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It's all right, it depends on your preferences, awakening fixed damage, it's only related to strength and intelligence, so it's better to have a ball method, and the spear method is an aristocratic profession, and it's better not to practice if you don't have money. Awakening cd stream brush map is good.,But it's best to be a single brush.,Awaken into the picture.,Clear the monster and don't pick up things over the picture.,Wake up.,Go back and pick up things.,This can maximize the use of the awakening time.。 If you like to form a team, don't add awakening CD streaming.
It's always more or less like this.,It's a waste of awakening time.。
In terms of adding points. After the job change, the system will not talk about it.
Elementals: Jack 1, Electric Eel 1, Snowman 1.
Show 10 full. Awakening CD stream is essential, reducing awakening CD by 30%, with Feather Spirit Robes, 30 Purple GBL Sect Sacrifice Wand and Fashion, you can stack a level 13 show, reducing awakening CD time by 39%.
Combat Department: Sky Strike level 5 is absolutely sufficient.
Dragon's Tooth 5 mandatory. After hitting an enemy, you can forcibly interrupt and cast Sky Strike, Falling Flower, and Shatter to form Dragon Tooth Strike, Dragon Tooth Palm, and Dragon Tooth Blast. If you want to save sp, you can replace the compulsion of falling flowers and broken tyrants.
Strawman 1. Falling Flower 5 mandatory or not, depending on your preference.
10 without the ball. Stick spirit 10 full.
Garden Dance 5 mandatory. It's not the only grabbing-type invincible skill of the dragon knife.,CD says it's not long or short.。。
The ball of light is 18 full. No need to explain.
Fireball 16 full. 30 seconds 123 power, put a ball of light before awakening, put a fireball and then accumulate the ball to awaken so that this has a lot of bonuses.
Sportball 1. Mainly used after awakening.
The dark ball is not added, although the attack is the highest, but the frequency of use is simply less than that of the dragon's tooth sky to shoot down the flower, so it is not added.
Mandatory or not mandatory in Shatter 5.
Lalala1. Assault is not added.,Pure brush chicken rib skills,PK magic skills。
Double Awakening is full. There's nothing to say, whoever is full knows.
Demon Dao System: The magic book is full of 10, and the blue is 600, and the intelligence is increased by 81 in 60 seconds. Dispensable skills. If you like non-consumption brushing, it's best to be full.
General Department: Ancient Memories 10 full. The ball is served by intelligence, and the spear is based on high strength, that's all.
Crouch 1.
Adding points is just a suggestion, and it depends on yourself, after all, the best addition is the right one for you.
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Awakening flow, of course, is the spear method!
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Generic skill <<<
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Magic Crit: Lv10 (This is a big benefit.)
SP demand is small, so it is recommended to point out).
Ancient memory: lv10 (increase the skill of the burst, the CD time and duration are just half, I personally think you can point it out, let's give it up yourself).
> personality skills <<<
Enhanced Stamina: Lv33
Enhancement - Intelligence: Lv33
Enhancement - Hit: Lv15
Enhancement - Attribute Enhancement: Lv13
Enhancement - Independent Attack: Lv13
> normal skill <<<
Shadow Night Cat: Lv1
Contract Summoning: Herder: lv41 (I want to emphasize why GBL is pointed out here, because I want to brush the creep-.)
Friends who don't brush the other world can not order.,You can take some small skills.,For example, falling flower dragon teeth or something.。。 )
Whiplash: Lv1
Sky Strike: Lv1
Dragon's Tooth: Lv1
Stand-in straw man: lv10 (10 levels 20 seconds cd After eating, I add three measurements I personally like it very much--
Falling Palm: Lv1
Magic Star Bullet: Lv1
Provocative Figure: Shu Lulu: Lv1
Ancient Magic Book: lv20 (the most beneficial buff, can be added throughout the process, must be pointed).
Battlemage Leather Armor Mastery: Lv1
Combo Mastery: Lv1
Dazzling Pattern: No attribute: Lv10 (front "Dazzling Pattern Enhancement").
Stick Mastery: Lv20 (Ball or stick-.)
Actually, even if I am a physical stream, I am playing with sticks. )
Waltz Stick: Lv1
But I really played from the physical stick, and I was reluctant to give up all kinds of attack speed skills, but it turned out to be really fun - -
And the light ball can be fused with the dark ball. The damage is also considerable. )
Auto Flare: Lv10 (- Not explained.)
Core Skill) Dazzle: Fire Attribute: Lv28 (plus strength intelligence, average damage).
Dazzling: Dark Attribute: Lv28 (The ball with the highest damage.)
Critical Hit) Blur Fusion: Lv28 (the main output skill in the minor skill).
Shatterer: Lv1
Meteor Shadow Strike: Lv1
Dash Pattern Pressure: Lv10 (also the main output skill).
Glaive: Lv21 (ditto).
Dazzling Emitting: Lv1
Magic Shield Enhancement: Lv1
Dragon Flower Ba: Lv1
God of Fight: Lv13 (God Passive-.)
Transform into Beana: Lv8 (how can you not order since the awakening revision).
Dazzling Stripe Breaker: Lv3 (well, why did I point level 3 because SP didn't know what to order).
Meteor Strike Combo: Lv8 (Damage is very powerful).
> trait skill <<<
Enhancement Ancient Magic Book: Lv5
Enhancement - Stand-in Straw Man: Lv1
Enhancement - Dash Enhancement: Lv1
Enhancement - Auto Flare Pattern: Lv4
Enhancement - Dazzling Fusion: Lv5
Enhancement - Glaive: Lv5 (I would like to emphasize here why not point to the enhancement of the strong pressure range, in fact, if you want to point it, you can give up the dragon knife enhancement.)
This is purely a personal preference--
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The key to the magic profession is intelligence and independence.
Crouch 1: Ancient Memory Full (plus Intelligence).
Magic Critical Hit is full.
The magic book is full (plus intelligence).
Magic shield full (anti-height).
Scarecrow full (run away).
Goblin Full (Attracting Monsters).
No attribute dazzle 10 (pre-set, point ex dazzle).
Automatic dazzling full (ball method must-have).
Dazzle Fusion Full (buff is good).
Dazzle pattern strong pressure full (ball method first output technique).
Dash Burst Full (Maintains Combo Touch Passive Awakening).
The moon is full (it is very useful to gather monsters and push monsters).
Passive awakening full (attribute against the sky).
The meteor thunderbolt is full.
Dazzling Pattern Shattering Ba Full (although it is a physical percentage, but the effect is very good, Ice Shatter Demon Defense, Fire Shatter Drop Physical Defense, Dark Shatter Blood Sucking, Light Shatter Slowdown, No Fragmentation Reduction Resistance).
All other physical skills have an average of 1 (for combos).
Active awakening is not a point (awakening percentage, output is not suitable for the ball method) The rest of the dazzling patterns depend on the landlord's preferences, but the ice dazzling patterns only need to point 1 to use the ice shattered ba.
No Glare Effect: Increases movement speed.
Ice Streak Effect: Slows enemies and freezes when hit.
Fire Streak Effect: Increases your strength and intelligence, allowing enemies to fly out after being hit.
Dark Streak Effect: Adds a critical hit, and the enemy is hit and then snapped to the side.
Radiant Pattern Effect: Increases attack speed, and the enemy floats in the air after being hit.
Personally, I recommend Dark Full, Fire Assist, Ice 1.
QP: Full of intelligence, full of magic crit, full of strong, full of independence, full of movement speed, if there is excess spirit.
TP: Dazzling Pattern Launch 1, Dazzling Pattern 1, Strong Pressure Full, Dragon Knife Full, Auto Dazzling Pattern Full.
I hit it with my hands, and I looked.
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The ball method now has more sp points, there are still sp left when the five balls are full, the damage of the five balls is increased, and the chaotic ball flow rises. Elemental Ignite is fully charged, and the shield can be 1 full.
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My personal plus point is: (except for the color ball stream of ice hockey).
Universal: Magic Back Strike, Magic Critical Strike, Ancient Memory, Crouch.
Magician General: Full.
Auto Pattern = Full.
Force Physics Skill: = Level 1.
Dazzling: (Fire, Light, Dark, None) = Full.
Force Magic Skills: (Dash Pattern Bomb, Blurry Pattern Fusion, Blurry Pattern Force, Huanglong Glaive Knife) = Full.
Awakening passive = full, active awakening (automatically full).
70EX (Big Lala) skill is full, 60EX (Dazzle Pattern Breaker) = (add all SP left).
Trait Skill Points: Put = full, the remaining reinforcement press.
The ball method is mainly independent and intellectual, in fact, the plus points are much the same.
You can consider filling up the elemental ignition (personally, I think it's a little troublesome, and generally the pure dark SP will be left to point).
Dazzling Pattern Breaker, Magic Show, Ancient Magic Book, Ancient Memory, Element Ignite, I think it depends on personal hobbies and trade-offs to add a few intelligence.
In fact, no matter how you add points, a few major magic skills are just topped up, and the equipment keeps up, and then it's the same 13.
Clockwork is a hero with quite high operation requirements.,Positioning can be auxiliary can be APC.,Auxiliary generally appears in low-end bureaus.,His acceleration and defense effects are good.,But skill combos require fast hand speed.,I only say carry when outfit.,Go out with three red shoes.,Go home about level 6 out of the box.,Try to use your own far casting distance to consume the other party's blood.,Enough money to go home and wear boots.,The stick of time,Look at the wind bureau next.,You can kill the book You can hat.,Clockwork doesn't eat much equipment and eats hand speed., The damage without equipment is also very high.,A set of QWR opposite ADC is not dead and disabled.,Practice more he's a very sharp hero.。
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