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Alchemist: This one starts to make money, and if you don't make it in the medium term, it's a bit of a loss. It's still more profitable in the later stage!
But you have to know about the drug**. Generally, being an alchemist is used to make it for yourself! It used to be very profitable, but now it doesn't!
Because the dungeons are relatively simple now, the relative consumption of various professions is also less, and of course, there are fewer people who buy them. So if it's not for your own use, don't point too much at him!
Enchanter: This class is purely a subclass for rich people, and this class may be able to make some money later in the game. Don't think about it in the early stage!
And the later stage is not very easy to do! Now people are afraid of **, and they won't give you the material for nothing. If you don't have a good material point, you will encounter **, then it is enough!
Generally, I make pearls, but if I want to make money with a side profession, I don't have to think about this! I didn't expect it in the early stage, but I can make money if I get it in the later stage, but it's not easy to get!
Puppeteer: This profession should be earnable, but it won't be until the later stages! Dolls after level 35 only start making money.
The puppet in front is too rubbish to be useful! I feel like this is the best way to make money! However, this profession is not easy to upgrade, and you have to pay for upgrades.
He's not the same as alchemy and enchantment! Puppets can only be made as dolls, but alchemy and enchantment can do other things. But the puppeteer is worse than before!
But compared to alchemy and enchantment, it's also the most profitable!
Decomposer: Needless to say! The most comfortable!
As long as you can hang up all the time! But now there are too many decomposers, and it's not very easy to do, but it's the most stable way to make money, and it's not a loss. There may be a bit of money in the early stage, but not much.
Why did he also take money in the early stage! Because he broke down the money in the early stage and no one used it, but after 0 gold coins were broken down by others, it also needed to be repaired, and it cost a little money, but very little. He is the slowest to upgrade.
In the end, the current sub-profession is not very profitable, and the current sub-profession is not popular at all. If you want to make money, it depends on how many levels you have, and if the level is low, you can upgrade it first. If you can brush it, you can brush it yourself, and if you can't brush it yourself, you can form a team.
If you have money, you will praise this, and after the full level, there will be a lot of money, and the full level will give a ticket, brush the abyss, and make a valuable fan, that is also an overnight rich!
Full level can be bricks (brushing, tired) can be sold pl (with a trumpet, how much does it cost to take him to brush a day) Be a merchant (to control the price of the auction house, and to have capital).
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Alchemy and puppets A group of merchants and studios have lowered the price, enchantment is not something that local tyrants can't afford, the decomposition is relatively stable, it is convenient to use it yourself, you don't need to hang up and set up a stall, you can decompose it yourself every day or auction it every day to make fake purple and blue outfits, and the water will flow for a long time.
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Alchemy, buy materials and earn it when it reaches level 6 or so, although I always lost money before, I have been practicing blood medicine and blue medicine, which is quite profitable. You can also use it yourself.
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Enchantment investment is big and the return is big, alchemy doesn't lose money or make money, decomposition makes less money and takes time, and puppet control is similar to alchemy or even worse than alchemy.
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It's better to play the sub-profession than to pour the sub-profession materials, every day there is nothing to stare at the auction house, more than 40 kinds of sub-profession materials ** are familiar with the heart, buy low and sell high, don't worry about running out of money.
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To be honest, the sub-professions are all big pits, and they all cost money, and the way to make money is to brush pictures and play equipment.
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Generally speaking, the current sub-professions are not very profitable, the reason is very simple, the population base is too large, and everyone who can make money has changed
Specifically, let's do the following:
1. Enchanter; This profession is too difficult to practice to the advanced level, and now that the orbs are overflowing, there is no money to be made;
2. Decomposer; There are decomposers everywhere, and it is very convenient to disassemble equipment, but it is difficult to make money, because I have blue, I have found low-level free decomposition, and I don't decompose if I ask for money;
3. Puppeteer; Now the most popular is the 28th, which is necessary to brush the abyss; I imagine that the lowest ** on the auction can earn about 3,000 one, and of course, the high level can also earn 10,000 one; I can also use it myself, I personally think it's quite practical, and it's still okay to make money a day and estimate that you can earn 100,000 yuan, depending on your ability;
4. Alchemist; In fact, it is the refining of medicine; High-grade drugs can be used and sold by themselves, and they can also make some money, which is probably similar to that of puppet control;
The above recommendations can choose puppet control or alchemy, which can earn a little;
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It's not good to control the puppet, and the puppets that cost money are not easy to sell. It doesn't cost money to decompose, but it takes a lot of time to smash it up, and it's good to make money if the level is high. Enchantment costs money, but it's not bad to go up, so you have to take the initiative to call for business.
Alchemy costs money, and the demand for high-grade drugs is not very large, general. You can do this. The watchtower owner.
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Alchemy, the later hero map consumes a lot, and there are invincible drugs and CD reduction drugs, as well as anti-death drugs, and fatigue drugs that have not yet been released.
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The most profitable thing for an enchanter is to invest a lot.
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The puppet is a mid-to-late puppet that uses a puppet to brush tiles.
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In fact, it's better for you to turn a puppet, and now it's not about whether you make money or not, it's about how you survive.
First of all, the alchemist, you see who else buys the medicine he makes, now ** is not high-tech flying all over the sky, who still takes medicine and slowly brushes it, even if some rich people want to buy it, but are you sure that he will buy yours.
Then there are the decomposers, the least profitable and the most useless. Although I can get some materials, but the amount really makes me feel cold, if you can make a little money, it's not fake, put it over there, put a few hundred**. Then I went about my business.
But after all, it's a small amount of money, and no matter how much you can't make, you can't make much.
The back is enchantment, the earliest profession, it used to be okay, upgraded to level seven, and you can charge some tens of w fees for helping those people enchant, but now that the enchantment beads are out, who wants to enchant, some people may think that the enchantment beads are expensive and can't afford it, but how can he have the money to invite an enchanter, so the enchanter has no money.
Only the puppet is a little better, although the cost price is not low now, but in the later stage it is still a little profitable, and there are still a lot of low numbers over time.
It's a pity that everyone thinks so, there are a lot of puppeteers on the street, how do you go to the gun market with them, so although it is recommended that you play puppets, you must first have a fixed buyer or businessman, otherwise you are equal to playing for nothing.
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The highest cost, the most profitable are the enchanter, the high cost is also profitable, and then the alchemist, the enchanter is the no-cost to make money, as long as you have time. Personally, I think alchemists are the most money-saving, and it is the most profitable to upgrade equipment while selling medicine, and alchemy can also be used as resurrection medicine, invincible medicine, overlord medicine, haha, and a series of NB potions such as fatigue potions in the future. Tell me when you turn alchemy.,I'll tell you how to reach the full level before 50w.
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Personally, I think that the enchanter is the most profitable, because now the puppets are getting cheaper and cheaper, and there are many bugs in tx, such as being able to card dolls, card drugs, and the decomposer is basically not very profitable, and now because tx has a jewel, the enchanter is less profitable, and when the orb is gone, the enchanter will make crazy money.
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I don't know what this is.,I haven't had much contact with DNF.,Anyway, it's fun to say that the stars I've been playing with lately have changed.。
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The puppeteer gets more low-level ones that sell quickly.
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Judging by the current **, it is much more profitable to turn a puppet.
I'm a demon overlayer myself This profession is the most profitable in the later stage But I have to admit that it is difficult to upgrade to 9 without 1000w+, puppeteers can reach 9 if you are 500w and other people who will be able to reach 9, The most comfortable is to decompose, The second fastest way to make money, but the upgrade is too slow, and the money is very little, Let me explain why I said that I pay magic to make money the fastest, first, although the appearance of various orbs, FM is used less, but there are still a lot of people who buy cards, so don't worry about no one looking for FM, second It is difficult to upgrade the FM division, but in the later stage, it is someone else's own materials that bring their own cards That is to say, as long as you have a level, you don't have to pay for anything You can FM, to earn a handling fee, the 3rd Now the general looking for FM division is a local tyrant-level character FM tyrant-level card, the handling fee will not be less, but it is difficult to upgrade the FM division, and some people say that the decomposer makes money quickly, so to speak, even if you are 1 level 9 decomposer, you price 999 decomposition once, few people look for you, unstable, make extra money, Even if the money is stable and slow, the maximum decomposition can only collect 9999 people, dolls and alchemy? Hehe, for example, the current hot-selling No. 28 doll market ** is 8w, but you have to know that the materials used to synthesize the No. 28 doll are 7w, and one earns a w?How many people use the number 28? >>>More
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