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In the magician skills,In addition to the two transition skills,I also added 3 points of flash,1 point of escape and 1 point of floating adjustment,These two skills are mainly used for pk,If a player is a brush stream,,You can not add it.,Or be confident that it won't be connected.,Or trust teammates.,You can also don't add it.。
Let's get to the point.,Magister plus points,Dragon Nest This game doesn't know why.,SP is nervous like water in the desert.,Let me have a lot of skills that I want to add but don't dare to add.,I can only take the transition route.,And I didn't have the Magister's big move in the end.,I distributed these points to other skills.,I think if the points are enough.,I'll dispel.,This skill is not like a meteor shower.,There's still a float after the skill is released.,In this way,If you don't hit people or monsters,,You'll fall into a crisis.。
Here's why I'm going to explain my last few skills.
Black hole +1,What I want is the effect of a black hole.,Concentrate monsters.,Friends who team up with melee professions know that melee professions are easy to scatter monsters.,Scattered monsters are very difficult to fight for space-time.,So you can use a black hole to suck monsters into a pile.,And then put a deceleration zone in the past.,In this way,The monsters are more concentrated.,And it won't disperse in a short time.。
Light rain +4,Energy reflection +3,Because I'm going to dispel.,So I added these two.,The role of these two is also there.,Energy reflection,Can be used to resist the boss or when the blood is low, it can be used to escape.,Rest,Upgrade to level 3,It can last 5000 seconds.,Durability 1200.,For only mobs can hold on for a long time.,For the boss you can also hold on for a while.,Let teammates have a good adjustment time.,Let yourself have a long time to stretch the distance, Rain of Light is a circular attack centered on itself, which is useful when in the middle of a mob pile.
Time and space shackles,Originally, this skill was only +1,But in the simulator,All my skills can be added.,There's a little left.,So I added time and space shackles.,This skill I personally think is the magic master's signature skill.,There is the key to determining the outcome of the game.,But because the skill points are tight.,So only 2 points were added.,Every time you rise to 1 level.,Just one more second to stop.,I personally don't think there's much difference.,As long as you can grasp this little time.,6 seconds is enough.,5 seconds is enough for each skill to be put once.,And then throw a deceleration zone., It's hard for the enemy to escape, even if you run away by yourself, 6 seconds is enough time for you to open a teleport, turn on a flash, and run far away, enough for your teammates to rush up and save yourself, so I think +1 is enough.
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Mage Department. Poison Cloud Full: Level 12 or full, Divine Skill (I'm full) flash, Hard flash, Float Adjustment, +hp and +mp, MP recovery - full.
Feel free to do the rest. Queen of Darkness:
1** Gravity Ball, Dark Temple - Full.
Out of the level 1 light rain.
Shackles of time and space - full.
Time Acceleration Level 1.
2**Magic Steal Steel - Level 1.
Other skills are full.
Temporal Lord: 1**
Dark Temple, Focused Laser, Rain of Light - Full.
Shackles of time and space - full.
Time Acceleration Level 1.
2**Full Fill.
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Dragon Nest Mobile Magister is a level 15 mage class, so how to add Magister skills? How to add points to Magister PK and PVE? Below, let's bring you the Dragon Nest mobile game Magister plus strategy, let's take a look.
Recommended reading: Dragon Nest Mobile Game All-Class Plus Point Strategy Magister PVE Plus Points: Dodge Fill, Escape Plus Point, Mystic Meditation Plus Point Float Adjustment Plus Point, Counterattack Plus Two Points Ice Spike Point Full, Energy Burst Plus Point Points, ** Wave Plus One Point Dispel Plus One Point, Shaped Laser Plus One Point, Powerful Shield Plus One Point, Nine-Tails Laser Fill Up, Energy Reflection Plus Point, Light Rain Plus Gravity Ball Filled, Dark Temple Filled, Summon Black Hole Filled, Summoned Comet Filled, Meteor Shower Top Up Power Wave Plus One, Gravity Javelin Plus One, Teleportation plus a point, time acceleration plus a point, time interference plus a point, space-time shackles plus a point (this row is not added first, and then considered if there are skill points in the later stage) Magister PVP plus points Dodge Fill, Escape Plus 1 point, Mystic Meditation add 1 point, Float Adjustment plus 1 point, Counterattack plus 2 points Icibel plus 1 point, Energy Burst plus 1 point, ** Wave plus 1 point, Power Wave plus 1 point, Gravity Javelin plus 1 point, Teleportation plus 3 points, Space-time acceleration plus 1 point, Space-time shackles plus 1 point Dispel plus 1 point, Shaped Laser Charge topped up, Powerful shield plus 1 point, Nine-tails laser topped up, energy reflection topped up, plus a little light rain topped up Gravity ball plus a little bit, dark temple plus a little bit, summoned black hole topped up, summon comet topped up, meteor shower topped up The above is the Dragon Nest mobile game Magister plus point strategy for everyone, I hope it will help you.
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One**one, quick upgrade type:
Level 1 Magic Egg - 5 Mana Regeneration - Full Mana Boost - Mana Double Tap 10 - Mana Regen Full - Mana Double Tap Full - Magic Shield Full.
This distribution is more scientific, and the magic egg can give you the fastest leveling up, so that your upgrade advantage is reflected at the beginning.
Second, the perfect type.
5. Mana Regeneration - Full Mana Enhancement - Level 1 Magic Egg - Mana Double Tap 10 - Mana Recovery Full - Magic Double Tap Full - Magic Shield Full.
Second Turn: ! The above is the perfect Priest bonus layout, and in the end, all other skills are full except for the Holy Arrow level 11.
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Magician's abilities:
Luck is 2 more than level
Other full intelligence.
1** Shield full.
Mana Enhancement is full.
Double full recovery can be full.
2 Moments 1 Ice: Ice is full.
Thunder is full of mana absorption.
Full of Spirits: Arrows are full of other things that I don't know very well, sorry.
Priest: Add to the blood.
It is not recommended to fill up the arrows.
I don't think the rest is important.
3 turns - 4 turns.
Due to too much. For the sake of stability, please be cautious!
There are a lot of official ones in general. They're probably more authoritative than mine.
Please refer to it).
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The addition of 3 turn skills can be described as a hundred schools of thought, and the following introduces my 3 turn plus point ideas: first talk about the allocation of skill points 151 points:
Prayer: 30 full.
Light: 30 full.
Magic Resistance: 20 full.
Purification: 20 full.
Gate: 10 (20) - doubtful (see another ritual note at the bottom) Voodoo: 30 (20) -
Doubtful (see another sacrificial commentary at the bottom).
Holy Dragon: 11 - in doubt (see the other sacrificial commentary at the bottom).
Is the light and ice pseudo-dark?
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Brush the fire horse full of books.
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Let me tell you clearly, the attack power of the Magister is related to the magic attack on the **, and it is also related to the intelligence attribute on the equipment, probably a little bit of the attack of intelligence improvement. It has nothing to do with life, but life is the most important attribute of the Magister, and the anemic Magister loses her role in controlling the field. In addition, you can choose to increase the lethal or the secret attack.,But the deadly heap is cheap and cheap.,As for the secret attack and the lethal one.,Personal feelings are similar.。。。 >>>More