How is 3DMax modeled in the first place, and what is the modeling method of 3DMAX?

Updated on technology 2024-05-09
4 answers
  1. Anonymous users2024-02-10

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  2. Anonymous users2024-02-09

    If you make a street lamp in MAX, it is a combination of many geometric shapes, such as: cylinder, sphere, cuboid, etc. If you haven't worked with MAX before, you can only watch some modeling tutorials.

  3. Anonymous users2024-02-08

    There are basically 6 types of 3D modeling methods: basic modeling, coincidence modeling, Suface Toods modeling, polygon modeling, patch modeling, and NURBS modeling.

    1.Base Modeling is suitable for most, including geometry and splines.

    2.Composite modeling is generally used in special cases to make modeling faster and can be combined with graphics, such as Boolean.

    3.[Suface Toods Modeling] is done by creating the outer contour first, which is suitable for when it is slow and troublesome to use polygon.

    4.[Polygon modeling] is very powerful, basically all modeling will be used, it can be a volume to start to polygon, or a face to polygon, when making a smooth object, it can also be used with sleek, when doing some creatures or things with a strong surface, it is generally used to start turning polygons with a box or plan, and then start to construct.

    5.[Patch Modeling] has several more adjustable axes than others, so you can handle it by hand when dealing with the sleek effect, which is more free.

    6.NURBS modeling is generally used to make surface objects.

  4. Anonymous users2024-02-07

    MAX has three modeling methods: polygon, patch and NURBS. Model the wall and click Select to model.

    3D Studio Max is a PC-based 3D animation rendering and production software developed by Discreet (later merged by Autodesk). Its predecessor was the 3D Studio series of software based on the DOS operating system. Before the advent of Windows NT, industrial-grade CG production was monopolized by SGI graphics workstations.

    The advent of the 3D Studio Max + Windows NT combination has suddenly lowered the threshold for CG production, first starting to use it in the animation production of computer games, and then further participating in the production of special effects for film and television films, such as X-Men II, The Last Samurai, etc.

    In April 1996, 3D Studio Max was born, the first Windows version of the 3D Studio family.

    It was officially released on August 4, 1997 at SIGGRAPH 97 in Los Angeles, California. The new software not only delivers several times the performance of the previous 3D Studio Max, but also supports a wide range of 3D graphics application development interfaces.

    Optimized for IntelPentium Pro and Pentium processors, including OpenGL and Studio Max, they are particularly suitable for Intel Pentium multiprocessor systems.

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