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Of course not!
Skill hit rate refers to: the hit rate of this skill hitting the opponent; Example: If the night wolf skill slips over, it is caused by the skill hit rate + character attribute hit rate is too low or the opponent's evasion is too high.
The hit rate displayed by the character attribute is the hit rate of all skills, including basic attacks, and the skill hit rate is the hit rate that is specially attached to the skill).
Skill status hit rate refers to whether the status attached to the skill can make the opponent hit status. Example:
The Night Wolf's skill hits the opponent's vital point, but the armor-piercing state attached to the Night Wolf is resisted by the opponent, and the opponent misses the armor-piercing state. The hit rate of the skill status is linked to the opponent's resistance, and the higher the resistance, the easier it is to resist the status.
One attribute that corresponds to the other is avoidance;
One of the attributes that corresponds to the opponent is resistance;
2 concepts.
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Of course it's different, LS says the same. The skill hit rate is your hit, depending on whether your skill can deal damage, whether it hits or crosses; Status hit power is the effect of your skill belt, such as the hit rate of stunning, sleeping, etc.
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It's the same, it should be whether the negative state of your skill can be attached to the opponent, but it feels like it's not very useful, for the big bx of the battlefield set, no matter how high the state hit, it's generally resistance.
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Who said the same? A skill hit is the chance that a skill hits an enemy. And the status hit, hehe, doesn't it have a side effect? That's it. For example, (I'm a Spirit, let's talk about Shadow) My Shadow is chaotic, but my hit is low. This is the ability status hit.
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The same refers to the negative status hit rate of the skill.
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There doesn't seem to be this skill hit rate in the world 3 This skill hit rate is the hit attribute in the attribute panel of the character itself.。。。 Got it, there's no such thing as skill hit!! The status hit rate is easy to understand, not much to say.
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Now Kudzu vine has been changed Some people say that it is good and some are bad Is it true that the current kudzu vine can really slow down infinitely My skill hit rate of 880 is considered high There is also I am chasing electricity 534 now (I have just reached 600 for speed) Is my chasing electric pass Ask for a master.
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It's not the same. Ability hits and status hits are two different concepts.
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1,Skill will have nothing to do with avoidance.,When you calculate your heart, you will calculate your heart first.,When you don't know your heart, you can calculate avoidance and hit.,Critical.,Resolve and the like.。
2, the basic attack is the priority of hits, and the first calculation is whether it hits before calculating the heart. If you avoid it, no matter how high your mind is, it's useless.
3. The offset of gods and hearts is 1:1, and 400 gods offset 400 hearts. And because of the sect skills, Xuan Xiu, pulse, array and other reasons, the gods are higher than the layout when they actually fight.
4. The probability of knowing the heart is also related to the level, so the standard of each level of the value required by the landlord is different.
Generally look at the value of the heart on your own attribute page.,More than 50% plus 400 can have this effect.,Of course, except for the heart of WL.,WL's heart is very strange.,1700 will heart of WL I feel similar to 1200 heart YJ,Even inferior.。
The relationship between hits and avoidance also involves hierarchical issues. The character itself comes with 85% hits, which is unchanged, but the 100% avoidance rate of the same level requires the avoidance with the level of the upper body, taking the 4 days realm of divine revelation as an example, 100% avoidance of characters with 0 hits requires 2810, and someone has summarized the formula of the hit rate as (hit-avoidance) 2810+85%.
So if you bring in (hit -2500) 2810 + 85% = 50%, it is calculated. If the opponent is of low rank. The required hits will be a little higher, but not much.
Hits, evasions, and hearts are all related to RP, plus each person's gods, evasion and other attributes are different, and the effects of hearts and hits are also different.
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Chasing the heart of the battlefield, chasing the battlefield Xuan, this is related to your opponent's equipment, you hit the first place in the equipment list, how much is not enough, look at your evasion should be soft armor, more than 1000 is generally enough, hit about 1000 or more is enough, but if you hit the whole disease profession 1000 hits are too insignificant. It depends on what class you're fighting with. Specifically, if you ask those who often mix the battlefield in the sect, it will be clear.
Donor, you're right!
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The god is to reduce the enemy's chance of knowing his heart to himself, and dodging is to let the attack of the heart of the heart pass by, and it is generally believed that the heart is to ignore and avoid. Because you know how to do it first. But even if it's 3000 hearts.
The chance of knowing the heart is more than 70 percent. The other 30 percent will basically be all crossed. I don't know how much I can lose the heart of 400 gods.
However, I personally think that it is not more than 10%.And the probability of knowing the heart is with your own level. The difference in rank between the two sides is also related to the difference in class.
It's really general for you to ask. For example, TX's Gale 1000 will be very often. But 1000 will not necessarily come out of the 3 times in WL.
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