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In naval battles, win once and lose 2 points from the opponent's port occupancy in the area.
Speaking ill and taking bribes vary from 1 to 6 points at a time, depending on the ability of the staff officer.
In the following way, if there is no more idle occupancy in the port, you gain the equivalent of reducing the occupancy of the opponent) in the port of the opponent who is at war with you, military or commercial investment can directly crowd out the occupancy of the opponent.
Letters of introduction and letters of recommendation are awarded 5 and 10 points of possession, respectively.
Sell pops where your possession is less than 80% and get one bit of occupancy for every 5 warehouses of pops.
Give a gift, and if you succeed, you will get 2 possession.
Ask for support and you may get 1 point.
Complete the Guild's story quest to gain 1-2 points.
Raphael's story will also give 1-2 points for completing the union's mission.
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I've played with this.
The most effective way is to attack the harbor (the bad words and bribes said by the friends above are troublesome), and after the attack, the two sides will fight against each other, and if they meet at sea, they will start a war.
If you are financially strong, buy all the Capture in the Harbor as soon as you capture it.
The way to make money is to kill a certain force to only 1 seaport.
Then put your mighty generals in the place where it's easy to go head-to-head (I forgot the exact name) and keep going in and out of the harbor.
There will be non-stop hand-to-hand combat.
Win 1 time to get 10% of the opponent's funds (every time the opponent loses, the combat power will increase by 1 point) If you sometimes encounter 1 no heads-up event, then find a way to get close to him to trigger and remember to save before each time you leave the port, if it is not your ability to be much higher than the opponent, the loss may also be great.
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Attack the opposing fleet at sea and win.
There are letters of recommendation to be used directly at the city palace or the governor's palace.
Bad words or bribery in stratagem.
Shell the city directly, and then it takes a lot of money to make them forgive you.
Square supports gift-giving.
The union intercedes for you, etc.
All of the above will reduce friendliness.
You can add back the friendliness level by sending a goodwill document at the trade union.
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Through management, ** increase the power value.
The Age of Discovery" is a nautical adventure game produced by Japan's KOEI Koei Koei Company, officially released in 1990, is a single-player game, the game is set in the period of geographical discovery, and the content is based on navigation and adventure.
The Age of Discovery series has a large degree of freedom in the game, allowing players to trade freely and raise money in different cities without being completely confined to the game's mission setting.
Nautical common sense. First of all, you should bring fresh water and food, logically speaking, the same amount of both is the most appropriate, in fact, you can bring more food; Water can be found anytime and anywhere, and fresh water is easier to find in large rivers such as the Nile and the Yellow River.
If you are only in Europe"Do business and trade"There are many beautiful and sunny ports, so there is no need to worry, but there are also many pirates. But you want to go to Africa for a "sightseeing tour" or go back to China"Visiting relatives", you have to bring your nautical supplies, because the sea is like an 18-year-old girl, moody. The most valuable of the nautical goods is the "holy sesame oil".
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1. Sign more contract ports and invest more.
2. Complete more tasks of the alliance (the more difficult the task, the more power will increase) 3. Find more treasures (including the evidence of the overlord), and the power value in the corresponding area will increase 4. Defeat other forces in the same area many times (defeat once, the enemy's power value will decrease, and our power value will increase.) When defeating the enemy's First Fleet, the power increases by a large amount).
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Each city has a certain amount of development and armament, and the power is distributed according to your possession of that city, and the size of the increase in power is also based on the development and armament of that city. But you can also hunt for treasure to increase your power value.,But... Seldom.
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1.Business is to make money back and forth, and money also affects the power value. 2.Expand the contracted ports, the more ports you sign up, the more power you will have. 3.The development of the investment port and the degree of armament have an impact. 4.Fleet.
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Increase market share in the market, invest in the palace, even if 100% of your power can invest, the degree of armament and development is full of 9999
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The Age of Discovery4 Power Enhanced Rumors require at least forty stratagems.
Rumor-mongering methods:
Equip seafarers to the staff room, and then rumors can be carried out in taverns everywhere. Staff officers must reach a certain level of statism before they can speak ill.
Options.
The methods available to the staff officers were: guiding the fleet, creating false documents, creating rumors, and bribing merchants, all of which increased as the staff officers' strategy increased.
In addition, the staff member's fatigue can affect his or her work, so if you don't see the option in the tavern, you can sleep in the hotel for a few days before going. If the staff value is not enough, it can be improved by relying on treasures, such as the Art of War and the Mediterranean Sea in East Asia.
Hannibal's Wars, Indian Ocean.
of "The Monsters of the Ancient Volta".
Staff Strategies in the Age of Discovery:
The total number of letters on the way must not exceed 10. If there are more than 10 letters, although there is still a "Confirm Plan" option in the tavern, if you click on it, the staff officer will say: "Admiral, the guests are full, it seems that there are no seats to talk secretly, let's talk another day."
The letters on the way included the strategy of the staff officer, the negotiation documents of the adjutant, and the letters sent by the computer forces.
The size of the staff officer's intrigue is related to:
At Intrigue 120, a staff officer can use Stratagem up to three times at a time.
Intrigue 148 hours, four times.
Stratagem 195 times, five times.
Stratagem 242 hours, six times.
Stool Min Tactics 289 hours, seven times.
Intrigue 336 times, eight times.
Intrigue 383 hours, nine times.
Intrigue 430, 10 times.
Intrigue 478 hours, eleven times.
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I've got to be like you, and that's been the case before. But it doesn't matter, adjust the position of your tongue, and you'll be fine after a long time. It won't hurt forever. Shoes are not entirely suitable at first. After a long time, you will get used to your foot shape, hehe, don't worry.
It's very troublesome to do this.,Change it with a modifier.,You can't make something out of nothing.,You can only turn a kind of martial arts or items you have into another kind of martial arts or items.,So it's hard to do all martial arts.,The upstairs all said how to change it.,You can change it yourself.。