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The British ship is the hardest, the most firepower, one more auxiliary position than other countries, the most suitable ship for novices, and there are many good ships (whether free or RMB), and the most in the sea is the British ship, which has the most torpedo machines.
As for the Germans, the ships were too brittle, the guns were not very powerful, and they were not very good except for the air defense.
The fighter is not bad, but now the sea is fully engaged in combat (aircraft carriers are not allowed to fight), so it is useless.
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It is recommended that you play the UK.
Repairs and patches in the UK are among the best in the 4 countries. And there is one more auxiliary bit than in other countries. (Except for BB6, there are 14 positions) Britain is famous for iron ships, turtle ships (resistant to blows), and brick cannons.
Bridge 4, the prince's hardness is famous. Don't mention Lion 2, it's all over the sea. It's all S2 that fights the charge
It is recommended to choose 3 captains (1 old man, 1 bridge, 51 Hood), and it is best to use 13 potential 32 to repair or repair. Pay attention to the selection of the high hit, a pair of 1211 twin guns, all the way to reload, 5 engines. Repair 3 or 4 pcs.
Patch 1 (preferably 33's). Scouting 1 deck 1. Air defense is dispensable.
Now recruit gift-giving has an operating repair and repair. The potential to send is not necessary.
You just need to collect 3 captains 1 pair of 1211 twin cannons. 2-3 Repairs. 1 scout, 1 deck is enough.
I send CV brilliance. After level 90, trade in the old for the avant-garde. ok!
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It's a pity, you're not done with Japan. Is it because of patriotism? Although my Japanese ship is a little brittle, but the cannon is not good, I am now driving Fuso, the rate of fire is fast and ruthless, if you don't finish Japan, you will finish the British, don't finish Germany, it will make you completely disappointed in this game.
If you practice in the UK, you should practice more repairs and repairs. Because the repairs in the UK are the best. 4 of each. The turbine should also be practiced more. Because British ships were bulkier, speed was important.
The route is best to take the old man, although he is blind, but the firepower and hardness are good, and the 3 main guns are in front of the good position, it is a good ship in the free BB, the gunner wants 11 12, and then it will be converted to a reloading gunner.
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Although Germany said that it was more brittle to wear, 44 played a tug-of-war with you, knocked you out, and rushed over at 35 knots, except for BB6, there was basically no hope of survival.
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You can play the United States, many of the defense and other aspects of the American ship artillery are also very good, especially in the back, if the ship is equipped with your good technology, it can be said to be invincible, and the title of Montana is not called in vain, I am in Iowa, you can come too, the United States is very cool! I'm Montana now, haha, this boat is mostly super NB!
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Of course, it is the British pull, the ship is the hardest, the firepower is the fiercest, there is one more auxiliary position than other countries, and the repair and repair is the best of the 4 countries.
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The most important thing in Sea War 2 is the selection of troops.
Generally, the captain has a BB (battleship) line, CV (aircraft carrier) line, and SS (submarine) line; The other is the special boat captain (the captain of a specific boat, many racing boats).
CV and Captain SS don't talk about it for the time being, just Captain BB.
The elite sold in the official store is potentially stat +16, which is actually useless, because the captain's gun line of +16 will be too long after reaching the full level of injection, and the gun line is too long to calculate the gun angle. The length of the gun line of the best BB Captain should be just equal to the impact point of a full-angle shot above the main gun. This facilitates the first hit and the calculation of the gun angle.
Then you can choose troops according to this principle, first of all, the potential +12 is slightly low, preferably +14, and secondly, other attributes. In naval battles, repair and repair are calculated regardless of the class of the soldier's attributes, which means that when choosing a BB captain, the potential +14 repair and repair +12 is the best. With such a soldier, you can train a good BB captain.
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1.No matter what kind of boat the engine, you must choose the one with the most horsepower, no matter the name of the engine is BB, CV or whatever. Some low-level ships seem to have only that much speed, so they can be upgraded and tried on a different ship.
In addition, you need to have several high-level engineers to maximize your speed.
2.In the configuration of the Japanese SS4, 1 captain, 1 sonar, 1 oxygen, 2 torpedo men, 3 turbines were needed.
Sonar requires soft soldiers, which are brought from support units to level 120 and then transferred. Oxygen can be soft and hard. The rest of the soldiers were all turned forward.
SS also requires high-level soldiers to show their true strength. Therefore, it is recommended that if you are a novice entertainer, you don't need to train soft soldiers in a hurry, because soft soldiers are very energy-consuming, and they can't be used until they are trained. Therefore, it is recommended to find out the operation of SS first, learn the tactics of SS, and at the same time, you will know what kind of troops you need, what kind of transfer method is suitable for you, and it is not too late to train soft soldiers.
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Come on, the ships of country P are so slow, and the Yamato is no faster than the ships of other countries like the high-quality engines.
I'd rather have it than have it.
It can be full for five minutes. >>>More
It is recommended to retrieve your secondary password and registered email to prevent number theft, if not, apply for one, and lead to a new number if there is a soldier. If it's a pancake, forget it, just train the new number. Another 5800 points, buy a military card with **, 92 fast money, 2000 points, buy three cards for 6000 points. >>>More
The main thing is to look at the attributes. The average is 9-10. The higher the number, the better. >>>More
The French line leads the troops, not a single repair, the repair is a useless soldier, the line of each country at most to practice one to increase the soft defense when the ship level is relatively low, but the soft defense is capped at 900, so generally your soldiers and ships are naturally full after the high level. All of your French soldiers have +2 repair attributes, so you don't need to practice. >>>More
It is recommended to rotate the wheels normally for 3 elites. Four 32 soft wheels (12 levels of nationality to auxiliaries, brought to 120 wheels). A reconnaissance (that is, it is practiced as a soft reconnaissance.,Just go to 120 and turn again)。。 >>>More