maya2012 draws the circle of bone weights is gone, how to bring it up?

Updated on technology 2024-05-02
11 answers
  1. Anonymous users2024-02-08

    Press b and then hold the left mouse button and drag left and right Mine is 2009 and should be for 12 bar.

  2. Anonymous users2024-02-07

    The pit can be that your brush diameter is too large, hold down the B button and the left mouse button and drag it to the left.

  3. Anonymous users2024-02-06

    I built a model, I used the 3D brush tool to color, but the copied model was gray, how can I do it? You can soften the line first, so that it is closer to the effect of the model after sleeking, and then adjust the points a little.

  4. Anonymous users2024-02-05

    Is your brush a big fork solved?

  5. Anonymous users2024-02-04

    ,I know a little bit of maya.,It's convenient to send the file to my mailbox, I'll help you take a look.。

  6. Anonymous users2024-02-03

    Maya is set up to load differently from the plugin after installation, for example, if you use individual recognition for bone coordinates, all open files will be displayed according to your settings.

    From the diagram, it looks like there is a problem with the controller axis. Take a look at the rotation values and settings of the two Maya controllers.

  7. Anonymous users2024-02-02

    If there is a tear in the animation model, it is possible that when you adjust the animation to connect the body and have a problem with the circle, if there is a tear, try to delete the joint of the circle and make a circle of parent joint

  8. Anonymous users2024-02-01

    You delete the maya file of the document and try it after opening maya.

  9. Anonymous users2024-01-31

    There is a possibility that there is a fork because you made a mistake when you selected the slidechain and selected the model brush weights.

    Specific operation: Select the model and bones, Hu Wei then executes the binding, and the pants let Pei select the model and execute the brush weight command, and then you must select the bone you want to brush under the command attribute of the brush weight, if you don't select the bone, a cross will appear, and select the bone under the brush weight command to brush it.

  10. Anonymous users2024-01-30

    First of all, you need to understand the difference between FK (Forward Dynamics) and IK (Inverse Dynamics), look at your screenshot without any controller and IK tool handle, do the controller is to make the initial value of 0 convenient animation, because you will find that the value of the created bone space is completely chaotic, go to the Internet and spend 10 minutes to understand the basic bone bonding and IK construction is doing.

    Secondly, by default, your feet will not collide directly with the ground, so whether you have the ground or not has nothing to do with whether your feet will move or not.

    Finally, you don't have to think about how to set the y-axis of the foot controller value to move infinitely from 0 to positive, or to use an expression to prevent the foot from passing through the model.

    The first problem is to go up and learn the elementary bonding, as well as the difference between FK and IK.

  11. Anonymous users2024-01-29

    FK's feet, IK skins done.

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