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First hit gg to see how the other party ws haha.
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The bear is to use the Kodo beast to Keduo, you can see the number of the other party's bears out of 2 3 Kodo, but don't come out too much, this is the key, out of too much of your troops are not enough for him, he can come to the strong a you Kodo, your operation is to point Zhang Zhang acceleration roll during the war, rush up to eat him 2 bears, and then Kodo runs home, so that the other population in front of you dropped 8 at once. You can also fight him on the battlefield, if you can't beat him again, run, Kodo runs to the innermost corner of the house to digest, and come back when it's over!
And if he comes out of the bear, you'd better come out of the old cow to stun him, it's very good!
There is also a kind of soldier that absolutely defeats the bear, that is, the flying dragon pulls, the tyrannosaurus is a torture for the bear deer of NE, the bear accounts for a lot of the population and the deer is not enough, after killing the deer, slowly point him bear, so that he does not have a mouth out of the fawn, so that he is very painful, and he can also fly behind the mine to remove the lid of his mine!
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I have a tactic that generally plays the same level of dark night, and the win rate is above eighty.
It's the regular start to explore the way to see what the other side starts, if it's a huntress, then the win rate of this trick is reduced, we are the regular start of what head ring to buy, remember not to buy shoes, you can make a big g, 2 books, 2 books and half of the mill.
Then 2 Ben Ichiyoshi took the hard labor (4) to the other party's house tr, and from the tavern out of the goblin tinkerer out of the house.
Go to each other's house. The family keeps coming out of G
Dead press. If it doesn't work out, it's gg
There's not much to say.
This tactic is mainly aimed at the shortcomings of the mid-night speed bear or the lack of windbreakers, and it is purely handwritten. There is no replication. Wish.
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As soon as you get out of 1 3 orc infantry, the hero and the infantry pull over to the base of the dark night (the barracks must continue to produce the orc infantry) It is best to surround the heroes of the dark night, the hero kills first, don't start a war in their base, there is a moon well, and it will replenish blood.
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Bull Head + Kodo + Troll Berserker, good formation, flash equipment, you definitely have a future.
There must be a group supplement, 1 2.
You have to bring a group defense, at least two, the first is used to deceive the opponent's fawn magic, and the second is the ...... that really works
Speed scrolls also have to be brought with two, and their functions are the same as group defense.
The formation must be good, otherwise gg
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Dark Night now restrains the orcs in many tactics, if you fight against the orcs, you should pay attention to the early points, and if you do these points, you can basically prevent ORC.
1.The placement of the building is very particular, if the operation speed is slow, the building is as close to the tree as possible, and the elves are put in to pick wood, which is very safe, and the hero of the other party is recommended DH;
2.Generally AC starts, after using the barracks to train the first group of levels, DH goes to harass the opponent's leveling and the building at home, and when you see it, you will accept it, AC operation is good, and you can buy reflections and shoes on the first night, and the elves should be placed in various places on the map, such as the big point of the MF, the store, etc., and do a good job of reconnaissance. If the other party bm plus g directly to your home to suppress, rely on well water, and resist this wave is no problem;
3.After the two books are good, you must bring them to save, and buy neutral heroes directly, generally summoning heroes, such as the Beastmaster or the Flame Lord, go directly to the ORC's house, the purpose of this wave is the two buildings that the other party is building, the beast pen and the soul home, because whether you are a bear deer or a wind, these are two key buildings. Let the other party return the building a few times, use it well and save it yourself, and accept it when you see it.
4.Then depending on your own tactical choice, blow the wind, bear deer, or pure deer, but the group supplement must be a must-have before the battle. After the Beastmaster was promoted to the second level, he chose the war eagle to do a good job of reconnaissance and counter-reconnaissance.
No matter what kind of tactic you have, the wave of suppression after the second good is very important, if the suppression is in place, even if the ORC can withstand that wave, it will hurt resources and provide space for your own development.
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Get an elf to go to his house, and use the teleportation scepter to pass it to his house, killing him as a laborer.
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Are you a newbie?
Orcs are the least in need of micro-manipulation! You go and see how people fight the beasts, some people are more treacherous, and they use wolf horses to tear down your house, and you can't help it!
Wolf Rider has high mobility + upper attack is to demolish the house and use it instead.
Therefore, the wolf riding hard demolition is also a major tactic of the orcs.
Every time I hit the other party with ud, the other party is bound to DH, and many of them are single DH, and I don't understand why. But as a UD who was scared of NE, I understood that ZZ was very difficult to beat NE's bear. Since you said that he came to harass you, and you can't go up the level, then his death rider level will definitely not go up either, and the important thing is that NE's requirements for the hero's level are far less than UD, because DK is the soul of the UD troops. >>>More
1v1 on lt is real. orz~
There is no tavern but DH+Wardon. >>>More
The landlord is very funny.
1, the Terrans do not divide the mines when they can divide the mines, unless the other party is a rookie, or the Terrans will lose. >>>More
It's a good match, you only need to be responsible for the safety of the sky above the orcs, the human races are all birds and beasts, and the orcs are all destructive on the ground. But the orcs don't have many powerful birds, only wind knights. One is responsible for the land and the other is responsible for the sky, so it is very good to cooperate.
The first method: In the early stage, 3 peasants do not build altars, go directly to his house to build towers, and at the same time, 5 peasants in the family quickly knock on the lumberyard to upgrade the arrow tower in his house, and at the same time build peasants at home, and keep building towers, a kill him. >>>More