What card can a dungeon level 1 enchanter attach 10

Updated on Game 2024-05-09
12 answers
  1. Anonymous users2024-02-09

    DNF cardEnchantmentMethod:

    Tools Ingredients: Lenovo Legion Y7000, Windows 10 1909, Dungeons & Warriors.

    1. Find an enchantment machine on the map.

    2. Put in the equipment that needs to be enchanted by the card.

    3. Put in the card used for enchantment.

    4. Click on the equipment and cards and click the [Enchantment] button.

    5. Finally, click the [OK] button.

  2. Anonymous users2024-02-08

    First of all, make sure that your enchanted orb is correct and that the durability of the equipment is insufficient (it must be full durability).

    You need to click on the Enchanter, click on "Invite Enchantment", the other party agrees, the enchantment window opens and prompts "Please choose whose card to enchant?" ”。If it's your card, click on "Recipient", or if it's his card, click on "Giver" (the other person must have learned the enchantment of that card).

    The material is also determined by the beneficiary or giver.

    Enchanter is one of the four sub-classes in Dungeon and Warrior, which can attach cards to equipment to increase combat effectiveness, or create orbs to **, and can also enchant others to earn gold.

    First of all, you need to have a scroll to learn the corresponding enchantment card, and the scroll can be bought from Sharan or dropped directly by a specific monster. Then you find someone to invite the enchantment, and they will tell you if you are the giver or the recipient. The giver is the one who gives the card, and the beneficiary is the one who gives the card.

    The enchanted ** is someone else's. Locked equipment can also be enchanted. However, regardless of whether the recipient or the giver is the recipient, the materials for the enchantment are produced by the enchanter himself. You can ask the enchanted person for materials.

  3. Anonymous users2024-02-07

    Invitation Enchantment: The first step is to choose whose card to use, with you being the beneficiary and the enchanter. The enchantment window appears after the enchanter accepts the request.

    The second step is to place the equipment you want to enchant in the equipment box of the enchantment window (on the left, there is the word "equipment"). Then the person who came out of the card put the card (on the right border, there is also a word). The money is on the upper side of the enchantment window.

    In the third step, the enchanter points the enchantment skill of the corresponding card (provided that the scroll has been learned), then points the enchantment (the window is similar to the blueprint production equipment), and then the success rate and the window that determines the enchantment. First it is determined by the enchanter, and then a window appears on your side, and it is up to you to decide whether to enchant or not after looking at the success rate (the highest success rate is "certain success" and the lowest is "impossible"). Once you're confirmed, the enchantment is over.

    It is possible to buy enchanted orbs made by others and enchant your own equipment, and the enchantment orb enchantment is 100% successful. This only requires you to pay for the enchanted orb, and you don't need to take risks. However, orbs are generally more expensive than cards of the same effect.

  4. Anonymous users2024-02-06

    Invite the Enchanter to enchant. Then you put the card on and you're good to go. He will enchant you, but you have to have the materials, just discuss it beforehand, and the orb can be enchanted by yourself.

  5. Anonymous users2024-02-05

    First you go to an enchanter who can enchant your card level, then you click on the enchantment, put your enchanted equipment and cards in the corresponding places, and then give him the enchantment fee you have negotiated. In the case of orbs, right-click on the orb, and then your mouse will change to this hand, find the equipment you want to enchant, and click OK!

  6. Anonymous users2024-02-04

    Cards can only be attached by the enchanter, and the orb can come by itself.

  7. Anonymous users2024-02-03

    Right-click to select the equipment you want to enchant.

  8. Anonymous users2024-02-02

    Upgrade card upgrade system in Tutor Bearo. Enchantment skills are to increase the level of the enchanter. If the level reaches the maximum level of 11, it is successful.

    The card upgrade rule is that the more cards a player puts on, the greater the chance of success, but only a maximum of three cards can be placed. If you put three cards of the same rank, you have a 100% chance of being upgraded. Different strategies are required for different levels of hands.

    The more expensive the card, the more stable it is. Try putting three embryo cards.

    Increasing the level of the enchanter can be achieved by extracting materials and crafting orbs.

    Upgrade card upgrade system in Tutor Bearo. Enchantment skills are to increase the level of the enchanter. If the level reaches the maximum level of 11, it is successful.

    The card upgrade rule is that the more cards a player puts on, the greater the chance of success, but only a maximum of three cards can be placed. If you put three cards of the same rank, you have a 100% chance of being upgraded. Different strategies are required for different levels of hands.

    The more expensive the card, the more stable it is. Try putting three embryo cards.

    Increasing the level of the enchanter can be achieved by extracting materials and crafting orbs.

    Extended information: Many of the attributes of the cards in the game have an additional description: upper limit +xx%.

    This means that the attributes of the card can continue to be upgraded. In the case of Alice's Magic Explosion +6% card, the upper limit hint is +9%. Players can level up through card upgrades.

    Karn is still the strongest percentage enchantment by far in terms of single brushes, but only for single farms. Secondly, the auction does not have ** all the dark strong orbs, compared to the attributes, the top 12 orbs perform better than Karn in the group book. Also, Kahn's promotion will be weakened by the amount of milk, but it will not be very strong.

    Because the nurse can add four dimensions and three attacks, but it can't be strong.

    In fact, as long as you bring good milk, you can get 500 strength and intelligence casually, not to mention the improvement of double attack. Under the weakening of Gao Lizhi and Gao Gong Shuang, Karn's promotion will only get lower and lower, while strong promotions will remain at a fixed value.

    And Karn's ** can be exchanged for almost 50 top 12 orbs, in exchange for a slightly higher damage when brushed alone.

    I haven't considered classes that directly bring a buff to 5000 strength intelligence. For those professions, Karn is really inferior to the 12 genera. Karn is the strongest percentage orb, but not the strongest** with orb.

    The local tyrants who pursue the ultimate attribute will only punch the card on the armor, ** will always be a strong pearl.

  9. Anonymous users2024-02-01

    After level 60, go to Sarana to take on the quest, and after completing it, you can become an enchanter. Find the Enchanter and click "Invite Enchantment" and place the cards and equipment in the enchantment window to enchant the Enchanter. Enchantment is the process of attaching attributes from a card to equipment.

    Here's how to enchant it:

    Step 1: When inviting an enchantment, choose whose card to use, with you as the beneficiary and the enchanter as the enchanter. The enchantment window appears after the enchanter accepts the request.

    Step 2: Place the equipment you want to enchant in the equipment box of the enchantment window. Then the person who came out of the card put the card on it. The money is on the upper side of the enchantment window.

    The third step is that the enchanter points the enchantment skill of the corresponding card, then points the enchantment, and then the success rate and the window to determine the enchantment. First it is determined by the enchanter, and then a window appears on your side, and it is up to you to decide whether to enchant or not after you see the success rate, and the enchantment is over after you click OK.

  10. Anonymous users2024-01-31

    Players need to find a player with a sub-class of Enchanter, click on the player option and select [Invite Enchantment] or directly click on the opponent's enchantment shop; After clicking on it, the enchantment window will pop up, and you can spend gold coins to enchant by placing equipment and enchantment cards in the enchantment window.

    There is a success rate factor when enchanting cards, and the higher the enchantment level of the enchanter, the higher the success rate when enchanting cards.

    Dungeons & Warriors game description.

    The game is a 2D scrolling side-scrolling fighting online game, which inherits a lot of characteristics from many home consoles and arcade 2D fighting games. Focusing on the growth of characters guided by tasks, supplemented by dungeons, PVP, and PVE, it has the same equipment and level changes as other online games, and has a total of more than 500 equipment props.

  11. Anonymous users2024-01-30

    Go find an enchanter ...

    Invite enchantments. You can also get out of the equipment and cards.

    Just give the materials to the enchanter.

    He'll be able to pay for you.

  12. Anonymous users2024-01-29

    When you reach level 60, the poet next to Sharan will have a quest, which is a subclass, choose the Enchanter quest, and you can learn the enchantment skill after completion.

    Enchantment Required: Blueprints purchased from Sharan (collect the blueprints to make equipment blueprints).

    You can also invite enchantments, send an application to invite a level 60 enchanter (require the enchanter to have the blueprints of the enchantment and the materials it needs), after the enchanter agrees, a window will appear, this window is to enchant the equipment to be enchanted and the enchanter said the required fee, both parties agree to the enchantment is successful.

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