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Rampage Gagantel.
Health: 6000
Attack: 50 against the Earth Thorn King.
Spikes on other plants.
Required to be lethal**: 4
Only appears in the Pool Hentai Edition.
300 peas, 150 cabbage, 75 watermelon (below).
Zombie headaches.
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1 Introduction. Durability: 6000
Damage point 1: 4000
Damage Point 2: 2000 (under normal gameplay).
Attack: 50 (Tap).
Speed: Approximately 4-7 seconds to complete one square.
Attributes: Hit Plants with Instant Kill Effect Throw Imp Zombies when Durability is lower than 1 2 (will not be thrown if the Giant has already passed the grid) Imp Zombies land in columns 2 to 4 from the left (Grass Pool) and Columns 2 to 5 from the left (roof).
Paragraph 2 Health and the pattern of appearance.
The amount of HP is twice that of a normal giant, and all other attributes are equivalent to giant zombies, and any special kill** (cherry bomb, hot pepper, nest melon, etc.) must be attacked 4 times before falling. Patterns that appear: 1Survival mode - Pool (Endless Edition), appears randomly.
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Gagantel. Life 4500
Attack 100 defense 565
Gagantel 2 lives 6500
Attack 780 and defend 3000
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6000 Blood Use 4 Nest Melons, Hot Peppers, or Cherry Bombs.
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Pro = imp zombie.
Loss = Zombies. Section = Miner Zombie, Jump, Dancing King.
Zhongfu = Barricade Zombie.
Guimei = Tietong, Rugby, Sleigh Ride, Snowman Zombie.
緽 = Gagantel.
Dui = Runaway Gaguntel.
Crawler = Dr. Zombie Wang.
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Zombies: 10 Banner Zombies: 10 Barricade Zombies: 30 Strut Zombies: 18 ...Iron Bucket Zombies: 50 Newspaper Reading Zombies: About 20 Iron Gate Zombies 60
Rugby Zombies: Probably 200 to 300 Dancing King Zombies: 18 Backing Zombies: 10 Duck Lifebuoy Zombies: 10 Diving Zombies: 10
Sleigh Zombies: 50 Sled Zombie Squad: 10 Cars 10 Zombies (each) Dolphin Rider Zombies: 18 Doll Box Zombies: 18
Balloon Zombies: 10 Miner Zombies: 18 Jumping Zombies: 18 Zombie Snowmen: 50 Bungee Zombies: 18 Escalator Zombies: Ladders are about 20
Zombie 18 Catapult Zombie: About 18 Gagantel: 3000 Imp Zombie: 10 (3 in "I Am a Zombie") Dr. Zombie: About 60 hot peppers to blow up Ragantel: 6000
Except for the nut wall, high nuts, and pumpkin heads, the others are 5 mouthfuls, and the disposable plants do not sleep infinitely, and if you sleep, you can take 5 mouthfuls. Nut wall, high nut, pumpkin head I don't know.
If you really don't know, just take a look at this.
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Are you an aunt or a ——? Can't check it yourself?
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Also known as the rampaging Gaguntel.
In Endless Survival mode, the Red-Eyed Giant (Rampage) will appear after level 6, with twice the durability of the normal Giant (6000) and all other stats equal to the Giant Zombie.
Any special kill** (1800 ATK**, Cherry Bomb, Hot Chili Pepper, Nest Melon, etc.) must be attacked 4 times before falling.
Durability: 6000
Injury point 1: 4000 (hand injury).
Injury point 2: 2000 (head injury).
Attack: 50 (Tap) (for the Thorn King) Instant Kill (not 1800, for normal plants, high nuts are also a little).
Speed: Approximately 4-7 seconds to complete one square.
Attributes: Knock on plants, with a spike effect.
Throws imp zombies when the durability is less than 1 2 (not if the giant has already gone through the grid).
Imp zombies land in columns 2 to 4 from the left (grass pool) and columns 2 to 5 from the left (roof).
Patterns that appear:
Survival mode - (Endless Edition), appears randomly. (Also appears in the other 4 Survival Hentai).
Weakness: Corn pitcher.
The corn pitcher can be described as the enemy of the giant zombie. The corn pitcher's butter can stop him from action. This allows the subflora to launch a large-scale attack on it. So to deal with giant zombies, it is advisable to bring a corn pitcher.
Note: The Lawn Mower and Roof Cleaner can kill them at full health (as well as the Red-Eyed Zombie).
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Answer: Also known as the Rampage, Gaguntel is in endless survival mode, after the 6th level, the Red-Eyed Giant (Rampage) will appear twice as durable as the normal Giant (6000), and all the other attributes are equivalent to the Giant Zombie, any must-kill ** (attack is 1800**, Cherry Bomb, Hot Pepper, Wogua, etc.) must be attacked 4 times before falling. Durability: 6000 damage point 1:
4000 (Hand Injury) Damage Point 2: 2000 (Head Injury) Attack: 50 (Knock) (For the Thorn King) Spike (Not 1800, for normal plants, high nuts are also a little) Speed:
About 4-7s to complete a square Characteristics: Hit the plant, with a second kill effect, when the durability is lower than 1 2, throw the imp zombie (if the giant has gone through the grid, it will not be thrown) The imp zombie falls in the second to fourth columns from the left (grass pool) The mode in which the second to fifth columns from the left (rooftop) appears: Survival mode - (endless version), appears randomly.
In the other 4 Survival Endless will also appear) Weakness: Corn Pitcher Corn Pitcher can be described as the enemy of the giant zombie. The corn pitcher's butter can stop him from action.
This allows the subflora to launch a large-scale attack on it. So to deal with giant zombies, it is advisable to bring a corn pitcher. Note:
Lawn mowers and roof cleaners can kill them at full health (as well as the Red-Eyed Zombie).
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The first two rows of corn cannons, nest melons, cherries and other must-kill ** should be put more. There are also many types of cattails in the water, which can be used to assist attacks in the water. There are imitators available with nirvana used to imitate nirvana**. In the first few rounds, praise the sunshine more.
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Use corn cannons and disposable plants, preferably eight cannon (eight corn cannons), because by this time it is already the first level. It's also good to drag the time with an iced watermelon and corn pitcher, and it's okay to be diligent and jam him with a puff-shroom (no coffee beans). Just remember to use disposable plants.
The thrown imp uses a pumpkin to protect the plant that the imp is gnawing.
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Set off a hot pepper and cherry bomb to kill him before he can throw his son, but it will cost some sun, and two rows of sunflowers will be planted at first.
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Use a corn cannon or a potato mine plus a cherry bomb to add a hot pepper or a nest melon to four nirvana plants that can be used together to eliminate the rampaging Gagantel, and Gagantel to use two nirvana plants together, with the first one followed by melancholy mushrooms, plus pumpkin heads, you can prevent imp zombies, this first method consumes more sunlight,
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I've already passed the round, and it's not the same fight? Use fiery peppers, cherry bombs, nest melons, destroying mushrooms, and potato mines, and you can die with two random hits. Otherwise, a frozen watermelon, a machine gun shooter and a torch stump, and a few more Zengge, I don't believe he won't die.
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This is actually not difficult, I used the 10 artillery array, as soon as the red eye came out, it was a pair of cannons, go to the 8th column and come again, at this time, if another wave of zombies comes, another pair of cannons. Because there are ice melons and Brother Zeng, they should die with 2 guns, and for the sake of insurance, they should still fight 3 pairs of guns. Anyway, the cannon is so capricious, and if you can't beat it, you're putting a cold ice girl.
Seriously, Red Eye is a meat shield for gold.
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The two rows by the water are full of melancholy mushrooms, and the garlic is placed at the front, just pay attention to the constant replacement of the garlic.
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If you go berserk, I'm the first two rows of thorn kings, water cats to plant, 4 corn cannons, and when there is a gaguntel, launch a wave of corn, ice melon must be used, slowing down is very important, directly slow down twice as much! Cherry gourds should also be brought, so that they can cut him. I don't think the most annoying thing is Gaguntel, bungee jumping zombies are disgusting, they always dig out my machine gun shooter and ice melon, and the leaf umbrella can only prevent such a small piece, there is nothing that can be done!?
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If you are far away, you will use bombs, and if you are far away, you will use nests to draft. It's too late to finalize the same frozen draft. Juvenile.
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With eight cannons, three rows of waterway Brother Zeng, ice melon in the back, steel stabbing in front, and ash mending knives, easy KO
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Bring a large-mouthed flower and glacial mushroom on it, and the bigmouth bites two giants, one 3 times and one four times.
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Hey, I've got a grant tool.
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I've already passed the turn! Needless to say, the rampage of 3 ice melons + 3 snowflake peas + machine gun shooter + torch stump and watermelon pitcher, it's no wonder that he doesn't die!
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A red-eyed has almost two white eyes, so you can use a corn cannon to deal with him, two cannons plus a nest melon hot pepper or a cherry bomb can kill the red-eyed, a red-eyed 6000 blood, and the damage of the ash plant is 1800, so four ash plants can kill a red-eyed, and the small cart seems to be able to kill the red-eyed giant full of blood in seconds
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A variety of several corns, when he comes, he will continue to bomb, but the frequency is not too fast, I planted 8, about 2 seconds to blow up, but keep the cannon out all the time, has been continuously maintained, although it has been out of violence, but the approaching is also constantly dying, can not be too flustered. The money can be left unordered, otherwise it will be too late.
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Attack three times with the Ash Plant, then destroy it with the Watermelon Pitcher and the Shooter Plant.
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There is a formation with corn cannons that can not be afraid of red eyes,
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Runaway Gaguntel will only appear in survival mode, and you are still afraid of a bird in survival mode, and when Runaway appears, it will be at least 12 rounds later, and your lineup is basically finished, and you are still afraid of a fart.
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It is highly recommended that the eight artillery formations are 3 ice melons respectively), and after mastering the rhythm of the cannons, it can be guaranteed that the ground stab king is hammered less than 2 times. Like the monster of the rampaging Gaguntel, I'm also very annoyed to fight, the blood is twice as thick as Gagontel, basically the damage of the stabbing king is inevitable, but there is still a lot of sunlight left after the eight artillery arrays are deployed, and the existence of two twin sunflowers will also give enough supplies, don't worry.
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The quickest way to save money is to smash it with two pumpkins.
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Use two nests of melons or cherries or peppers or corn crackers.
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Gagontel's speed is very slow, but the speed of the rampage is faster than the normal one, the life is still twice that of the ordinary one, and the ash one has to hit four times, but in some games, the big-mouthed flower can kill him directly.
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This is Gaguntel, and the red-eyed is the rampaging Gaguntel.
The one on the back is a little devil zombie. Gagantel durability 3000, rampaging Gagantel durability 6000. Knocks down plants with a hammer, except for 6 seconds for ground thorns.
Once Yinqiao has gone through the grid, the durability is reduced by more than half, and the Little Devil Zombie is thrown, and the Little Devil Zombie falls on the second to fourth blocks from the left, and the rooftop level falls from the second to the fifth square from the left.
Durability 270, 70 is the critical value, that is, when the damage points are not less than 200, the head will fall, lose attack power and trigger the nest melon and man-eating flower.
Wait for the plant and cleaning cart (only the last plant is eaten and turn around), the health is reduced to 0 and the corpse disappears, but can continue to block the shooter or pitcher projectile (acceleration threshold fades) Devouring plant speed: 60 seconds.
The last two rows of watermelon pitchers are recommended.
It takes three seconds for the little devil to gnaw one, and three watermelons can be knocked down (one watermelon has an attack power of 80), and once a second is thrown, four are thrown in seconds, and the little devil falls without gnawing it! Prepare several plants with very high damage (1800 2000 HP). When encountering Gagantel, first use the Nest Melons or Cherry Bombs (which can be killed with the zombies next to you) to reduce the durability by 1800, and then use the hot peppers to double kill before and after, and destroy the zombies behind this line together.
Two watermelon pitchers and at least one double pea plus one pea shooter.
Firepower to deal with the remaining 1200 durability. Rampage Gagantel has a durability of 6000, and even three plants with damage of 1800 cannot be destroyed. It is recommended that if the attack frequency is very low, one at a time, use four plants with extremely high damage values, or use three times, and the remaining 600 points will be sent by at least two watermelon pitchers, and the third attack will use hot peppers to destroy the little devil and other zombies along the way, reducing the durability of Gaguntel 1800.
If there is a whole bunch of such large zombies, use the Destruction Mushroom.
Fried, with its center 5x5 are within range, reducing zombie durability by 2000 at a time, and subtracting one more ordinary zombie than other high-lethality plants.
Or the imp's durability from full health to the tipping point. Three instant red-eyed giant zombies.
The critical point of Gagantel and Runaway Gaguntel is 1, and the attack power of the remaining plant with a durability less than that of ash will turn into black ash, and it will fall down after being beaten by a normal aggressive plant, and then disappear, which is a sign that the critical point is 1. The durability above the grid has not been reduced to less than half, and if you go to fight again, you won't vote for the little zombie, and the little zombie will be eliminated along with the big zombie, and the little zombie in the back basket will disappear when the big zombie falls. If the position is only played one level, only the last few zombies are left, there is a cleaning car, and the plant is fast and does not hold the blade, so let the handlebar all the way to the zombies be destroyed together, Gagantel, and the rampaging Gagantel will be wiped out.
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It's not DNF, man. Tell you: The red-eyed rampant Gagontel is a large smash in the attack area. And the normal Gagantel has a small attack surface, but there is a small imp zombie.
The shovel attacks are all the same, and the head hit with a heavy knife is about 5,000. The Titans of level 30 have almost 8w blood, and the score is also around 8w (4 people). It's all approximate data, after all, blood can't be seen, and it feels like so much empirically.
Runaway) of the seventh.
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And it will also throw the child zombie on its back into the array, and the little zombie that eats quickly is also very annoying. >>>More