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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Character modeling is very simple, mainly the skills and techniques of UV sub-exhibition and texture drawing. Map painting should be completely hand-drawn.
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Stacking modeling is like building a house, brick by brick, tile by tile.
Mesh modeling is mainly polygon, and the graphite tool is more convenient at present.
Subdivision Modeling modifiers such as Subdivision are similar to polygon modeling.
Patch Modeling creates a panel's Patch tool that typically outlines the shape with a spline and then the Surface modifier.
Nuburs curve modeling, which I mainly use for things like cameras, because it's easy to generate surfaces, chamfers, etc., and it's easy to generate new models on top of models.
Others, such as Loft, Lathe, Extrude, and other modifiers, will dedicate 2D lines to polygons, and there are also modifiers for modeling, such as Bend, Distort, Extrude, and FFD
That's all I know, and it's hard to use a lot of tools and use them flexibly.
If it's character modeling, art is important.
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Generally, those who want to learn characters have a software foundation or a scene foundation.
Otherwise, it will be very difficult to learn.
A foundation in art is necessary, and if you don't have a foundation in art, don't be frustrated. Later, I will work harder to learn.
No industry says that you absolutely have to have a foundation, and since it is a foundation, you can learn it.
However, the art foundation is very helpful to the characters, at least the person you make will not be uncoordinated with the head and body, and the arms and legs will not be uncoordinated.
As for how long you want to learn, it depends on your personal learning ability, and self-study or someone to lead, self-study will really take a lot of detours, and it is not systematic. If someone brings it, you can make a complete character in three months, and this is when you have the software and the foundation of the scene. If you need it, I can give you some tutorials to see if you can learn on your own.
In 101, I look for 2084, and I'm 459.
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Self-study is not difficult, if you want to understand at the beginning, you can learn by yourself, learn from the masters, that is efficient, it is easy to understand, self-saved 3dmax** tutorial, suitable for novices.
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You only need to learn polygon, the principle is very simple, if you learn the online ** tutorial to build a character model, you can learn it in a day or two, but if you want to build it, you have to study the layout of the lines in depth, depending on the individual's understanding. Generally, I look at the line every day and study it carefully, and I will build it myself in a week. The essence of building has to be practiced hard, and the time is uncertain. . .
Basic knowledge, mainly master those functions in polygon, they are all commonly used, not difficult.
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Hard work is a kind of faith, as long as you really learn 3dmax with your heart, in fact, it is very simple, many people are not able to learn 3dmax, in fact, they are scared by themselves and have no self-confidence, don't ask me if I have a future in learning 3dmax, if you learn very well, will there be no future? If you learn less than half a bottle, how can you have a future? Share a good place to study, and those who learn can come.
Use the spare time to study, from eight o'clock to twelve o'clock in the evening, study for three to four hours without distraction, without any disturbance from the outside world, the learning efficiency will be very fast, and then get up early in the morning, do an hour of cases, in fact, learning 3D modeling is to do more, this time may be a little bitter, sleep late every day, go to bed very early, no way, you don't do this, others are more competitive than you.
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3D, the most commonly used is lofting and polygon modeling, similar to plasticine, mainly learn these two, most of the molds you will build! The rest can be accumulated little by little!
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It is not difficult to build a general model, and there are only dozens of commonly used commands for modeling. If you want to build a good model, you need to practice a lot, and you need to persevere!
Just when you start to learn, you can find some CAD to practice, and if you do more models, you will know some common data. It's time to model and go further.
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Whether it's difficult or not is for the individual, and if you like it, such as specializing, and are willing to spend time practicing, then it may not be difficult for you.
If you're not suitable for 3D modeling, you're not interested, and you don't spend much time practicing, then it's hard.
Another important factor is that there is a teacher with you and tells you that you are wrong and need to be corrected, and you will improve quickly.
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In fact, 3D modeling is divided into two types: low-poly hand-drawn and high-poly next-generation.
If it's a low-poly hand-drawn texture, it's a three-point model and a seven-point texture. Therefore, the foundation of art is more important, if it is a zero foundation, participate in systematic learning, and the learning time is about 6-8 months. 3DMAX modeling, UV splitting, and texture making.
If you are learning the next generation of high modulus, the seven-point model is a three-point map. The model requirements are very high, and the software learns a lot. Next-Gen Processes:
3DMAX build medium mode, ZB sculpt high poly, Maya topology low poly, Mayauv split, toolbag or sp baked texture, sp paint material, eight monkey rendering.
6 months of next-generation system learning content:
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Let's talk about what is the basis of 3D art from the proportion of the male body, what is the actual combat of the project of three households, you may think that the proportion of the human body is different between men and women at most, then it is underestimated, there are differences in the project, and different ages are also in different proportions, for example, the Japanese and Korean projects are basically eight and a half to nine heads, otherwise you can't create the Oba in your heart, the European and American projects are basically eight heads, and the proportion of the male human body at different ages has certain changes, which requires a professional modeler to explain to you, directly on the picture, This way everyone is clear and clear.
<> 3D art foundation mainly includes the proportion of the human body, facial features and their proportions, as for the later textures, there is not much problem, because there is basically an original painting reference, and the color matching does not need to be created by yourself, according to the original painting according to the gourd painting scoop. I didn't learn sketching in the early stage, and the traditional art foundation is not tight, but in the later stage of the model work, we must accumulate it, and then we can achieve attainments in the later stage.
3D art foundation, through professional guidance and learning can be mastered in a short period of time, not as difficult as everyone thinks, if you feel particularly difficult, it may be that you have not received professional learning, or it is really not suitable. If you don't have a foundation in art, don't learn sketching or anything in order to learn models, there's no need, unless you have more time and you're interested, generally I recommend learning 3D art basics directly, which is more targeted and efficient. Today, I will popularize it with everyone, in fact, it is not as difficult as everyone thinks, start to move, learn, and you will kill 50% of the people.
The first step to getting started.
3DMAX Beginner's Tutorial.
Next-generation 3D modeling.
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I found a teacher on the Internet to teach me 3dmax, and his goose is 272768672.
He's doing the game character modeling side.
But he didn't start teaching me from scratch, I had already done most of the book exercises (about 200 hours) before I found him, and I also tried to make some character models (which were so ugly). I mainly asked him for some details, and I couldn't figure out the things in the software.
I suggest you also start with self-study, everyone reads the "3DMAX Complete Self-Study Manual", you buy a book, with a CD, which is very detailed. It's not difficult to get something very basic. You can't start with a character, you have to start with something with simple shapes.
You don't have to look at the animation part, but you need to look at the bones and skin, as well as the particle system and dynamics. If you don't understand something, let it go first, don't be anxious, and you will understand it naturally after a while. Just like catching a fish, your own knowledge system is a net, and the knowledge points are like fish fry.
Fish out the big fish first, the small fish will grow up slowly, and your net will be tight, and then you will continue to fish.
Art knowledge is not something that can be solved by "sending it out", and if you think about it, art is also a major in college. Don't worry about it first, you'll almost be able to model, and then find all kinds of materials to make up for art knowledge, and then you can find a teacher.
If you have the time, consider attending a training course. Because self-study requires a lot of willpower and requires you to fight all kinds of difficult problems. If you don't have that much time, you should have at least three hours a day to practice, so if you want to make a decent character, it will take about 300 days.
If you don't have the time, then don't learn. CG is a bit of a difficult thing, not easy.
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Hello lz, first of all, I want to tell you that our industry is very competitive, and we must pay n times more than others in order to have a harvest. Human modeling requires not only familiarity with computer software, but also an in-depth understanding of human anatomy.
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Those who are difficult will not, and those who will will not be difficult.
It's easy to get started, it's hard to master, it's easy to make, but it's hard to do well!
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Right. But don't lose faith, as soon as you get started, you'll be fast!
I've got a tutorial here!
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It's man-made! The key is to see what motivates you to learn!
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It's not simple, the point is that the wiring is too complicated.
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The steps of how to do character modeling in 3DMAX are as follows:
1. First of all, the human body is regarded as a square, such as when drawing a circle, instead of using a compass, but first drawing a square, and then cutting into a circle with more tangent lines, the original corners will become smooth curves.
2. It is necessary to understand the structure of the human body. Most of the human structure is supported by bones, so you must first understand the bones and the bone points that can be seen on the human body.
3. With the basic structure, you have to start to understand the relationship and changes between the various parts, which is to understand the direction of the muscles, because the bones are just a shelf, and most of the changes that can be seen on the outside are determined by the muscles. So it's a must to know the muscles.
4. Knowing the structure and various ups and downs, the easy-to-understand statement is to say the shape, and then you can try to model it like building other simple models, no matter what it is, as long as it is like it, and then you can refer to other people's wiring diagrams to see why people are so distributed to modify your unreasonable places.
5. Finally, it is to give the material.
This solves the problem of how 3DMAX does character modeling.
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A model of a pendulum son.
It is used to facilitate the source of bones.
Envelope. Only the human skeleton can be moved, you can look at the model with or without dao bones (the method is to click the left mouse button in the character model, click the right-click shortcut menu - hide the selected model), if there are bones, you can change the action of the limbs of the bones one by one, and finally collapse the adjusted pose into a mesh or polygon.
3D Studio Max, often abbreviated as 3DS Max or MAX, is a PC-based 3D animation rendering and production software developed by Discreet (later merged by Autodesk). Its predecessor was the 3D Studio series of software based on the DOS operating system. Before the advent of Windows NT, industrial-grade CG production was monopolized by SGI graphics workstations.
The advent of the 3D Studio Max + Windows NT combination has suddenly lowered the threshold for CG production, first starting to use it in the animation production of computer games, and then further participating in the production of special effects for film and television films, such as X-Men II, The Last Samurai, etc.
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In fact, it feels like it will be difficult for those who will not be, although I can't see it either.
Zhi understands modeling,But dao is like I learn photoshop,I also had a headache when I first came into contact with the specialty.,I can't understand it.,After learning a little bit over the years, look at it as a whole.,It's not difficult.,The master is nothing more than those contents.,Online photoshop tutorials are a big set.,It's not difficult to get started.,They just know the interface for several chapters.。
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3DNS settings for character modeling, they mainly model the structure of the character.
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3DMAX Character Model Making:
Let's learn about the human body first, find the character reference diagram you want to do, and analyze the 3 to 6 months of hard work that this internal role modeler can do, and I can't explain it in a few words here.
Suggestion: First learn the zero-based operation of 3DMAX and learn the basic character model making
Note: 3DMAX tutorials.
<> this is a very simple table, first enter the creation panel, select the box, make a very thin table surface, and then copy a table surface, turn this surface into a table leg, enter the value to turn the plane into a column, copy three columns, distribute them in the four corners of the table, and then continue to copy, use this to make other components, this production process is basically to use a box, and then play lighting, rendering.
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