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1. There are ten color forms, but the designer Robolion's states that it can only be transformed twice in the game.
You can only change form twice per game. The transformation is limited by the resources collected, and can be transformed twice in the game (the first two selections will be combined in the second transformation). Therefore, there are 3 forms that can be seen in the game, but the user of this ** can also choose not to change the form.
For example, at the beginning, it is light, and then you can choose earth, wind, fire, and water. The second selection (not twice) will combine the first two elements.
2. Hit the enemy hero with skills, kill minions and heroes, and you will get elemental power.
3. Each form has a unique taunt and deformation voice.
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10 kinds, you can transform if you have enough energy.
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Fire and water are darkened.
Fire and gas synthesis storms.
Water is naturally synthesized mysterious.
Fire is naturally synthesized inflammitis.
Water and gas are synthesized into ice.
Starting with the most basic light system**, you can perform an elemental transformation every time you fill up the stack of elemental energy, and you can transform twice per game**. That is to say, including the initial light system, the number of ** that players can use in each game is fixed at three, and different ** evolves according to the choice after each elemental energy is full. The only way to collect elemental energy is to hit enemy units with skills, and there is no other way.
The conclusion drawn from the actual test of the current test server is that during the initial ** to the first order ** transformation, each skill hit the enemy unit can gain 6% of the elemental energy, and each hit enemy unit in the first to second stage transformation process can only gain 3% of the elemental energy. When only the last 10% of the elemental remains, only 1% of the elemental energy will be generated per hit.
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There's only so much <> can do to help you.
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The big elements makeLux needs to gain the ability to transform by hitting enemy units with her skills.
1.The large element of Lux makes the initial form of light.
2.For the first time, you can choose to transform into four forms: Fire, Water, Cyclone, and Nature.
3.For the second transformation, you can choose the remaining three forms, and then combine them with the first transformation form to form the ultimate form in the game. Lux has a powerful area control skill, Broad Awareness, and uses translucent singularities to prevent enemies from advancing or escaping.
The initial form is bright, and the power of the elements is collected by causing damage to the hero through skills, and when you collect 100 points, you can choose to transform at the button at the avatar: water flow, fire, cyclone, and nature, and you can transform again by collecting 100 points of skill: frost (water flow + cyclone), magma.
Fire + Nature), Arcane (Water + Nature), Storm (Fire + Cyclone), Darkness (Water + Fire or Nature + Cyclone), the process is irreversible, and a maximum of 3 forms (including basic Light) appear in each game
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The formula for the transformation of the ten forms of the "LOL" major element is as follows:
1. Fire + Nature = Magma.
2. Water flow + cyclone = frost.
3. Cyclone + Fire = Storm.
4. Nature + Water Flow = Secret Technique.
5. Flame + water = darkness.
Specific analysis:
In addition to the unknown dark form, the first line is the most basic light form, the second line is the four forms chosen for the first time, the second line is the four forms chosen for the second time, and the third line is the final form of evolution! In the above synthesis formula, not only the evolutionary branch of Lux is shown, but also another information is given to the summoners.
That is, the hero avatar in each form will change, note that it is the hero avatar and not the summoner avatar! This is the ultimate ** unique treatment, you can refer to the future warrior EZ, soul guard Udil and DJ Qinnu, and Lux has ten unique hero avatars.
Starting from the Elementary Light System**, you can perform an elemental transformation for each stack full of Celebrity's secondary elemental energy, and you can transform twice per game**.
That is, including the initial light system, the number of ** that players can use in each game is fixed at three, and different ** evolves according to the choice after each elemental energy stack is full. The only way to collect elemental energy is to hit enemy units with skills, and there is no other way to do this.
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The large element of Lux makes the initial white, but the bar outside the skill avatar will start to accumulate gas when the game is constantly released, and you can switch the form once when it is full, and you can switch it twice in total, such as the first time you switch the fire form, and the second time you switch the wind form, it will change to the thunder form of Lux.
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First of all, it takes the form of light.
The first transformation can choose to transform into four forms: fire, water, cyclone, and nature, and the second transformation can choose the remaining three forms, and then merge with the first transformation form to form the ultimate form in the game.
Fire + Nature = Magma.
Water + Cyclone = Frost.
Cyclone + Fire = Storm.
Nature + Water = Mystic.
Fire + Water = Darkness.
The Great Elemental makes it necessary for Lux to gain the ability to transform by hitting enemy units with skills!!
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Water + Fire Crafting.
Dark Fire + Gas Synthesis Storm.
Water is naturally synthesized mysterious.
Fire is naturally synthesized inflammitis.
Water and gas are synthesized into ice.
When entering the game, the attribute symbol and energy circle appear on the hero avatar below.,The first thing is light.,You can't switch at first.,After the skill hits the enemy, collect energy and don't choose to switch the form on.,The second time after the future, don't be able to synthesize.。
Hand-typed words, begging the landlord to adopt speed, I am in a hurry to use the wealth point.
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Initial form: Holy Light,
The first evolution: the breeze, the flowing water, the fire, the nature.
Second Evolution: Elemental Evolution.
Darkness: Water and fire cancel out, wind and nature cancel out.
Storm: Fire and wind merge.
Frost: Nature blends with water.
Lava: Fusion of nature and fire.
Mystery: Nature and water merge.
There is a percentage circle next to the avatar, the more damage you deal to the local hero, the percentage will be added all the time, and when it reaches 100%, you can choose from wind, fire and water, and the second time is the same, the difference in the second choice becomes storm, frost, lava, mystery, darkness and other forms.
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The selection at the time of the first promotion is:
Fire, water, wind, and nature, the four elements.
At this point, you must continue to collect elemental power (hit enemies with skills), and when your elemental power is sufficient, you can complete the second promotion by combining elements.
The result of the second promotion is:
Storm, Frost, Lava, Mystery, Darkness, the five elements.
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Cyclone water = water vapor Cyclone natural = natural gas.
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Initial form: Light, Breeze, Flowing Water, Fire, Nature.
Elemental evolution. Darkness: Water and fire cancel out, wind and nature cancel out.
Storm: Fire and wind merge.
Frost: Nature blends with water.
Lava: Fusion of nature and fire.
Mystery: Nature and water merge.
There is a percentage circle next to the avatar, the more damage you deal to the local hero, the percentage will be added all the time, and when it reaches 100%, you can choose from wind, fire and water, and the second time is the same, the difference in the second choice becomes storm, frost, lava, mystery, darkness and other forms.
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