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Ike is now a mainstream jungler, and in the S5 game, Ike is a jungler who is not a pick, and he has a strong ability to control and support. I've been watching the game, and now the version of Ike is all about the meat jungler and absorbing damage (which Riot doesn't want to see). So a recent revision of Ike has increased the AP bonus of his ultimate, and the AP bonus of W shield has increased, with the aim of making the mid-laner AP Ike rise.
Personally, I don't think so. , don't know how to continue to ask me.
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It's okay.,I played it when it first came out.,Bunker.,But it's cut.,It's a little bit worse.,But it's still very powerful.,But you have to be red.,Ike is very brittle.,Even if you have a big move.,Be careful.,Ike was stunned or silent in the group.,It's almost dead.。
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Now Ike is stronger in the jungler position, half-meat play, relying on passive damage, which often appears in the game.
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The new heroes are all powerful when they come out, one is to attract players to buy, and the other is that everyone is not familiar with the new heroes, and they don't know how to restrain the line. After a while, it will not be strong, first, it will be weakened, and second, everyone understands it and knows how to fight.
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I haven't played it, but I feel like this hero is disgusting, and it's more powerful.
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Ike actually works very well.
A few practical tactics:
1.Pay attention to the ultimate, there must be two conditions when it is practical, one is that when you are fighting against the opponent, you find that your ultimate, you can kill him in seconds and then use it.
Ike has offensive tactics and escape tactics.
1.Offense: "Pay attention to the consumption of blue, don't use the main Q and the deputy indiscriminately, generally go up to the E first, and paste it to the opponent to put Q."
Such a wave can deal tons of damage. After using it, if the opponent's blood loss is not obvious, immediately retreat. When fighting with your opponent, if you find that the opponent's HP drops faster but you are faster than it.
Immediately in place w. Hold on until W bursts, and you'll get a few seconds of shield and a few seconds of stillness for your opponent. That's your chance.
When fighting in a group, remember not to mess around, remember w control, q weakened. e grab people's heads. (You can also play around, but it must be rhythmic).
2.Escape: Throw a Q backwards to slow down. Going forward, W should predict the time of W's burst, and it should be just when the enemy arrives at this position to burst. Another slowdown. If you really can't run away, you can make a big move.
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Out of half meat, the second row is cool, plus the super survivability of the R skill, it's hard to die, don't pay attention to the release position of W, it's also very good to use W to seal the road when gk. Pure hand hope to adopt! Adopt me to put the win!
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First you have to make a jungler knife, and then play more boxes with recommended equipment.
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The new version of Ike can be the first to make the power of three phases (the new version of the three has basically no useless attributes for Ike, and it is cost-effective, and the synthesis is smooth, which is very suitable).
The second thing is to adjust the hero and the overall situation according to your opponent (if the opponent has more AP or is well developed, you can give up the armor equipment first, and use the cloth armor to get more blood and get an upbeat first).
The third build supplements the shortcomings of the previous one (except for the second armor, the third armor, the second magic resistance, the third armor, the kitchen knife team, and the multi-AP).
After that, it's up to you to adapt to the situation.
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There was ice boxing before, and it was time.
The latest ones are out of three.
As for the motion sickness control, it is necessary to divide the situation.
1. When you have residual blood, the opposite side chases you to hit the best bar, the cover is placed a little behind yourself, and the opposite side sees you put it must think that you are in front, at this time E goes back (or opens big) just to trigger the vertigo and then settle a Q.
2When you chase the opposite side, if the opposite reaction is to run immediately, don't rush to put w at this time, it's best to put a q first to see if there is a hit, (it is recommended that you don't have to chase if you don't hit, basically you can't kill it.) Unless there is very little blood on the opposite side) hit in the forward put w. If he turns around, he will move 2 w.
Dizzy without looking back.
3. When you chase the other side, if the other side still hesitates or wants to turn back, it is likely that there is someone on the other side (specifically you still have to play more to form this awareness), at this time it is best to stay to save your life or lie to the other party that you let go of the actual place around yourself. When the opposite side of the crowd rushes up, they are all dizzy, and if you are lucky, you can rqe take one.
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Hesitating Ike's passive, so you can make a triath or Nash's tooth Then there is the hourglass Because there is a slowdown that can be stunned Ice staff can not output can be hat Luden can produce a time staff to support blood Skills to fight a set of seconds is very powerful.
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7900 bonds (79qb).
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This is not necessarily, if it is done well, Ash or Jinx can completely abuse Infinity.
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I can only say that it can't be compared so simply.,If Jinx W and E are both in and use flashing to dodge Raven's flash rush,That's generally poke death.,If Raven dodges Jinx w and E or flashes in W,Then Jinx is generally taken away.,But you can also say that Jinx has a broken barrier and is stunned after opening the barrier and is not dodged by the second to dodge Raven's ultimate move to break away at this time Raven was killed in the CD.,Then you can also say that Raven has a spring brother Jia resurrection cd has a set to take away the residual blood Jinx., So there are too many variables.