How about LOL clockwork By the way, let s talk about the playing style and outfit

Updated on Game 2024-02-09
11 answers
  1. Anonymous users2024-02-05

    Clockwork is a hero with quite high operation requirements.,Positioning can be auxiliary can be APC.,Auxiliary generally appears in low-end bureaus.,His acceleration and defense effects are good.,But skill combos require fast hand speed.,I only say carry when outfit.,Go out with three red shoes.,Go home about level 6 out of the box.,Try to use your own far casting distance to consume the other party's blood.,Enough money to go home and wear boots.,The stick of time,Look at the wind bureau next.,You can kill the book You can hat.,Clockwork doesn't eat much equipment and eats hand speed., The damage without equipment is also very high.,A set of QWR opposite ADC is not dead and disabled.,Practice more he's a very sharp hero.。

  2. Anonymous users2024-02-04

    Go out with three red shoes, then make up two rings, and come down with an ice rod to strengthen the control effect. Because this hero belongs to the type with low skill damage and short cd, the archangel is very suitable for him, and after the ice staff comes out of the tears of the goddess, the MP begins to pile up, but there is no hurry to come out of the angel, and the hat appears. It depends on the situation later.

  3. Anonymous users2024-02-03

    There is no such thing as a perfect outfit, only the most suitable outfit, only according to a fixed routine, there will never be progress.

    Clockwork is the most popular APC, generally speaking, the first thing everyone will come out of the Holy Grail to increase the endurance and line ability of the clockwork, but there is no absolute outfit, the first piece out of the time can, play very smoothly out of the hat to expand the advantage is not wrong, to arrange the initial outfit reasonably according to the opponent and the form on the field, for example, you need to burst out of the output and your output position is very safe, then you must give priority to the hat, wear this kind of equipment with the optimal output, if the opponent rushes more, your own output is enough to consider giving priority to the ice fight, Hourglass is a type of damage survival outfit that the dead have no output.

    Law to wear shoes (CD shoes are also OK, but the current mainstream method is to wear) Holy Grail (cost-effective equipment, now it is generally given priority, you can be naked big Holy Grail) hat (output core outfit, depending on the situation to judge when it will come out) Law wear stick (look at the opponent's magic resistance to judge the actual initial outfit) Central Asia's hourglass (very good survival outfit, team battle weapon, output is not bad) Ice fight (kite artifact, you can consider) Time battle (you can consider early out, don't make up for it in the middle term, growth equipment, The cost performance increases over time), the Hellfire (to send the extreme can be considered, but it is generally not out), Brother Chun (to seek stability, the life-saving artifact) and some such as the Abyss Scepter, the Vampire Book, and some other equipment are not too mainstream.

  4. Anonymous users2024-02-02

    The middle single can go out with cloth armor 3 red and 2 blue, and go home for the first time to make up shoes + Dolan ring, cloth armor and arm guards.

    The hat or hourglass depends on whether it is downwind or upwind.

    My personal habit is to first hourglass, arm guard is one of the accessories of the hourglass, arm guard cost performance is still relatively high, a piece of equipment in the early 1,000s can provide 45 armor, 40 magic injuries why not. 45 armor stats can effectively reduce the success rate of the opponent's jungler in the early and mid game.

    Shoes personal preference cd shoes, can be frequently harassed with the ball, after making a small chalice, consumption is acceptable.

    I only started to produce hats after the mid-stage equipment made the Holy Grail, and then the ice staff supported the blood, and finally I came out with the magic piercing staff, because in the late stage, I couldn't beat people without the magic piercing staff.

    Personally, I think clockwork is a harassing hero.,The role of team battles is relatively large.,But it's still more difficult to take the opposite side away by surprise in the lane stage (in the case of the opponent's not wavering),And when you line with clockwork, you generally estimate the cooldown time of clockwork Q.,The probability of killing is relatively low.。 Therefore, it is customary to rely on the development of the line, and the equipment is mainly to support the blood first and return to the blue to enhance the ability on the line.

    The above are all personal opinions.,You can refer to it.,The AP I play is generally a small law.,Bald head,Developmental AP like the Führer.,Clockwork may have played about 30.,Purely by experience.,Forgive me for saying something wrong.。

  5. Anonymous users2024-02-01

    I think it depends on the segmentation, generally depending on the opponent's situation, if both sides have a lot of heads in the early stage, the equipment is out, and your middle lane has not yet broken out heads, just the hat out, of course, but also look at the output of the opposite side, if the output is too high, but also to ensure their own output, out of the hat. But if it's a high-end game, both sides are playing a stalemate, then you should play Athena first, and then hat, if the rhythm of the two sides is average, but the speed of the equipment is not slow, you should first ensure that you can stand, generally you should first out of the ice crystal staff or time staff, but I recommend the ice crystal staff.

    The hourglass is generally not aimed at the opposite hero, and it is generally not out, because the clockwork itself has a strong self-protection ability, deceleration and acceleration, and group control are enough to let the clockwork escape, so it rarely comes out.

    My combat effectiveness is not very high, and the general fight is not too high-end bureau, so the way out of the dress is more inclined to the mean, go out 3 red shoes, because the hero opposite the clockwork flat A is more painful, there is an advantage in moving speed, the first time I go home to see the situation, the money is not enough on a more blue ring, if enough, the ring to make up a book, if more on the ring plus a stick, the second time home to try to make the shoes, generally out of the way to wear shoes, and then out of the ice crystal staff, then out of the hat, and then look at the situation, targeted outfitting, generally out of the way to wear or.

  6. Anonymous users2024-01-31

    2000 matches. Qualifying 19,000 points. Clockwork only depends on who the opponent is If you can suppress you Decisive fairy skin care Bring more red and a glance Clockwork This task is not very strong in the early stage It's just a peace of mind to make up for the knife and don't need too much support And gank, Clockwork must be the first holy grail, in the hat Wear time or anything can come out The hourglass doesn't have much effect on clockwork It's not as good as a fanatic!

    Shoes wear the first enchantment to increase the speed of the movement before 15 points, if the teammates are relatively stable, that is the tower under the knife, the clockwork can be against the sky in the late stage of the qw damage in addition to the cd time off kite flying dead people are commonplace.

  7. Anonymous users2024-01-30

    I'm clockwork with 1600 points. Almost all of them relied on clockwork to get to this point. Playing until now, I feel that the clockwork goes out with a magic bottle and a bloody look.

    Out of the way to wear shoes two Dolan excessive, but if the front is enough, try to come out of the small chalice first, if it goes well, you can go directly to the big grail. The Great Holy Grail is finished Unless it is very smooth, it is recommended to buy all the shoes with a big blue out of the big hat, and then according to the situation, I generally wear a rod in the last Central Asia. Clockwork may not be able to beat some heroes alone, but I feel like no one can match the light to the line and the contribution to the team.

  8. Anonymous users2024-01-29

    I bought a clockwork that is difficult to get started, it is better to play with fire man personal advice.

    Clockwork, I'm a first-level plus shield and the opposite side of the point, and then it's the main Q and vice w, and then it's the mage's hat, and then it's the mage's hat, and the little golden man, depending on the situation, it's pure hand.

  9. Anonymous users2024-01-28

    Main Q rich w,Do a good job in the early stage,Infinite brush money,Of course, look at the other lines that are particularly fierce and go to gank.,Team battles put a sleeve on the tank.,The tank cuts in and then you open the QW.,That's basically it.,The essence is so.。

  10. Anonymous users2024-01-27

    In the early stage, the soldiers are brushed and the money is brushed, and the main Q line consumption is flat and A can't be beaten to clear the line.

  11. Anonymous users2024-01-26

    How can it be as troublesome as they say that the main q is infinite consumption.

    The artifact of the clockwork team battle Q throws the ultimate move to turn them around What is the effect powerful.

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