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1.Here's an explanation for you.
2.It won't be wasted to keep adding hits, but it's better to add other stats.
3.The thief hits enough, and can hit out without the damage of the miss.
Here's an explanation for you.
To completely eliminate the white word miss, you need to:
689 hit points, (with precision talent, Delaney teammates).
722 hit points, (points precision talent).
886 Accuracy Points, (No Precision Talent).
But if you hit the brainless heap for the sake of white word hits, other attributes will be lost very much.
So brainless hits are not recommended, which is why your teammates say that more than 500 hits are enough.
Assassination Thief Poison damage accounts for 40% of total damage, so make sure the poison hits, ie.
315 hit points, (point precision talent.) )
446 Accuracy Talents, (No precision talent.) )
446 hits are enough, and then you can pile up other attributes such as acceleration AP crit.
=== The dividing line of the new problem *************************===
500 Hits Poison is completely out of the question.
For the Destruction Thief, after hitting more than 315, the hit gain is the same as the Rush.
For your current gear, you can now stack haste and AP.
====The convention is explained to you below********************==
Generally speaking: Poison Hit" Precision "AP = >Hurry" Agility "White Word Hit" Crit "Armor Breaking" Strength.
Hit (priority): Hit is divided into poison hit and white hit, because the destruction thief has 40%+ damage from poison damage, and poison hit is 315, before poison hit is full, hit is the first attribute.
After satisfying the full hit of Poison, the return of the white hit is slightly increased, and it is basically the same as the rush.
Precision (priority): Full accuracy 214, panel 26 26 is enough. Precision can reduce the boss's dodge and avoid the misses of the skill.
AP (Stable Improvement): Under the premise of satisfying the poison hit and accuracy, there is nothing wrong with stacking AP, the AP EP is the highest most of the time, and the growth is stable, and the adaptability is relatively rapid. Until the average level of the full body gear drops below 258, it is not wrong to continue stacking APs.
Rapid: Growth attribute, under the premise of double fast, slightly better than AP. It is recommended that after 4500AP (this line is an approximate range), the heap rush will have a greater return than AP).
Agility: Agility is the favorite of many thieves due to the bonus of the king, as well as the simultaneous increase in AP and Riot, but in fact, Agility is not as profitable as AP in this version, and even not as fast as the upstart.
Critical Hits: Critical hits look beautiful, but they are stressed by the existence of a crit cap, and their growth is not as good as haste and hit.
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In high hits, there will be misses.,It's impossible to have a 100% hit.,It's better to pile up other attributes.。
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It's level 85 soon.,Let's tell you about level 85 destruction thief output directly.。
First of all, let's talk about thieves leveling, if you practice alone, you will be a keen thief, basic dark step + ambush + deboning, the monster will lie down, more stars can be recuperated, out of the preparation of double skills, escape and kill people.
And then level 85.,Damage is mainly based on poison.,When the time comes, there will be talent specialization.,The damage benefit is relatively large.,The early stage is the hit" "Mastery" "Rapid" agile AP (the thief's panel attributes are: hit, accelerate, proficient, attack, proficient, **damage, there is no armor breaking this attribute).
First of all, look at the hit, the hit is composed of two parts: proficient and hit, the hit is recommended 12%-14% (you can use the talent pile in the early stage) proficient 23-26
Then it's proficient, the higher the better, because the CTM early equipment is more difficult to do, so do what you can (you can reforge the equipment, you can also insert gems, damage has a higher requirement for hits, and the requirements for proficiency are relatively low).
Then the technique is probably to strangle the throat, destroy, cut, destroy and destroy + five-star splitting, and then cut and cut to maintain, the excess point is terminated with cold-blooded poison, and the ultimate talent is marked when it is good, the main hand is fast-acting, and the deputy hand is deadly.
Probably if there are any more questions, you can message me.
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The output technique is: Stealth throat cutting - blood hunger - cutting - followed by damage at 0-3 stars, poison at 4-5 stars.
If you have a good job, you can use it.
You don't need to break the armor to destroy, and you can hit about 450 with an accuracy of 26.
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Let's mix up some equipment first. 2700's, it's almost the same whether you fight or not.
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Stealth Start Because there is an extinction buff Throat Hunger and thirst Cut Destroy Poison Poison After the destruction of the poison cycle 4-5 star poison Damage Stamina remains under the poison buff to hit the destruction i.e. Stored energy before the poison Destroy immediately after hitting the poison Cold-blooded use in 5 star poison Disappear is an outbreak skill More than 3min of battle Start extinction disappears Just use the battle bloodthirsty phase within 3min to use extinction to increase the burst Remember that energy must not overflow Destroy the thief Pile up the attack strong and rapid Equipment under normal circumstances Ensure 26 accuracy At least 315 hits (poison hits) There is no harm in hitting high, destroying and slashing fast, red holes 40 attack strong, yellow holes 20 attack strength, 10 rapid blue holes, one 10 attributes, colorful effects, and the rest of the brainless 40 attack strong.
In fact, it's better to upgrade the equipment first, brush the random book, and then the new three books, it's easy to hit the treasure house of 5000gs, it's very pleasant.
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Let's play combat first, it's a little easier, you don't want to break the armor in battle, just hit first, and then get a critical hit, there's nothing wrong with failing it.
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You can basically finish talking about the previous thieves in one fell swoop.
PVE Damage: Output Technique on Poison, Split, Blood Hunger, Cutting, Use Poison to Keep Cutting Constant, Blood Hunger and Thirst Minutes, With the Blame Inscription, Remember to Put the Blame MT or another DZ if you have nothing to do
If you lock your throat first or have LR, KZ, and YD in the team to help you bleed, you don't have to cut it.
Talent is definitely ruined 51 18 2, see details.
The inscriptions are all equipped (blood, damage, blame, disturbance, disappearing, and one doesn't matter, it's okay when the knife fan is brushed alone, I don't recommend it), I don't know if you can see it, anyway, 51 18 2's talent is more popular and practical, you can find it anywhere.
Gems seek haste and AP, explosion.
In the later stage, in order to increase DPS, choose three knife streams, don't use it too early, and reduce DPS without basic equipment
Combat: The current version is 4800+GS, there is a good ** to choose from, the attribute needs to break the armor, you can brainless, anyway, the current version is not satisfied, the more the better, there are ICC jewelry and then wash the best. The talent is no longer available, as this output method is not recommended for the time being.
PVP damage preparation here must pay attention to individual points to see your combination and technique habits, you can appropriately abandon the double ** specialization to meet other needs, such as often being turned fire and not good at ws point 2 points of courage exhaustion, most of the time you don't need to catch thieves don't need to be noticed, you are the team of perpetual motion machines feel that you point 2 points of poison, etc., fine-tuning, choose the most suitable for yourself.
In short, this is just a guide for your 80 thieves' road, and when you have equipped the talent changes and equipment changes according to your own needs and existing equipment, other people's opinions will also be different, depending on your own preferences, methods and habits, equipment ability to change by yourself, listen to others will never understand that such a little talent, for such a gem, all understand that he will be an old thief in the future, no need to fight or how to drop, the key is to set the direction of development according to their own conditions, and then maybe it will be more high-end than me, hehe.
Have fun.
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This is the PVE destruction talent, and now that the destruction thief is in charge, you don't want to use it to fight.
**The main hand attack speed is slow, and the application is fast-acting. The off-hand attack speed is fast, and the paint is deadly. The minimum hit requirement is 315, and the accuracy requirement is 26
The higher the attack strength, the better, the ruby red hole with 40 attack strong, the yellow one with 20 attack strong 10 rapid, the blue one directly inserted 40 attack strong OK, if you don't want to 20 attack strong 15 endurance. The equipment focuses on choosing haste and hit, and the high haste will have a great effect on your damage. There is no shortage of critical hits in this version of the Rogue PVE, so there is no need to deliberately pile up critical hits.
Pvp can see if you like to destroy, and you can be keen.
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Destruction is a thief's best talent, not one of them.
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Don't say it so absolutely, don't talk nonsense if you don't have knowledge.
Now the WMO list is almost full of full break battle Z
How many can there be?
It's just that the early stage of damage is okay, and the late 25h TOC Anubarak 8000+ seconds damage is it okay to be damaged?
I'm going to talk about it.
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