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To give you some professional advice, if you want to use zz to suppress NE, it can only be achieved in a battle with unequal strength.
Dog gram ac, zz does not gram ac, so when you fight a dog, if you don't want to be restrained by the dog, then the first-level soldier can only be out of the huntress, and the huntress needs the hunter hall, and the hunter hall needs money, and you sell tp, and he doesn't have that much money when he takes a small amount of dog rush, so.
Of course, with the exception of building blockages, no troops, branch towers WS, and Chimera's (I invented - -
And zz can only mf, zzmf needs dk's stool assistance, ud doesn't suppress ne, dh will definitely come over to smoke dk, or wd will definitely come to kill dk, zz hit dh, wd doesn't hurt or itch, so.
If you think what I said is a little inspiring to you, just choose him, I just saw that there was no reward, and I typed these words for nothing.
Of course, after the dk, lich level is high, the second ne hero is very fast, but he has magic immunity potion, preservation, fawn, these greatly limit the hero's play,,, I actually typed so many words again- -
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It's not that you don't have to have a lot of masters to play ne with zz streams
It's just that it's more advantageous to fight with heaven and earth ghosts In the early stage, the mobility of small G is stronger than zz, and the mf speed is faster And if ne wants to speed 3 out of the bear, ud can double bc rush ne
The Celestial Ghost's Ground Piercing Attack is very lethal to both the fawn and the huntress.
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ZZ can only be one of the classes in the decisive battle.
Abomination +zz, destruction +zz is more appropriate.
Bears are slower, but with deer how fast can your zz be?
The Heavenly Ghost Fight is a compulsory course for the undead.
In the middle of the Heavenly Oni, it is a great threat to the opponent's wood and things that are being built. Plays a good harassing role, while DK + Lich + a small number of dogs + coffins can be practiced any point (unless the kind with special BT).
The Celestial Ghost should focus on the operation during the decisive battle, so that your Celestial Ghost's blood will tend to decline around the group, and the group supplement can play the maximum role.
If the opponent uses the Horned Eagle against your Celestial Ghost, the three heroes are better to be Fear, e Panda, and Vampiric Aura to take care of the celestial ghost's melee attack.
In short, if the operation is good, the heavenly ghosts can dance.
If you want to describe the heavenly ghost and the spider, the heavenly ghost is the CCP during the anti-Japanese period, and the spider is the CCP during the civil war.
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First of all, I didn't say that you can't use spiders Spider plus destruction is still very powerful Spider against fawn Destruction against bear Secondly, if the other party is pure hunting and deer, then heaven and earth are ghosts, because although the spider has an advantage in attack methods, but the huntress also has an advantage over you Plus the deer's deceleration, you will be embarrassed So everything comes according to the needs There is no fixed way to play, otherwise it will lose the meaning of Warcraft fun and balance.
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The piercing of zz (sky ギ too) restrains the unequipped armor of the deer, so.
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ZZ is too expensive, much more expensive than AC.
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The second floor is very good and professional.,WAR3 has no invincible combination and style of play.,Highly recommend the 2nd floor.。
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It's not that you don't need it, it's that you haven't seen it.
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Let me say a few words, I used to be a UD player.
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