Is the Almighty Knight of the Dota Fighting to Death with a Big Spring?

Updated on Game 2024-05-12
16 answers
  1. Anonymous users2024-02-10

    Fight not to die, chaotic attack is to cause 100% base damage to each type of armor, but the damage calculation method is (base damage - armor defense = health reduction), more than 1000 armor can probably prevent 98% of the base damage, spring attack is 300, and the damage taken should be (per hit: 300x100% x (1-98%) = 6 points. But if you want to go to extremes, I won't explain if you bring more than 10 or 20 blood.

    If you break the spring water like an ultimate, it is best to break it at 30% or more, and you can't break it once you open an ultimate, at least 3 times. {See "Attack and Defense Relationship" in the reference material}

  2. Anonymous users2024-02-09

    The spring water can kill, and you can pick a musket in your hand and try it alone to get the full range.

    But it is a bit difficult to kill the almighty in a large time, you can try to open the almighty, let the god costume pat the bear to fetch the spring water, and it is best to bring an ice girl to freeze the spring water

  3. Anonymous users2024-02-08

    If you can't die, the damage will be reduced by 99%, and the spring water is just very fast and the attack power is not high. If you want to demolish the spring, you can't do it alone.

  4. Anonymous users2024-02-07

    You can't die.,The premise is that before the end of the day.,Chaos type attacks also belong to physics.,Chaos is also considered physical resistance.,Not magic resistance.,His big is to increase 9999 armor.。

  5. Anonymous users2024-02-06

    The one who can't die is invincible when the all-powerful is big... As soon as the time comes, it will hang...

  6. Anonymous users2024-02-05

    When it's big, you can't die, and when the time comes, you're going to hang up.

  7. Anonymous users2024-02-04

    As long as you come out when you're gone, there's no way you're going to die.

  8. Anonymous users2024-02-03

    The main thing is that you don't have enough time and you need a bunch of teammates to cooperate.

    But if your teammates cooperate with you and you can kill the water spring, then you can also kill the water spring.

  9. Anonymous users2024-02-02

    Drop a drop of blood, and the hot springs won't kill you.

  10. Anonymous users2024-02-01

    It's too mentally retarded, and it is said that if the thing is free, can it still be beaten to death?

  11. Anonymous users2024-01-31

    Hero Skill Baptism (R).

    Instantly restores health to an allied unit and deals damage to enemy units within a 250 radius of it. Cast Range: 400 Damage Pierces Magic Immunity Spell Attack Holy Damage.

    Baptism. Rank 1: Instantly restores 90 health to an allied unit and deals 90 damage to nearby enemy units. Cast Time: 12 seconds Cast Cost: 100 mana.

    Rank 2: Instantly restores 180 health to an allied unit and deals 180 damage to nearby enemy units. Cast Time: 12 seconds Cast Cost: 120 mana.

    Rank 3: Instantly restores 270 health to an allied unit and deals 270 damage to nearby enemy units. Cast Time: 12 seconds Cast Cost: 140 mana.

    Rank 4: Instantly restores 360 health to an allied unit and deals 360 damage to nearby enemy units. Cast Time: 12 seconds Cast Cost: 160 mana.

    Expulsion (e): Creates a Divine Guardian that shields the target from most magical influences.

    Banish. Level 1: Lasts 6 seconds. Cast Time: 14 secondsCast Cost: 50 mana.

    Level 2: Lasts 8 seconds. Cast Time: 14 secondsCast Cost: 50 mana.

    Level 3: Lasts 10 seconds. Cast Time: 14 secondsCast Cost: 50 mana.

    Level 4: Lasts 12 seconds. Cast Time: 14 secondsCast Cost: 50 mana.

    Cast Range: 500

    Degenerate Aura (u).

    The Degradation Aura greatly reduces the movement speed of enemy units within a 300 radius of the area. Pierces magic immunity.

    Degraded aura. Rank 1: Movement speed reduced by 7%.

    Rank 2: Movement speed reduced by 14%.

    Rank 3: Movement speed reduced by 21%.

    Rank 4: Movement speed reduced by 28%.

    Guardian Angel (g).

    Makes nearby allied units immune to physical attacks (increases armor by 1000) and increases health regeneration by 25 seconds. Scope of effect:

    Guardian Angel. 1000 Level 1: Lasts 5 seconds. Cast Time: 150 seconds Cast Cost: 125 mana.

    Level 2: Lasts 7 seconds. Cast Time: 150 seconds Cast Cost: 175 mana.

    Level 3: Lasts 9 seconds. Cast Time: 150 seconds Cast Cost: 250 mana.

    This is an all-around skill, there is no big fireball, it seems that Cal Summoner has a large fireball skill of meteorite.

  12. Anonymous users2024-01-30

    ???Big brother, are you sure this is the almighty??? Skeletron fireballs.

  13. Anonymous users2024-01-29

    You should be playing IMBA or OMG, friends with random skills

  14. Anonymous users2024-01-28

    Let's change it with a mapper. Haven't seen it.

  15. Anonymous users2024-01-27

    It seems that there is a fireball of Karl.

  16. Anonymous users2024-01-26

    Does the Almighty Knight have the ability to use the Great Fireball?

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