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All heroes themselves have 75% magic resistance, which means that you will only damage 75% of your health with any magic, for example, level 1 stool is said to be 100 but can only hurt 75 health!
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No. 1: BM is the hero armor, and the damage of using the skill attack on the hero armor will be reduced, and the time of using the weakening skill will be reduced.
No. 2: BM has a few points of armor that can also reduce the damage a little more.
In short, it shows that 100 damage actually deals about 70 damage to BM.
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Heroes have 30% Magic Resistance.
A poop with 100 damage can only hit 70 HP.
Also, there are monsters of level 6 and above.
If you don't believe it, go and throw a level 7 sea turtle on the tr to take a look.
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Light, Medium, Heavy, Fortified, Heroes, Unarmoured.
default 100% 150% 100% 70% 100% 100% Piercing 200% 75% 100% 35% 50% 150% Siege 100% 50% 100% 150% 50% 150% Magic 125% 75% 200% 35% 50% 100% 100% Chaos 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% so skill hit heroes take 70% of the damage
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The hero's armor mode has a certain reduction in damage used (except for chaos attacks), including lethal skills.
This is also the case with the non-nihilistic White Bull and the Mountain Giants who have upgraded their resistances**.
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Previously, hero armor took 75% magic damage.
After that, it was changed to 70 per cent
Creeps with Resistance** can also negate a portion of the magic damage and debuff time.
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To be deducted. Hero armor. Strong has nothing to say.
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Appears to be a hero who takes 70% magic damage.
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LS positive solution. You can point to the hero's armor and see if there's an explanation.
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1, Yes, level 1 Storm Hammer damage is 100, but hitting the hero can only cause 70 blood (the hero comes with 30% magic resistance).
2. The DK damage of being voided will be greater than 100, and the magic damage received after being voided will be increased by 50%, which is 100%-30%+50%=120%.
3, No, there will be no bonus to the ability to unleash the skill next to the hero after being voided, and will only take extra damage.
4, Blizzard will, more than 5 targets in the blizzard range will reduce damage, Sakura and Kai's other skills will not reduce damage.
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As a melee player, if it is dual-wielding, then 22% of the hit is required to fight the boss, and more than 22% is overflow. Take both hands ** 17% hit. Death Knight haste is greater than strength than crit, this is a personal opinion that it is more biased towards smooth output, and now the version team has a lot of cat virtues, and there are a lot of nights of furious zs, and crit can be added less, mainly haste and strength, of course, under the premise of hitting full.
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Newbies recommend out DK + Spider.
The order of construction is: Graveyard, Crypt, Psychic Tower, Altar, The essence of this tactic lies in the distance, without the aura of level 2 dk, don't fight head-on with the opponent, be careful not to let your spider die, dk move well, you can practice the spider flow first, it's good, as for the dog flow, the puppy blood is too little, it is difficult to operate, it is easy to die, there are too few dogs, there is no threat, the most important thing in the dog flow is the number of puppies.
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Of course, the undead produce heroes first. Death Coil can add health to your soldiers, but the essence of DK is still aura, plus movement speed and health regeneration.
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DK is definitely the first choice! With the undead troops, there are many tactics, and it is easy to operate, and it has a blood-sucking aura, which improves the movement speed and recovery ability of the troops, and the movement speed is high It is very helpful for siege and killing, especially with a dog, and it goes without saying that whether it is a jungler or a front-line operation, it is very helpful!
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DK has a C to add blood to teammates, DK is very fierce with Lich, one adds armor, slows down, and one can add blood.
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DK plus blood aura is more effective on the battlefield.
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You're a mess of talent, and you're not an ice evil. Evil DK has all kinds of talent techniques on NGA.
In the case of 4T9, the evil DK three-plate axe start-up output.
Then there's the withering stream.
Blood aura output, horn maintenance throughout the whole process, evil DK gem main pile power, Critical hits and haste rely on the equipment pile, armor piercing is basically useless Please ignore it.
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Professional DK players,But it's the evil talent that plays No pressure on the output,4T9After that, it's basically the first few DPS GS5300+ FSs can't beat me I suggest you wash the evil talent,Out of 4T9,**10H axe,Double-edged butcher axe,It's OK Output with a three-plate axe method,Check it yourself Hit about 310
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If you don't have 4t9, you can honestly use the blood talent to fight, and after you get sick, the heart spirit world, make up 4t9 and then consider the evil talent.
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I don't know much about dk, but I hit 263 and 23 accurately.
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Next door fs to fork a word, I remember that my DK friends are all 4T9 to play FB with evil talents.
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Blizzard gave DK a blood talent.,That's definitely OK.,Pay attention to pulling the boss to open the damage reduction skill.,Hide the skill.,In fact, yx is not as terrible as imagined.,Equipment attributes are piled up according to requirements.,Unwanted attributes are recast to useful attributes.,Gem enchantment must be on.,This is the disadvantage of t and **, dps can be no gems No enchantment,But only these 2 professions can't paddle.。。。
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Of course, 70 or more can be brushed, you first need to go to Stratholme, the West Plague Lands, enter through the back door, there will be a series of bosses, that is, the boss at the door above the three towers, it seems to be called Naikan What En, what what Lady, Pale Maleki, after killing the three of them, enter the slaughterhouse, kill all the abominations (fat man) in it and then kill all the way to the tower in the middle, Baron Rivendell and his DK horse are waiting for you....You can farm it infinitely!
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Of course you can, but the team basically doesn't want DKT
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Absolutely. But only if it's hardware.
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It's okay to have a tank-oriented talent and equipment that suits the tank attributes, and now the DK bloodline talent is a tank talent.
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It's 75%! This is the correct explanation, those who say 70% either don't understand or write it incorrectly.
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There may also be a portion of the damage that is reduced by the additional defenses.
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It's 75%, dizzy.
70% probably said that it was not in the battle? Looks like 70% in Dota? I don't remember...
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Isn't it written on the hero's armor that it accepts 75?
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Stratholme, ordinary ones will do. Can be farmed infinitely, and the Baron drops.
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Stratholme ......Well, I don't know much about the current DK horse ** for more than two years, if the Eastern Plague is still there, you can go to Stratholme in the Northwest (:
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East of the Plaguelands, Old Stratholm dungeon. Baron Rivendell dropped.
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Staying in formation is key.
AM must have invincible, blood vials.
Am not in a team with melee units.
Usually, it is recommended to press alt+f to turn off the automatic adjustment formation (that is, the bottom of the keys next to the minimap is a bunch of points to form a three-disadvantage year-old horn, and it will become messy when you click on the small dots, so that's fine) Otherwise, when adjusting the formation, AM will be left behind because the attack range is the largest.
If you play for a long time, you can consider upgrading to the witch expert level, which will be invisible, but be aware that it is useless to be invisible if you are caught in the net.
The best way to deal with rookies is to ensuring AM yourself once the AM is netted and the whole army turns around, at least half of AM is protected, and it is best to surround AM yourself.
When the formation is really bad, for example, if the MF is caught and the formation is poor, you have to return in time.
Actually, I think there are 2 men and 2 women can basically be 1 wave.,There's no white bull or 2J** wave of orc can't be beaten at all.,White bull dispersion has to be promoted to expert.,Even if the other party's double beast fence wants 4 will net wolf ride (4 wolf ride unlimited network) You also have 6 rental state mages.,Pay a little attention to the operation.,Just pay attention when adjusting the formation.,Hum is still very resistant to orc.。
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Am money goes over and don't be too far away if you don't have equipment The key is to pay attention to your own entry time as a dps Kill the crispy mage After the B point is high, it's still hard to die As a late gamemate, don't save it if you can't save it Try not to die Slowly accumulate your own equipment advantage It's good to slowly accumulate your own equipment advantage Heroes like am Playing a group in the middle or something Out of the luck of the prosthetic leg pioneer can be considered to be a gangster After all, it is a hero who is very good to harvest
farm, the timing of the cut is very important, as a late stage, when it comes to the lack of their own equipment, you have to be domineering!!
dk, this is not very understandable, half dps meat, pay attention to your own magic and use the skills well.
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The dk upstairs is an abbreviation for dragoon, okay.
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