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This tactic should not be seen ** bird, if it is a pure explosive dragon, the way to play is very simple, first of all, the problem of reconnaissance, see when you know his tactic:
1.I knew it at the beginning, and if I didn't upgrade the cost, I would directly double BR and explode AC, pure abuse.
2.I didn't know until I started 2 years later, and I knew that I would be able to pick a group of people with the ball, and the hero must be invincible.
3 bucks start 2 books to know, normal bucks can be more bears and less bears, and it is enough to rely on one DH to fight the flying dragon.
In short, you must not let him open the mine, and you can't let him get up the tower if you keep scouting.
Drag it out until the end and you win.
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One word, dismantle.
The output of the flying dragon is not high, and the building is demolished, after all, it will be demolished to win. It's okay to dismantle it.
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Huntress of the double barracks, open a mine and turn AC to the air.
If you can't beat it, you can smash it with money. It's 4 people a, you have 2 people a, and one AC can take a flying dragon lightly, who is afraid of whom--
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Can't afford it, WCG's battles are actually Rush to get out of the gap, and finally gradually expand the advantage and win, there are very few people who can turn defeat into victory after losing in the real Rush stage, and the flying dragon + bat requires a lot of resources, and the intention is too obvious, the leader of the Rush stage will not be willing to risk using this style of play, and the loser does not have the resources to fight this.
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Demon hunter, out of a poison ball, a few hits to hang, or open a big move, the bat is very brittle. Kill the bat first, next to the horned eagle beast, the bat runs, the horned eagle beast is on, the bat comes, the horned eagle beast runs, the demon hunter is crazy a, as for the professional players, damn it, if you want to use so many resources, you can use it, isn't it invincible, it consumes too many resources, and you can't afford it,
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When he ascended 2 books, he stole or made BP at the door of his house, he didn't have a barracks in the early stage, but a BM can't be demolished, DH can limit the BM to death, don't want to go out after the flying dragon is built, the tower hurts the flying dragon a lot, an instant one, and the house should be sealed, to make a BP, to prevent stealing out of the flying dragon, after you 2 books are good, it depends on the situation to send troops, generally ORC will have a lot of towers at home, out of the ballista is not bad.
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You see him speed 2 double be on the line of violent AC.,AC offsets a lot of puncture damage.,It's in the middle again.,Flying dragon hit AC and it's discounted.,The key is reconnaissance.,Your general technology is not much slower than the speed 2 of the ORC's technological progress.,2 Ben Beast King out of the pig,Flying dragons are not enough.,DH heads-up BM.,Especially by relying on your family to fight.,Laughing to death.,If you don't scout, that's another matter.。
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Generally, the beast clan uses the explosive dragon flow to take the speed 2 base of the play. Note the following:
1。In the early stage, it is generally enough to build more AC, and the quantity is up to you. Be careful in the early stage of the opponent's hero to kill AC
2。There must be BP at home as a defense, and one or two BPs can defend against the early dragon harassment of the orcs.
3.After the dark night 2, you can play AC + Bird De + Deer's 3 distance mixed play, AC Piercing Bonus + Bird De Reduction Defense + Deer Deceleration Toxin. This kind of troop mix to fight the Wyvern is top-notch.
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Out of the fawn plus the bear.
Bear set rejuvenation.
The good shape you pressed is definitely faster than his.
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Strongly disagree with the upstairs saying that Wyverns suck! Although I'm a NE player, I also use ORC a lot, so I know a lot about Wyverns. Wyvern is high, poisonous, and harassing, so it is recommended that you not take it lightly and be cautious.
It is recommended that you use the AC and Fawn combo to kill the Wyvern and the Bird De combination (on the Elven Fire and to prevent transformation). I think it's okay for the bird to explode or not, although the bird's ability to fight the air is good, but the opponent's wyvern attack hit the fragile bird and fired a salvo one by one, and the prophet's lightning chain was even more yellow. Besides, using AC and fawns can be well restrained, and there is no need to explode a bunch of birds against the Flying Dragon Sea (besides, the transformation is not good).
The formation of the Flying Dragon Sea is very slow, and it generally needs to be upgraded to poison, which takes longer and consumes a lot of resources. Your fawn and AC are both very cheap troops, and they form quickly, and their attacks are piercing and deer's slowdown, so they won't lose to the Flying Dragon Sea in terms of number or attack. DH can do more damage to the Wyvern with the Beastmaster's porcupine with the ball, so you don't need to worry.
Heroes should remember to buy group supplements. A few points to add is that if the opponent uses BM Flying Dragon Sea, you still have to get some Bird Virtue Hurricane Handle. The speed at which a level 1 BM cuts an AC deer is quite scary, not to mention that at this time, BM is generally level 3.
It is also best to have a level 2 warhawk to prevent the opponent from sending out a few catapults. The house is ready to turn a stag or blow the wind.
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In the early stage, there will be more AC, and after the second book, the deer will add the horned eagle, and when you meet the flying dragon, you will first use the deer to scatter it, and then slow down and poison it, and then use the horned eagle to rush him, and the fight will be very fast. If you come out of the flying dragon, the orc economy will not be better than you, and the flying dragon is very expensive Pay attention to the harassment of BL in the early stage, and it should be no problem to protect the elves with buildings.
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Don't let him form, after the formation of the 80-population bloodthirsty poisonous wyvern, it can't be fought in the dark night, and the people who come out of AC don't want to think about it, there are three poisonous wyverns, can there be no high-level cattle on the other side? Like a cow, the group control + AOE hero level comes up, and the blue bottle invincible spider musket AC headhunter is all given away for nothing, and the two-legged floor is gone. AC Huntress takes it as soon as possible, and if the other side is formed by the hero level, it can only go out of the Chimera and change the TP to die on the opposite side.
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Which diagram are you talking about? Generally, TR or EI, DH starts. The second shot of the Beastmaster.
The ancient tree of knowledge must be there. The early investigation should be good, fight more harassment, and make up a BP at home. Escort BM or harass the burrows and farmers.
Speed technology is good, hire the beast king to promote the porcupine, plus 3-5 archers in the early stage, and keep going to the orc's house to suppress (provided that the initial period is not harassed by the orcs, the home building should be placed properly.) Either the two buildings will be demolished, and if not, the holes and shops will be concentrated. They are all piercing attacks, and they do a lot of damage to the ground hole.
The position of the soldiers should be particular, and they should not be blindly pointed, and the formation should be set up first before attacking. Pay special attention to the hero's position, and squeeze out as much as possible of the old farmer's repair position. Beastmaster up to 3 porcupines + 3-5 archers + 2 hero attacks.
At least 2 can be dismantled in the process of the opponent's defense. Waiting for the opportunity to return to the city, the deer at home is promoted to 3 books to the buck. During the period, it is necessary to pay attention to double-line leveling.
If the other party makes a small y, pay attention to the timing of the harassment. Don't let the other person stick. That's pretty much it, it's not comprehensive, and I hope it can help you.
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The horned eagle beast and the archer are all violent.
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Out of the bird, transform into a sloam, with her A, the bat hits you, it's okay, the bird is cheaper than the bat, only, non-dragons can use fawns, horned eagles, or just double heroes Tongcha (DH+WD), all with poison balls to fight, non-dragons are very expensive, but fragile. If you don't open a mine, you won't last long. If you don't let him open the mine, you will kill him in money sooner or later.
First hit gg to see how the other party ws haha.
Use the Silence Skill or the Power Battle.。。
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