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Each hero may have his own unique runes, and here I will only talk about these few runes that are relatively common in these positions.
ADC: Red armor pierces 3 damage.
Yellow fixed armor.
Blue fixes magic resistance or attack speed or returns to blue.
Purple fixed attack damage.
Top single AD: Red armor penetration.
Yellow fixed armor.
Blue Growth Magic Resistance.
Purple fixed attack.
Mid Single AP: Red Spell Penetration.
The yellow fixation method is strong.
Blue fixed magic resistance.
Purple fixation is strong.
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Generic words. adc;Melee AD:
Red: Armor Penetration Yellow: Armor Blue: Growth Magic Resistance Essence: Attack Power.
APC: Red: Spell Penetration Yellow: Mana Growth Blue: Magic Resistance Growth Essence: Ability Strength.
But runes need to be used flexibly according to the lineup, for example, when there is no good support, the adc can also be brought.
Red: Attack Yellow: Attack Speed Blue: Attack Speed Essence: Attack Damage.
This set of runes is more extreme, and the maximum increase in attack ability can make the early replenishment and blood fighting sharper.
In short, there are many examples of this kind, and there are many factors to take into account, and if you are ranked, you still have to study it yourself.
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First of all, there is a generic version of ADC APC, which means that if you can use this version, you can make small changes to this version to suit a particular hero. For example, APC Essence AP Red Armor Yellow Armor Blue Magic Resistance AD Essence Attack Red Wear Yellow Armor Blue Magic Resistance This is universal.
For a specific hero, such as ez, changing his blue to blue will be more effective, such as the Barbarian Essence Critical Hit is more effective.
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AD, ADC Universal Glyph Yellow armor, blue growth resistance, purple, red attack damage.
Are you talking about AD or ADC? There is a difference between the pro.,AD may be AD half meat.,It can also be ADC.。。。
Talent 21-9-0 Needless to say, the attack talent points are physical, and the defense is mainly point blood and armor.
AP APC Universal Glyph Yellow HP, Blue Fixed Grind Resistance, Purple Red Magic Attack.
Talent 21-6-3 Needless to say, the pro of the attack talent system. Defense points: Bleeding and abrasion, universal points back to the blue 3 points.
What are the benefits of glyphs? It's that there is an advantage in the early stage, and you wait until the late stage, so what's the use of the glyphs? Any piece of equipment can surpass that attribute, so it is necessary to match it according to this characteristic.
ADCs should all be easy to understand. The early stage of the line yellow armor is a must, the blue abrasion resistance is because to 6 APC wandering, your abrasion resistance must have, think about your ADC early stage does not need to line AP, but the mid-stage will be encountered, so the growth of the abrasion resistance is the most suitable. The law system is not on the line and not on the point.,It's all about losing skills.,So it's recommended that the amount of blood.,Even if it's right.,The amount of blood is not bad.。
Needless to say, the blue fixed grinding resistance is necessary for hard work on the line. As for attack power and armor penetration, how to choose between magic damage and magic penetration, there are strategies on the Internet, the early attack power advantage is large, and the damage of late penetration is high. Considering the benefits of the glyph I mentioned above, as well as the ease of mending the knife, full attack power, and magic strength is the best.
As for the talent ... Dear,Every hero is different.,Let's go see the strategy.,LOL isn't only AD ADC AP APC points.,There's also an auxiliary.。。。 Location + positioning + heroes are different, talent still depends on heroes, so it's better for you to go to the lol area where you play more first to see the talents of the heroes you commonly use before playing.
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Universal runes? In fact, the general one is not very good, and it should be equipped with multiple sets of runes according to the different opponents faced and the different composition of your own team. Let's start with the Dharma's:
Essences should all be high-level spell strength essences; The imprint is a high-level method wearing imprint; Sigils can be both advanced growth health, or 5 advanced growth health and 4 advanced armor; The engraving should be a high-level magic resistance;
AD's essences must be high-level attack power essences; The sigils are all high-grade armor penetrations; The sigils can be all high-level armor, or they can increase the high-level growth health and reduce a few armors according to personal conditions, but not too much; The carvings are all high-level magic resistance.
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AD Universal Rune: Red armor pierces. Yellow's fixed armor. Blue's growth magic resistance. The Great Essence fixed attack.
AP Universal Rune: Red's magic penetrates. Huang's growing life. Blue fixed minus CD. The Great Essence Fixation Method is strong.
AP's yellow and blue can also be fixed armor and growth magic resistance.,If you want to get a set first, bring this first.,It's also considered more defense).
AD runes,Armor penetration is expensive now.,Red with this.,AD You can directly skip the brutality out of the attack.,If it's on the list, you can hit more damage with brutality.,Of course, there are individual heroes who don't need so much armor breaking (letter,Decapitation),But most ADs can bring this.。 Fixed armor makes you more resistant to fights and better alignment. The growth of magic resistance is because you don't need to be afraid of mage seconds in the early stage, and you need to pay attention to it in the later stage, so use the growth one, and the fixed attack is to add damage.
AP runes, the law is worn and the armor is worn, and the law wears really few equipment, shoes, masks, and magic staffs. Generally, there aren't a lot of them, so this one is very useful. , Growing life is to be able to make the blood thicker in the later stage, so as not to directly let the second.
Reducing CD is for revolutionizing all APs need to reduce CD.,AP big essence is actually casual.,Movement speed.,Blood sucking or something is used by someone.,I like to use the fixed method strong.。
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What to use Hero's? Newbie, I'll give you ** red choose one of these two.
Personally, it is recommended for novices or desperate people to choose between yellow and blue:
Essence Just choose one of the following personal suggestions Thank you for adopting this two I am the commander of the Bandar City exclusive, aesthetic Brotherhood Legion.
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Do you mean, runes, I'm more than 400 wins so far, say more, say less, in fact, I'm not a novice This thing, I feel that it's mainly my own feeling, and I can use it smoothly It's like looking at every hero's outfit Actually, it's not fixed, it's just a reference, and the more you play, the more you play, you'll find that the same equipment is good in this game, and it may not be good in the next game.
The runes you said Then I'll tell you about mine First of all, it depends on what hero I use It depends on the attributes of the hero to equip the runes Of course, my runes are all The main ones are attack speed Magic attack Physical attack Critical strike chance Defense Magic resistance Magic penetration Physical penetration What else is life recovery Life plus Magic recovery magic plus It's actually not very useful.
In fact, runes are in the early stage, which can be used better, and when they are in the middle and late stages, the effect is not very obvious.
High-strength AP is the essence: magic power sigil: magic piercing or magic attack sigil: physical anti-glyph: magic resistance.
Ad Essence: Most of them are attack power, and the individual uses the critical strike chance mark Physical penetration or physical attack or attack speed, and the individual use of the critical strike probability is reasonable how to cooperate However, the crit can be special such as the Barbarian King Captain Sigil: It is the physical defense Glyph:
If you resist the flesh, then it's all defense, and of course you can also use attack, so there's no best one, just find one that suits you.
Runes can have a bit of an advantage in the early stage, and it's nothing in the middle and late stages, but it's not all for example, if you increase all the attack speed, you will find it very fast in the later stage.
The most important thing is that I suggest that you don't buy runes before level 20, and it's a waste of money to buy level 2 runes, so rely on yourself before level 20.
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AP Great Essence and Red are all strong, yellow armor and blue magic resistance.
AD Great Essence and Red are all attacked, Yellow Armor and Blue Magic Resistance.
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The best way to tell you is to increase your attack when you play Hero with high output, and increase your defense when you play Tank Meat Hero! It's that simple! Half meat and half output will improve the universal!
It's those things that increase speed, increase money, or whatever! Don't be inhibited, there's no set format! Let's decide according to the feeling!
Otherwise, you will never understand it by copying it!
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Are newbies in a hurry to buy runes now? Wait for 30 and buy a set!
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<> this set of talents is more suitable for AD singles violence.
This set is a talent used by the ADC of the S4 Ping A, and it is mainly <> with normal attacks
This set of talents is an APC talent.
There is also a set of skill-based ADC male gun VN, etc., and the talents are as follows.
There is also a no-blue midlaner like Carter, and the talents are as follows.
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It's basically no different from before.,Some are different from heroes and teammates.,It's basically a fixed law strong (fixed attack)、Fixed armor、Fixed law resistance.,If it's like VN、Policewoman、Wandering like this.,You can change the fixed attack (law strong) to penetrate Maybe it's better.,Hand fights Ah Wang.。
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