Kneel begging for high end DK PVP players

Updated on Game 2024-05-16
9 answers
  1. Anonymous users2024-02-10

    First engage in ice brands and change pvp suits, and you must arrive at the lake every time you embrace the lake in winter.

  2. Anonymous users2024-02-09

    DK PVP must be tough enough. It's best to have a full set of JJC outfits + battlefield outfits + jp accessories inside the dungeon. Verdict.

    In JJC, the DK cooperates with the hunter, mainly to drag others. Ice chains.

    Cooperate with the fighters is to fight and break out.

    The key point is to 1 keep you** able to add to you 2 when you break out, throw the strangulation to the other party**! ~

    Then, fight more, don't be afraid to lose, lose 2w games, and you're a gladiator. Don't be discouraged.

    Do more macros. Focus macros as well as other macros such as ghost focus interrupts.

    Attributes: Penetrate to pile up. Cloak Enchantment Penetration + Blue Hole Hit Stone Penetration. How much penetration you need depends on how much Shadow Resistance the Priest's Shadow Protection Barrier gives.

    You can pile as many points as you give. And. I'd rather pass a few o'clock than not.

    Resistance immunity is very high.

    PvP hits to 5%. It's useless to play more because 5% of the same level misses! ~

    Critical Strength Selection: Priority Strength. Red Power Yellow Power + Explosion. Equipment is PvP, don't go and build toughness on equipment. Tough enough.

    There is also a DK PVP that does not require armor penetration. Useless attributes. So the verdict is better than the Deathbringer! After all, DK relies on shadow damage.

    Multi-contagion AOE is the king to let the opposite side have pressure!

  3. Anonymous users2024-02-08

    Fight the battlefield first... JJC does not have a fixed method, what is needed is cooperation.

    Inserting gems and the like is still similar to PVE, what is lacking and what is made up, the key is to be able to play the output and make the other party feel pressure.

  4. Anonymous users2024-02-07

    In countless actual battles, it has been proven that the role of DK in JJC... -stirring sticks...

    DK has a lot of life-saving skills.,CD is short.,So resist R or something.,It's not the main attribute.,R has 800 is enough.,Resistance is something that T can only use.,Talent selection 10,000-year-old main evil vice ice, Priority selection of strength,Law to wear to see equipment,Blue holes are all inserted to wear,Cloak and then a law to wear,It's enough.。 Needless to say, the badge must be the AP badge of Donghug Lake. Unless you encounter a team with various seconds, consider raising R.

    Here's an explanation of what a-stirring stick is. Let's talk about some of the main jobs of DK in JJC: all kinds of control and no runes can consume ice, suppress the opponent's strong DPS output, hold back the opponent's melee harassment of our treatment model year therapy, and use contagion, withering which yard in the yard, so that everyone on the other side continues to have less blood, and the blasphemy is all over the field.

    Make the opponent's movement speed never increase. The ice chain at the critical time, lock our DPS set fire target, the baby scratches and stuns, strangles, and grips the control chain of the opponent's **. When the fire is gathered, the heavenly ghost + full of energy can be entangled, helping to bleed.

    Generally speaking, whether a DK is good in JJC depends on how many of the above tasks he can accomplish, anyway, remember one thing, JJC does not rely on you to kill people, it depends on you to disgust people.

    In addition, if the other party is the first to set fire to you, it must be an immature team, decisively anti-magic shield, ice-solid, the big cover is open for a while, and the spirit world does not stop after double illness, and it can't stand it, and the badge eats the baby, and all kinds of fights can't be killed. 1 minute later, it's a good guy again...

    There are also various face timings, and being set must be an ice face, a blood line, and a decisive red face. If you run into the French kitchen knife team, it's quite difficult to hit Li Shan, and when you don't get set on fire, you can consider opening a green face to suppress the opponent's dps play.。。。 Anyway, I use green face quite a little in JJC.

    Mostly red and ice! Because the green face is so bad...

  5. Anonymous users2024-02-06

    In JJC, it is the role of "auxiliary output", and the colleague who outputs the urgent target needs to assist teammates in restricting the enemy, guessing the track, assisting in slowing, assisting in immobilization, and assisting in interrupting.

    Colleagues with high armor themselves,Both various types of high damage immunity skills,Make it the enemy's least ideal output target,So DK's demand for resistance and toughness,It's quite low.,Please meet the 130 basic spell penetration,160 base hits,And then when you have a set of 4-piece effects,Pile strength,No posture argument has a power pile AP

    3.The choice of badges, toughness less than 750 please use the toughness badge, when the toughness is higher than 750, use the winter trace Zhaoqi hugging lake AP emblem, when the toughness is very close to 750, the two effects are not much different.

  6. Anonymous users2024-02-05

    The time to come out is short, and the skills are inconvenient to show, mainly inconvenient show.

  7. Anonymous users2024-02-04

    DK has a single brush emperor.。。 pvp?Do you want to produce a disgusting blood dk god?

  8. Anonymous users2024-02-03

    The current version doesn't allow for the reappearance of the great god, because the great god is a realm, not just an operation.

  9. Anonymous users2024-02-02

    3 factors.

    One is that the DK has just joined, and players with good PVP skills generally find their favorite class early and don't like to change. Therefore, most of the players who treat DK as a large number are newcomers or people who don't like their previous professions, and it is understandable that it is difficult to be a god.

    The other is that the balance problem of DK has been very painful, WLK just started, DK is a bug, see who kills whom. CTM is almost back to this situation.,Blood DK dominates.,Do you think Saint Seiya Ultraman will have a punishment rider or an arcane god? Any class with a strong brainless mind, even if it is more NB, is just a matter of balance, not God.

    The third problem is that most of the skills of DK are simple and crude, and the room for operation is limited, and it is not difficult to master thoroughly, so it is difficult to become a god through show operation or create a way of playing in a simple profession like DK, which everyone has figured out.

    Of course, the known DK gods are mainly single brushes and FB, simple and powerful to these people will be very NB, high-end raid will each have a few numbers, to discover the strength of a profession quickly, so when a powerful new profession appears, the ruler will definitely be a good use of the wide fierce. And most of the high-end in PVP prefer a class, if Drakedog goes to mage, and Vurtne goes to play warlock, is it still the DD and V that we are familiar with?

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