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Increases the target's chance of being affected by the effects of the Deadly Plaster by 15%.
That is, the poisoning efficiency is increased by 15%.
One uses poison later.
Poison: Finisher that devours the deadly effects of the ointment you place on the target, dealing instant damage to them. After using the Poison skill, you have a 15% increased chance of applying Deadly Ointment to the target).
Your chance of inflicting Deadly Ointment on the target has been increased to 30%.
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Increases the chance of poison triggering by 15% when poisoning with poisonThe damage is unchanged.
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The thief's ** has collateral damage after poisoning, and the poison is near the Storm Rogue Trainer.
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Stars and poison are consumed together (at least 1 point),Deal different damage according to the number of stars and poison layers,5 stars and 5 layers of this skill has the highest damage (but not necessarily the highest DPS),Consume stars and poison at the same time,Generally only the assassination talent is used (the assassination talent has a talent that does not consume poison)。
Poison chooses the main hand and the quick acting off-hand is deadly. This is the best choice. If you're a other talent, use the finishing move to tick (stab) the bone.
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Poison 35 Energy melee radius.
Instantaneous requires melee**.
Finisher, devours the deadly ointment effect you cast on the target, dealing instant damage to them. With Poison, you have 15% increased chance to apply Deadly Ointment to the target and 75% more often to apply Haste Ointment to the target. This effect lasts for 1 second, and each streak can be extended by 1 second.
Each combo devours a layer of lethal ointment to increase damage: 1 point: up to 174 damage 2 points:
Up to 348 damage 3: Up to 522 damage 4: Up to 696 damage 5:
Up to 870 damage.
Is this it?
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Actually, I think the explanation of my own skills is very clear.
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It can only be used with well-known poisons.
Each time used, remove the effect of a damaging poison.
Combo points are required.
The more you have, the higher the damage.
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Upstairs two little whites Please lz don't be misled to answer your question first, the first question is calculated according to 3 layers, the other two stars disappear, and the second question is calculated according to 3 layers, retain 2 layers of poison, and secondly, this skill is indeed a fb skill, which ignores armor, and the damage to the boss will be more than tg heels, fb words, 20 41 0 The talent is very good, here is not recommended to strengthen the deboning, but to put the poison + full, you can experiment with tg with poison is not a feeling at all, the last 4 points in the 3rd row of the talent tree Poison can be full of a lot of thieves FB with TG.Separate. Please tg calculate the armor, cut how much you are not a keen thief can cut and have not yet crit.
orz...bosss are poisoned + cut + ornaments throughout the process, and the mobs will paddle underwater light cutting haha.
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Poison - that is, if you hit someone with deadly poison, others will stack up to 5 layers of poison, and at the same time you will hit someone with a long star, if he is poisoned by 5 layers, you have 5 stars, then this skill will hurt the most, if the number of layers of poison is less than that of the star, then it will be calculated according to the number of layers of poison, if the layer of poison is more than the star, then the damage will be calculated according to the star.
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Devouring, that is, the poison on the target's body is gone.
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The most used talent by the standard at the moment.
Hit: Reach 315.
Accurate: 26 26 (the one shown on the panel).
Attribute Reference: Poison Hit" Precision" AP = >Hurry" Agility "White Hit" Crit "Armor Breaking" Strength.
Generally, the finishing skill of assassinating thieves is poison, which will devour the effect of poison, so the strange poison must be 1A boss that can sneak
Throat Twist Blood Hunger Cut Destroy Poison, then Destroy +4 Stars or More Poison Cycle 2A boss that cannot sneak
Poison Blade Slice Blood Hunger Destruction Cut, then Damage +4 Star Poison Cycle PS: Blood Hunger lasts for 1 minute, replenish in time (when there is no bleeding effect of other professions, please cut and replenish Blood Hunger by yourself).
As for the talent, the relentless blow of the keen system is not very reliable, so it is generally necessary to wait for the opportunity to move and damage 20% damage.
Another tip: remember to save energy, so that after using poison, you can do more damage, as for some advanced and three-knife flow techniques, hit more stakes, ask more people.
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I don't know if you're a must-have for this relatively standard pve assassination.
Explain: Poison Level 3
If the target has a poison effect you inflict, all attacks have 3% increased critical hit chance against them. Reduces the duration of your Poison effect by 50%. When you use a poison skill, there is a 100% chance that the lethal ointment will not be consumed.
3 explosions is why assassination thieves do not require critical hits very highly.
The second one is useless.
The third is the necessary reason, poison is originally to swallow deadly poison, poison is the second largest damage you output, not often lose at least 10% of your output.
If you don't order, it may be the reason why you can't kill well.
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Wild Upgrades Two-Hand Quick-Acting Poison PK Main Hand Slowdown Off-Hand Quick-acting Poison There are 4 types of Poison Quick-acting Poison that directly deals natural damage to the opponent Slows down the opponent's movement speed There are 2 types left, one is a poison that can stack poison effects, and the other is a poison that reduces the effect of ** Pull.
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Hello The poison blade is very cool, you can give the opponent the poison of the deputy directly, for example, if you want to slow down the deputy in the opponent, click it to take effect immediately, and the fight is very meaningful.
Poison doesn't seem to be very common, but it instantly removes the dot effect of a 5-stack dot poison and deals instant damage. If it's a dungeon, it's still very effective, and it can increase dps. If it's a fight, I don't think it's very convenient, after all, people don't use that kind of poison much when fighting.
But taking a step back, what if you use exactly that kind of poison and want to blind the other person + bandages, but the other person has your poison on him and can't blind him? Of course, it is to use the poison wound, wash off the poison on his body, and then blind him (although the actual implementation is not so simple) I hope it helps you Thank you for adopting.
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Poison is the consumption of lethal poison to cause damage, 1 star poison will consume 1 layer of deadly poison, general poison with destruction talent to do the final output, the current version of pv damage output is okay, but combat is king, pvp is not very useful. In WLK, destruction will become the mainstream of PvP, and poison as a finishing skill can cause terrifying damage to heavy armor classes.
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The Rogue Poison is used in conjunction with your poison. It is recommended that you apply the poison required by Poison to your off-hand, and when you want to use the poison skill, if you don't have the poison applied, you can use a poison blade first, and then you can use poison.
I forgot the name of the poison all at once. Excuse me.
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What are you? Poison is only used for destroying Z, and the others are rarely useful, and the poison with it is a deadly poison, and the 5 layers of lethal cooperation are 5 stars, and the damage is counted accordingly.
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It can be seen that LZ basically doesn't know anything about thieves, so help the new thief popularize science.
1. Thief poison.
PVE: Main hand, fast-acting poison. Deputy, lethal poison is uncontroversial.
PVP: Selective, injurious or paralyzing poison of the main hand. Off-hand deceleration poison, there is no dispute.
The choice of the main hand is targeted, and it is very important to apply paralyzing poison to 30% to the opposite side of the law system or ** class. On the opposite side is the plate class that uses the Damage Poison to deal some damage while reducing the opponent's skill regeneration.
2. Damage.
The speed of ** determines the frequency of the attack, and the second damage of ** determines the damage. The faster the **, the higher the attack frequency, but the lower the second damage, and the slower the **, the higher the damage when casting the skill attack, the lower the attack frequency. This is also why the profession of plate armor holds both hands ** are slow to choose.
In PvP, thieves often choose the dual dagger due to the limitations of the output environment, skill requirements, and dependence on poison control.
The main reason why the off-hand chooses fast in the PVE is that the stack of deadly poison has 5 layers of fast** that can be stacked faster, and the second is that there is a talent for the off-hand to regain energy in the combat talent, and the attack frequency of the off-hand determines the amount of recuperation, so the off-hand will choose the fastest **.
The reason why the main hand chooses to be slow, that is, because the release of skills in PVE battles accounts for a very large proportion, and it is not the attack speed that affects the damage of the skill but the damage, and a 400-level fast** is not as good as a 378-level slow** The benefits are greater, so there is a saying that the speed of the main hand in PVE crushes the ** level.
3. If you don't understand the previous lz too well, here I am explaining the mechanism of action of poison and enchantment.
First of all, lethal poisons can be stacked up to 5 layers, and the faster you stack, the faster you stack, which is easy to understand.
The Slow Poison strives to be maintained all the time, but in PvP you can't rely on the chance of the slow to keep it slow, so you need to put your Poison skill on the shortcut key and use it as soon as the opponent escapes the slow effect, so that the Slow Poison works on the prey.
The current version of the enchantment is only a landslide.,Both are attached to this.,In PVP, because of the existence of disarming, in order to prevent the embarrassment of **being disarmed for 10 seconds, so attach a**chain on any ** instead of enchantment.,The effect is that the disarming time becomes 4 seconds.。
If you want to learn about the thief profession as soon as possible and become proficient in it, please go to the NGA forum shadow section to check out the posts of the seniors, where all your questions at this stage will be answered, and the questions that really need answers are not met at least yet.
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Yes? This problem seems to have been delayed by the server for two years, and it was really done by itself two years ago. Hah
Friend, now the poison can be bought directly in the city.
Orgrimmar in the Great Rift Valley, next to the Rogue Trainer; The Undercity is in the outer ring of the Thieves' Zone; The poison dealer in Dalaran is at the northernmost part of the sewers, there is a black market, there is a small road, go down to the sewers and look at a horizontal path on the map, and walk into the opposite side of the situation
In fact, there is no need to find a poison dealer at all. If you often play dungeons, someone in the team put the robot, repair the equipment, and by the way, buy the poison from the robot If no one puts it, you can be polite to someone and let him put one, anyway, the current robot is permanently free. It's been a long time since I've been going to the poison dealer to buy it, and when I saw the robot, I filled the bag with a few sets of poisons...
International conventions: Zone 2 - Cthun - Undead Thief - I'm a party member, I'm up.
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