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Crabs, hippos, and earth dragons are all geological, so it's OK to have a **skill elf, if you want to say that it is a ground attribute, it undoubtedly depends on grass or water attributes! Therefore, I personally recommend the wonderful frog flower, which can be learned**, in which its grass skills can be directly attributed to the elves of the second! Fossil pterosaurs are difficult to deal with, but the common problem is that they are afraid of superpower elves!
So as long as you use a Yongjila, a direct telekinesis is OK!Therefore, it is recommended to be two grasses, two waters, one super energy and one speed type! The grass is a wonderful frog flower, the lizard king, the water is a carp dragon, a giant whale (the blood is more than the high, there is a sea emperor's tooth, Lukia is the best), the superpower is not limited, in fact, the most difficult thing to do is the pterodactyl, as long as you are careful of the pterodactyl, everything is fine, so the last is the speed elf, this is to restrain the pterodactyl, it can be the wind speed dog or Pikachu, as long as there is a doppelganger skill, it must be difficult to hit the clone constantly, and Pikachu will be hung up after two thunderbolts
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Speaking of the sandstorm team is not difficult to deal with, the weakness of the sandstorm is obviously water and grass, generally prepare two to three water plus ground (catfish, swamp king) or grass plus land (tree turtle) elves to deal with the ground system in the sandstorm, and then two fire systems, used to deal with steel crabs and possible grass systems, and dragonfly dragon learning ** can also give the sandstorm team a headache. In addition, the elves are equipped with leftovers to make up for the loss of blood from the sandstorm.
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Fighting, water, dragon, grass.
For example, the fast dragon, the water system plus the dragon system,
Super Fighter, Fighting System Plus Super Energy Department,
It is best to match tactics with high hits and strong moves
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Sand hippopotamus, it is best to add special defense, not physical defense. Because there are rules, you can only use one of the sand hippo and the banjira, and I always feel that the banjira is stronger. Scorpio can consider three teeth**, the limit speed full attack.
Magic Guardian Totem Bird, Idea + Shadow Ball + Air Cutting + Meditation or Double Strong + Idea + Air Cutting, Extreme Speed Full Special Attack. Desert Wyvern, ** + Bite + Fire Fang + Ice Fang, full of object attack at the limit speed. Another drupe to turn around and clear the nails will do.
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1.Gilly eggs (or poisonous, plus hp) poison, plus blood. 2.
Elves with Sandstorms+**. 3.Churem (needless to say) 4
There is a trick to make each other sleep + dream 5PM with parasitism + stand-in (you know) 6Symbol of the bird:
Trait: Magic Guard, Fierce Poison, Empty Vitality (considering that the other party uses cheap moves), plus mental interference, and other casual. It's best to be on guard (with a skill machine). Finish.
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The more popular sandstorm teams include Bangira, Hippopotamus, Kettlepot, Armor Bird, Fierce Biting Land Shark, Scorpio King, etc.
Below is a very detailed study, with each monster's personality and tactical guidance.
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Gaia rock (rock), a drop of blood left in the hard characteristic, put hidden gravel, take the lead, steel drill mole (ground + steel) high material attack, with this system's tricks.
The Tremolo Toad (Water + Earth) pays special attention to grass attacks.
Popular ground system, Red Tyrant Crocodile (ground + evil) self-confidence excess characteristics, plus physical attack per round, very easy to use.
Lucario (Bucket + Steel) can catch his degraded form in the early stage - Rio Road Steel Seat Flower (Steel + Grass) plays consumption tactics, parasitic seeds, hundreds of millions of absorption + rooting Highly toxic, very useful.
In addition, you can use: Puppet Giant (Ghost + Land), and Hudi with the Magic Guardian characteristic, and Totem Bird are also good.
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……Sandstorms on rainy days are not very easy ......Hard resistance can be ......Because the main force of the sandstorm team is all ground, steel, and rock, except for the steel system, it is all a water system, and the steel system has no advantage in playing the water system.
Okay, let's see what effect the sandstorm has:
From the fourth generation onwards, the special defense of elves with rock attributes is increased by 50%.
The Weather Orb becomes a rock type and doubles its power.
Sand Hidden Spirits have 20% increased evasion rate.
Digging for Saudi sex elves doubled.
Elves with the Sand Power trait have 30% increased power when using skills of the Rock, Steel, and Earth attributes.
The second one is simply ignored, as there is no PM that can survive sandstorm conditions. Well, we can imagine what can be restrained by it. Sandstorm teams usually bring hippos or banjira, and they must be the first to take the sand on the field, so we have to prepare two half-shield water spirits who can use special tricks in water physics and pray for rain (penguins are recommended, but penguins obviously don't use it to pray for rain), this one doesn't have to come out first.
See clearly who the enemy's sand hand is, and when the other party can't restrain you if he doesn't change people, it is the hippopotamus who will attack Banjira on the special attack, and then pray for rain, the other party will be entangled, and if you can't resist it, you may be replaced by you immediately.
If the enemy is using skills to open a sandstorm, use the slow elf to grab it, because you are slow, so pray for rain must be out behind the sandstorm, so the weather is your home field, give him a second round immediately, because he finds that the situation is not right There are only three options, continue to grab, at this time, as long as the other party does not have a sandstorm, this time it is for nothing, and he will beware of you snatching back the weather in the next round. Otherwise, he will fight back against the rain, and he may not win if the weather attributes are not dominant. Otherwise, it will be replaced immediately, and this time it will be for nothing.
The third and fourth generations of water lords are not affected by the sandstorm (in fact, there is nothing to show off, and it takes 16 rounds to die.) If you find that the other party has a dead angle (three generations of water are afraid of grass, and four generations of water are afraid of the ground, but both of them will ** can knock steel) You can use them to fight each other.
The rainy day team hates the sandstorm team more is the cactus steel thistle terrestris, the two plants The former is easier to say, the water system will basically bring the ice light that kills it four times, and the latter is more annoying, soft and hard don't eat, but the slow attack is not very good, just use the fighting system, the ice system and the ground system and consume it with him. By the way, there is also a tongue fish ......Don't let him get a head start on this product, nothing else will be there.
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The weather team plays the weather team to see how to grab the weather.
Of course, the two B's are forbidden.。。。
Bangira is easy to use... Because although Bangira has the shortcomings of fighting 4 times, its special defense * in sandstorm weather, the limit of the special defense can reach 328*, and the sand hippopotamus is not reckless, it can only be said to be a waste... If Bangira is afraid of fighting, you can match it with dragon claws + brute force, but if you can't do it, you can pick up the scorpion... >>>More
After getting out of the Baidai Forest, you can go to the right to reach Baidai City, and after using the gravel to win the first Taoist temple owner, use the secret training machine to let a little elf learn, and then press a on the stone that can be broken to break it.
Commando??? It's an expedition and there is a video game bus.
It is recommended that you buy an empty GBA handheld flashcard and back up your records on your computer, so that you don't have to worry about dropping.
1. [Giant Swamp Monster] [Waterfall + Ground Zhen + Riding the Waves]. >>>More