), full organization after landing, and can log in to any location.

  5. Anonymous users2024-02-05

    No one pays attention to him after he falls? Blood in the Pacific, TV series, Marines.

  6. Anonymous users2024-02-04

    Brief introduction: An earthling who has crossed over for the second time.

    A current captain of the Federal Space Force - Leon.

    While transporting supplies to the front, he was attacked by the Imperial Space Force.

    In order to escape for his life, he traveled to this other world.

    With a newly developed battleship from the Alliance.

    A group of clone soldiers ready to be sent to the front line.

    A batch of strategic supplies needed at the front.

    A somewhat nasty artificial intelligence.

    How can Leon survive?

    Venture? Farming?

    Hegemony? It's all in "The Legend of the Demon of Another World".

Related questions
39 answers2024-05-05

You can draw it in the 8 yuan gift package.

20 answers2024-05-05

The basis of the super jump is the continuous jump, if you can jump on flat ground. >>>More

29 answers2024-05-05

Let's start with the transport ship. The transport ship mainly relies on the path on the right side of the base, and you can kill some people who will only rush to the brain, and you can see our wisdom from here. Watchful words mainly rely on the left channel, why, because ah just started, there must be 50 percent of people in the middle, 30 percent of people on the right (ordinary people are used to the right) so the left is the weakest, and when the left brush to more than 10 people, the opposite side begins to guard, at this time, mainly rely on the sniper or go directly. >>>More

13 answers2024-05-05

There are two situations for one or two opponents:

One: The other two walk together, always take such a road, so first familiarize yourself with the path that the other two take, and then start throwing a grenade or flash (this map is easier to throw a mine), throw a grenade, take out AWP, come out and hit one by one, just they or one of them is not very much blood. If you want to throw a flash, take out the m4,Because the range of the flash is relatively wide,Usually the flash is still near you, your screen will turn white,Two people will generally be illuminated,At this time, take M4 and quickly rush to that road,Kill one when their screen is not so unclear。 >>>More

11 answers2024-05-05

Left-click to circle all the soldiers you want to collect, then right-click on the Medi Transport, so that all the soldiers can be added to the Medi Ship at once. But the soldiers can only be put down one by one, and they can only be collected at the same time when they are collected.