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Introduction: The third edition of the Object-Oriented Programming Book PDF written by Mattweisfeld is a technical work written by Mattweisfeld for the opposite such as hail rushing elephants, the author combines ** cases, vividly and detailedly introduces the essence of object-oriented thinking, so that readers can learn to think in the way of objects. <>
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Object-Oriented Programming Book for Everyone to Read)" is a unique object-oriented technical book, combined with ** examples to vividly and thoroughly tell the essence of object-oriented thinking, so that readers can really learn to think in the way of objects. In addition, a variety of application topics closely related to object-oriented concepts are discussed, including XML, UML modeling languages, persistent storage, distributed computing, and client-server technologies. The content is concise, the examples are simple and clear, suitable for object-oriented developers at all levels, and it is also an ideal teaching reference book for object-oriented courses in related majors in colleges and universities.
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The Object-Oriented Programming Book (3rd Edition) is like no other, and it provides a clear and thorough explanation of the essence of object-orientation in a very easy-to-understand way, combined with interesting examples. The book does not go into the details of any particular programming language, but rather focuses on guiding the reader to learn how to think in the form of objects. The new version adds a number of object-oriented application topics, including XML, UML modeling languages, persistent objects, distributed computing, and client servers.
Object-oriented is the core concept of many mainstream programming languages, and to a large extent, it can be said that in order to learn and use an object-oriented language well, you must first understand the idea of object-oriented programming.
There are many books on object orientation, but understanding the way of object orientation is still not easy for many people.
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Chapter 1 Overview of Object-Oriented Programming.
What is object-oriented programming.
A new paradigm in programming.
Basic concepts of object-oriented programming.
Basic characteristics of object-oriented programming.
Why you should use object-oriented programming.
Limitations of traditional programming methods.
Key benefits of an object-oriented approach to programming.
A language for object-oriented programming.
An overview of the development of object-oriented programming languages.
A few typical object-oriented programming languages.
Problem. Chapter 2 Overview of C++.
Origin and characteristics of C++.
Origins of C++.
Features of the C++ language.
Composition of the C++ source program.
Simple C++ program.
Structural characteristics of a C++ program.
C++ programs, compiling, connecting, and running.
C++ extensions to the non-object-oriented side.
Comment line. C++'s input and output.
Flexible description of local variables.
Struct, union, and enum names can be used directly as type names.
const modifier.
Function prototypes. Inline functions.
Functions with default parameters.
Overloading of functions.
Scope operator.
Nameless Union. Cast type conversion.
operators new and delete
Cite. Problem. Chapter 3 Classes and Objects.
Basic concepts of classes and objects.
Structs and Classes.
Definition of member functions.
Definition and use of objects.
The scope of the class and the access properties of the class members.
Constructors vs. destructors.
Initialization and constructor of objects.
Initialize data members with a member initialization list.
Overloading of constructors.
Constructor with default parameters.
Destructors. Object arrays and object pointers.
Array of objects. Object pointer.
this pointer.
string class.
Pass an object to a function.
Use an object as a function parameter.
Use an object pointer as a function parameter.
Use an object reference as a function parameter.
Assignment and replication of objects.
Object assignment statements.
Copy constructor.
Static members. Data members at rest.
Static member functions.
Friends of the Yuan. Friend element function.
Friends of the genre. Combination of classes.
Constant type. Frequently quoted.
Constant objects. Frequent object members.
Problem. Chapter 4 Derived Classes and Inheritance.
Chapter 5: Polymorphism.
Chapter 6 Templates and Exception Handling.
Chapter 7 C++ Streaming Library and I/O
Chapter 8 Object-Oriented Programming Methods and Examples.
References. <>
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