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Zyra was very strong when she first came out, but she kept cutting Now she can only be mixed in the lower auxiliary position Or choose Sindra to have output and control Skills with the ultimate can be seconds (not to lose Zyra can't be seconds people It's just that this is a little simpler ps, I personally think) When Zyra is in the group, you have to see the right time to amplify Usually harassing with skills It's still very complicated to operate And his seeds are good to use in the early stage It's disgusting But it consumes a lot of blue, so it's still more recommended for Sindra But it's not against buying Zyra.
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I'm playing Zyra, although it's the scum of the electric one**4, but except for the grasshopper restraining me, I'm not afraid of the other lines, the long-range consumption of plants is very powerful, and the most important thing is that Zyra starts to brush F4 Saburo at level 4 Because there are plants, which other mages don't have.
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I bought Syndra anyway and it's pretty handy.,The ability to consume blood online is really strong.,QE stun people after wq.,And then calmly retreat.,Generally can grind off half of the blood.,The ultimate can play a very considerable set of bursts.,Zyra.,How to say.,I haven't played much and haven't been on the line.,I won't express my opinion.。
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Zyra dual control but needs to be operated Sindra consumes blood Personally, I prefer Zyra can't get up, and the big group also contributes Sindra can't get up, so it's wasted.
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Syndra you're sure you want to play, it's hard to get this thing done.
Zyra is a teamfight.
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Zyra hits the group, and Sindra goes heads-up.
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Zyra is simple and vigorous to operate.
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Zyra generally walks in the auxiliary position.
Sindra generally plays the mid laner.
The choice is yours?
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It is recommended that you buy Zyra, mid laner, assist, middle and lower lanes, you can 7 Dragon Ball requirements, and the requirements for movement techniques are quite high.
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The current version of Zyra is not considered a mainstream mid-laner (the auxiliary doesn't seem to be counted), the gameplay is similar to Lux, and the early stage is mainly based on development and appropriate consumption.
When you are in the lane, you can hit a seed in the middle without triggering it, and then constantly use QW to harass and consume the opposite side, it is best to keep a seed with you at all times, and when the opponent inadvertently walks next to your seed, EQWW's combo can knock out a large amount of HP on the opposite side. When you see your own jungler coming to ambush, you can retreat appropriately and find the opportunity to use EWQW's combo to restrict the opposite side, and cooperate with the jungler to take away the head. In fact, Zyra is still more testing of hand exercises.
Here's a little trick, that is, when you put w, the first and second times should deviate a little, otherwise the second seed will not be released. And the seeds hit by the Q skill will turn into flowers for ranged attacks, which has a good consumption effect in the early stage; If you are hit by an E skill, it will turn into a melee attack flower with a slow effect, which can better make your QW combo deal more damage, and it is also very useful when gank. At level 8 is the outbreak period of Zyra, you should move around more and take the initiative to break out in team battles, it should be that Zyra's role in team battles is very good.
Outfit, I will take Dolan ring + blood vial to consume each other when it is safe to go out. Then there is the core equipment of Ice Rod Zyra, which can control the rhythm of the other party with skills and flowers, so that the opposite side can't rush forward and can't run if you want to, which is very disgusting. Then there is the Hourglass + Big Mask, which not only provides a strong mana that is not weak, but also provides a life-saving skill that Gila lacks.
It should be Zyra's ultimate move that doesn't take effect immediately.,If you're broken out by someone else.,Put R first.,Then open the hourglass.,WE run backwards.,In WQ,The effect of whoever tries knows whom.。 The mask, on the other hand, is to enhance Zyra's ability to consume. If it's a tailwind, connect the hat to strengthen the output, and if it's a headwind, get out of the abyss, and add the magic piercing staff after the opposite demon resists in the later stage.
Once you've finished your outfit, you can make your enemies slowly drain their health in a dilemma and then harvest them.
In general, the biggest difference between the consumption suppression type of Zyra is the secondary point W, and other aspects can be moderately adjusted. If you are tired of killing your opponent in seconds, you want to let your opponent's life slowly wither in the gorgeous flowers. Then Zyra, the sub-point W, is your best choice.
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Zyra mid-laner is mainly based on W+Q seed clearing soldiers, E don't use it casually, Zyra's main thing is to play a group's big move, try to play a group.
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Zyra is not easy to play in the mid-laner now, the skill is too Fei Lan, and the hand is not long, so you can beat any mid-laner. It can only be said that it is not strong, and it can still be beaten, as long as the IQ is suppressed, and the technology is suppressed. It's all possible to fight.
Victor, who is still strong now, can play.,And the wandering is also very strong.,Only a little late.。。 To be honest, the low-end bureau is still easy to use with Anne. Violence can be Kerry.
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Now the mid-laner recommends Burning Man (passive max HP percentage with a large mask, not to mention the huge damage) combo, which can stun and prevent rushing, and the team battle effect is explosive**. Excellent self-protection ability and excellent injury. The only drawback is that they all need to be well predicted.
Zyra hits the middle single and puts two seeds in front of your own remnants. When the opposing melee comes to replenish the knife, W activates the seed, and the ranged uses Q to activate the seed. However, it is not recommended that Zyra hit the mid-laner, and the damage is a little insufficient.
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Medium single, Yasuo is recommended. No blue. No consumption.
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Mid laner support is OK Personally, I feel that the support is a little stronger It is best to cooperate with an ADC with a stronger explosion, such as airplanes, male guns, ez and female policemen are all okay to fight a little more fiercely, especially at level 2, you must first compare the opposite side to 2 and directly hit a wave if you don't die.
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Awesome, with seed seconds people are trivial.
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It's a good AP.,You can put plants.,Big group control.,It's worth buying.。
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Yesterday, I met a top single Gera who blew up the new hero tentacle mom.,So it's up to who's playing.,Adopt it.。
Akali looks at the development, if the development is not good, you will wait for death in this game, Carter can also hold back the equipment if he doesn't play well, the skills are relatively simple, and the team battle can escape alone, so Carter is recommended.
The feeling in front of me is not reliable.。。
I Zyra support with 9 0 21 talent main q sub w level 1 e skill release is to put q or e skill first and then put w skill because q and e have a cast delay, which is roughly what it looks like. Online consumption is dominated by Q and W. E skills are easy to keep in your hands. >>>More
Personally, I recommend the hammer stone.,There is control and output.,It's still very meat in the later stage.,The difficulty of getting started is high.,The prediction of Q.,The direction control of W and the support of E all require a certain amount of practice.,Once you're familiar with it, it's a very powerful auxiliary.。 >>>More
Look at what you like The monkey main meat Team battle is to be able to resist and can't bear the dead Carry Look at the opposite crispy move mistake Stealth + displacement + r If no one protects the back row, it will shrink. >>>More
I recommend you to play Raven.,Now the knife sister is not going to be sharpened.,Raven is very suitable for the rhythm of this version.、It's very rhythmic to play.,Pure hand fighting.,Ah dear!