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Jumping knives are also a must-have in the middle stage, just pile up blood in the later stage, the more blood, the better, the more money you have, the more dragon hearts, the better
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Personally, I think that if you make a jump first, and then the dragon heart cannon, the butterfly will be invincible.
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Now the outfit of the pat, which is basically a sacrifice, jumping knife, black and yellow, dragon core, ==
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Pat Positioning: Heroes in the early and middle stages, not very tiger in the late stage, to consume in the late stage, you jump the knife (hidden knife optional), vanguard shield, vampire sacrifice, flying shoes, dragon heart, immortal shield (or dragon heart).
ps: Although Pat is an agile hero, in fact, you have to test the strength to have a high burst The attack speed skill is added, and there is no need to add equipment to replenish it.
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The black and yellow staff is guaranteed to survive and the cannon is guaranteed to output.
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The sacrifices are not to be said. In a sense, it is to fight roshan...The jump knife is definitely the core equipment.
Otherwise, there is no way to cut in. Black and yellow is to ensure that you are not controlled. If it's a single claw, Lothar can do it too.
Black and yellow are generally recommended. Now the pace of Dota is getting faster. There is not much time to huddle together for a long time and fight in a team fight.
Black and yellow guarantees that yours are not controlled and continue to output.
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Jumping knives, Lincoln, dragon hearts, flying shoes, broken bones, sacrifices.
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The first step is to determine the positioning of the pat.
Complete DPS, the power of the pat grows and the armor, no matter what, the flesh can't get up, even if the heart is out, it's still quite fast to be set on fire by someone.
And patting is melee.,There's no stun skill.,There's only a slowdown.,So you can't stand on the pile output.,It can only be a second person.。 That's why it's easy to play when there are a lot of mages on the other side.
Equipment, not to mention going out to eat tree branches, remember to bring a 175 armor ring to the roadside shop to join the temple.
The first piece comes out of the vampire cloak first. With a vampire cloak of level 8 or above, you can do Roshan.
And then there are the prosthetic legs.
The next choice depends on the situation.
If it goes well, jump the knife first. The jump knife must be released, because the output of the pat can only rely on the jump knife, and Lothar is a scrap. So jumping knives are just a matter of order.
After having a jumping knife, the MK on the opposite side, silence and other uncontrolled crispy is your personal bank.
If there are more deaths, a vanguard shield will be used to support it.
With the pioneer jumping knife, it is basically a mid-term formation. Then you can hold a big piece. Butterflies or darkness.
The heart is a thing that belongs to the later lattice. To be honest, Xiong didn't feel much out of his heart, and he still changed his life and died, and he didn't resist at all.
So the positioning of the bear is DPS, which is the outbreak. In any case, it is impossible to go the meat route. It's a must.
Pat Pai is still a hero who relies more on consciousness.
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Butterfly, Demon Heart, Black and Yellow, Phase, Cannon, Lothar.
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The puppy was already patting it. If you can't pat the meat, you can't stand, and when the meat gets up, the puppy will gnaw it even more painfully. And ug, if the pat is equipped, ug can't do pat at all.
UG is the big late stage because he cuts into the battlefield and disrupts the opponent's formation too sharply. If you go heads-up, you can't.
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The bear is indeed not a late-stage hero, in the early middle and early stages, although the bear's laning ability is not very good, it is more difficult to make up for the positives and backs. But if there is a hero like Ice Girl and Lion, it is easy to kill, and it is relatively easy to grow up. Due to the existence of stacking, Bear can be said to be one of the strongest heads-up heroes in the early stage.
In the middle term, due to the accumulation of human heads, the bear can be a calf as long as it has a big magic wand, a vanguard shield, a sacrifice (which can be made by others), and a jumping knife. Out of the BKB can stand in a team battle. This period is the first period of the Cubs, and it is necessary to achieve a decisive advantage.
And strive to get more immortal shields to ensure victory in team battles. When the bear finishes coming out of the dragon's heart, it basically comes to the end, and then it starts to go downhill.
Therefore, due to the inability to play the ultimate better, the bear's late-stage ability is indeed limited. That's why CW is now deprecating the Cubs.
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The most important thing in the pat is the instantaneous burst ability, if the opposite side is controlled, as long as it can be controlled, the pat will not be able to output, and he will die soon, his strength lies in the ability to quickly jump into the battlefield in seconds The mage-type hero, disrupting the rhythm of the opposite side, if you don't succeed in seconds, it is easy to be kite-flying. To deal with patting, it is enough to have a green rod.
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Because once the ghost is fleshed up, beating the ghost is equivalent to beating himself, plus the brilliance, plus the ghost's good output, if it is in the wild, cut out the barrenness, it is really cutting tofu.
The advantage of patting is that he has a high explosion, no one can bear it in the early stage of 12 consecutive shots, and in the later stage, the equipment level has risen, once he pats 12 consecutive shots and is not afraid of death, then his basic attack speed is not as good as a mage, so it is a tragedy.
Ghouls are more meaty, the more blood, the harder the ghoul gnaws, and the more NB they suck blood.
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...Pat Pat Isn't the equipment too poor?
Sacrifice Plus Leg or Phase Hidden Knife Black and Yellow Cannons You try it out with a bone crusher hammer to see.
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It's very weak in the later stage of the shooting, and there is a feeling of powerlessness with the real big queen.
The pat is strong in the explosive power in the early and middle stages.
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The real mystery of the late stage lies in the phantom axe, you cut ug of course like tofu and try and try the little black in the later stage, and the monkey dry dry try.
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Pat this hero what to say, the agility hero has the first strength growth. Erupt in the early stage, and if you want to play in the late stage, a tail after. Because he doesn't control the skill himself, he doesn't have attack speed (just a few V, and the continuous DPS is lacking).
Late god costumes: prosthetic legs, sacrifices, golden hoop sticks, dragon cores, sheep knives, and strong attacks. (Don't underestimate the sheep knife, strike first, pat a few times to die).
The later stage depends on the output. This equipment system has survival, control, and output.
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Pseudo-core, you can play a good DPS, but it is not really stable in the late stage, the pat is mainly an explosion in the early and middle stages, and the DPS in the late stage is slightly insufficient.
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Pat the late jump knife, sacrifice, dragon heart, flying shoes, golden hoop stick or something, the output burst is very high, and the pat is based on the amount of blood to add damage, so there is no need to buy a demon blade at the beginning, buy a 3200, plus the attack is very ideal, you can 1 pick 5, go to a shield after the sacrifice, kill people everywhere Pure handmade.
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Pat the bear is a pseudo-late stage, of course, nothing is certain, if the player is sharp, any hero can play the wind and water.
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It is easy to be targeted in the later stage.
Sheep knives or green sticks, blowing wind, pushing and pushing, it is easy to escape the pursuit of pats.
Heroes who are very powerful in the early and middle stages are also very strong in the late game.
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Normal outfit puppy wins (if there is a sheep knife in the pat, don't talk about it),First,The outbreak of the pat is in those 6 times,6 will not work after the next one,15 seconds cd V is basically a round in the late stage,So don't think about supporting the attack speed or something,It's better to directly support the blood by the big move; 2nd,Puppy this hero 2 skill can increase attack power,And it's very high.,Especially for heroes with thick blood.,The green number you see may not be very good.,But it's very painful to bite people that's the reason.,Not to mention patting.,It's not very easy for the dragon rider to beat the puppy.,Werewolf beats the puppy if it's not big if you win.,It can be seen;3rd,The puppy's bloodsucking is really bug,2,3 skills are bloodsucking,Unless you kill him in a round,Otherwise, the blood is basically sucked back without pressure,To the later stage of the puppy out of the broken bones,There is an exhilaration,You pat it is fixed,Unless you really control enough,Whether you can play in the later stage mainly depends on the control,So heads-up is actually meaningless。
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The skills are fully opened, and the lonely patting can't be beaten, and the puppy will win when he comes out of the blade.
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The puppy will die, and the dog will definitely be killed within 5 seconds, so this kind of post-production is really not easy to compare, to see what equipment is separated, nude makeup is what I said.
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It should be a puppy, patting is the middle term, you can't beat the puppy, the puppy has a blade armor to attack and destroy it, and the pat basically doesn't need to fight, and the defense is much less.
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Puppy Pat is a pseudo after the late is not the opponent of the puppy as the core The puppy's bloodsucking is too powerful in the later stage It can completely resist the outbreak of the pat and suck the blood back
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At least the dog won't lose. If you really fight in the later stage, it really depends on who starts first.
In the case of 1v1, whoever comes out first wins. However, it is estimated that there are still many victories in dogs.
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It's all possible. There is a third skill that stacks damage, and the puppy is out of the blade, and the pat may not have hit.
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If you are a god, the puppy will undoubtedly win.,The explosive power of the explosive heroes in Dota is limited.,It's impossible to kill the puppy in seconds if you play the late game.。 As a power hero, the puppy has more blood than you, and the attack speed is much faster than patting. To be honest, the magic ball of the slap is a waste skill in the late heads-up, and it is not as good as passive stunning.
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Bone crushing, bladed armor, and disarming knives are factors that affect the ending.
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The later pat can't beat the puppy. If it's a solo game, it's generally for builds. So for patting, patting generally can't win.
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What kind of equipment,,If it's all god pretends!!Plus the new equipment is now very invincible The puppy will be disarmed as soon as R, and the patting V will take much longer than it, and the puppy can't beat it without R,
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Puppy Late heads-up is never a false one... Look at what equipment.
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Pat it, just equip it the same.
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After the v is used, the state is patting, not in the puppy, the effect of the ancient pat v is still there, but the puppy will not receive the passive pat, so it doesn't hurt so much, when the puppy r disappears, the puppy dies.
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This depends on the level and equipment, if the level is the same, the sacrifice is patted, then the puppy can be solved after the second V, a V is not very realistic, but if there is no sacrifice, the equipment is not strong, then there is no doubt that the puppy wins the pat.
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If you are naked, you have a good chance of patting.
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If you can control the promotion fee, you can go to Baitou to try, where self-service advertising, 1 yuan to do banner advertising, hundreds of people to see, not blowing. We Taoke are all playing in Baitou!
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This fee depends on the strength of the owner, so you should ask Paipai customer service specifically.
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I don't have to ask that.,It's still a fight for equipment.,Critical brother can equip butterflies.,That greatly weakens the output of the pat.,But the patter can also produce a golden hoop stick to restrain the loss of butterflies.,In short,Dota is a battle of 5 people.,The output of 1 person is very important.,But it's still difficult to want 1 person to hold up a piece of the sky.。
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In the late stage, the pat is weak. Either queen is better than him.
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Phantom thorns, there is dodge, and the attack speed that flashes is not much worse than patting.
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patted the golden hoop stick, and caught her to death in a few clicks.
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Look at the pat, pat has muscles, there are no bones. There is a small chance of winning with PA. There is no PA that has a certain chance of winning. If the PA character is good, then the pat must cry to death.
The 3rd floor is good. Pat is the second of the cut-in burst in the middle of the mid-to-late catch. It's really hard to come and not the original intention of patting--
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Of course, it's a pat, and I'll shoot you to death!
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Mainly look at the control.
There is a good control, which is more powerful than any later stage.
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Heads-up pa can't beat pat, pat pat heads-up is very fierce, those dishes b don't know how to call.
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The Crit Emperor is powerful, because there is still a dodge.
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Alas. It's boring.
Pat is actually a mid-term DPS in the pure sense of the word. Heavily relies on damage stacked with high attack speed. However, due to the restriction of the magic orb, there is only a sacrifice as a last resort, and it is combined with a jumping knife and other fast close shots to break out.
However, due to the fact that all its physical damage is completely linked to the armor (the tear wound is also the armor value, the higher the harder it is to fight), the move in the late stage of the big game with the kill of 6 companies is actually insufficient. And the egg that shakes before casting hurts, I've only seen Axe's worse. (1 is that you must bring your own sacrificial jumping knife, and BKB also needs it, so the equipment will be less in the later stage).
Chaos is the core DPS in the true sense of the word that integrates gank and late-stage DPS capabilities. Despite the importance of critical hits and stun RP, the level 3 ultimate increases physical output by nearly 300% for 20 seconds and a stable 2 second stun (yes, SNK is only 2 seconds). Luckier more), and it comes with a jump knife and critical hits, and its own attributes are also good, so it's more suitable for large late and small-scale gank than patting.
Round team contribution, ck no matter what gank or anything is more stable than pat, and patter is extremely afraid of control. Only in 12-25 minutes, with the help of the roshan shield and its own meat + output, it can effectively create conditions for teammates through the front top. That's not going to work.
Round heads-up, CK has little chance of winning in the first 25 minutes, but in the 30 minutes, CK only needs to have a level 16 ultimate move and a loss of prosthetic legs (only for pats), and the pat must at least have a sacrificial phase BKB to have a chance to fight. CK will be stronger after the drag.
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Pat can only be regarded as a pseudo-queen.
You can beat chaos in the early and middle stages, but you can't beat it in the later stage.
In the late stage of chaos, it has control + clone + critical hit. The chaos ultimate is too powerful, the clone inherits 100% of the attack power of the body, and under the premise that there is little difference in equipment and technology, there is basically no suspense in heads-up patting.
LZ has nothing to try, the god pretends to be heads-up in the later stage, and few people can beat Chaos.
Hope that helps.
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This can't say who is better than whom in the later stage NB It doesn't make sense It completely depends on the strength used, and the chaos is still very fierce Halo RP is good, but it is raised, and there is also a stable 2 seconds of dizziness Not bad.
As for critical hits, do you think a clone is a joke with a crit hit in the late stage, especially the chaos ultimate doppelganger is 100% damaged.
In the later stage, open the clone and cut people, and you don't have to worry about not being able to hit crit.
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