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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "Maya Film and Television Production", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Are you asking how to disconnect the model from the controller? It's very simple, just delete the skin, just delete the history after selecting the model.
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Maya doesn't need moving objects, objects, or cameras, we can lock them so they don't move or change.
Select the object you want to lock, in the coordinate bar of the object behind, select all options, or select the option to lock, right mouse button, select lockselected, you can lock the object, at this time the object can be selected, but can not move, rotate, scale. If you want to unlock, you need to select those options and then choose UnlockSelected. The advantage of this method is that it can be selected after locking, but if there are more locked items, it will be more troublesome to unlock at that time.
Alternatively, select the item you want to lock, let it fit into the layer on the right, and set the layer's mode to R. This locks the object that is placed in the layer. In this way, locked objects cannot be selected, but can only be selected by right-clicking on the layer, and seletobjects can be selected to select the objects in the layer.
If you want to unlock the base shirt, you can change the mode of the layer to a blank one.
Features of Maya software
Maya to build a rough shape, I mainly use PLY to make it. I built a rough human body and then dressed it. In this way, the main purpose of the front book is to make the form more accurate.
Next, bind the bones to the model and set up the desired pose. Continue modeling, and after the model is ready, divide the UVs.
Here I use uvlayout for UVs. The next step is to import into zbrush to adjust the details, (due to the computer configuration is not very good, some details can not be done, at most they can only be smooth to level 6, and some models can only be smooth to level 5.) There is a subtool layer in ZB, which can be layered into the model to reduce the burden on the computer.
There is a layer that can be used when doing details.,It's like a layer in ps.,You can add details at will.,If you don't think it's suitable, you can delete this layer.,It's very convenient.。
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How to lock the camera view in Maya and how to do it:
1. First of all, in the Maya software, open the Outliner under the window, and select the camera you want to lock in the Outliner. The steps shown in the red box in the figure below are shown below
2. Click on the Channel Box Layer Editor control panel of the camera on the right side of the Maya software (selecting the camera by default will automatically control the camera's properties control panel), then press and hold the left mouse button to select the camera's movement translate, rotate and scale properties, right-click on these properties of the camera, and select the lock selected command in the pop-up drop-down properties. You can lock the camera view and cannot move, select and other misoperations. The steps shown in the red box in the figure below are shown below
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1. First open the Maya file, select the object you want to render, and click New Render Layer at the Render Layer.
2. Select the new render layer above the new render layer, and then click presets---luminancedepth.
3. Then click the out color triangle symbol to set the maximum distance and minimum distance.
4. Then right-click the old min and old max to disconnect.
5. Finally, exit the camera view, as shown in the figure below.
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First, select the camera, select the camera in the production window menu >, then select Properties in the right channel bar, and then select Lock Selected in the right-click pop-up menu.
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Select the camera, select all properties in the right channel bar, and then right-click Lock to unlock to unlock.
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Select the camera and set the keyframe.
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I guess that's right, I haven't locked it.
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Maya is the top 3D animation software, and Maya is used in most foreign visual design fields. Due to the more powerful and perfect system of Maya software, many domestic 3D animation producers have begun to turn to Maya. For those who are ready to learn Maya 3D modeling on their own, everyone must have a lot of questions at this time:
Where to learn Maya on your own? How to learn? Can you learn it with zero foundation?
Is it hard to learn? To this end, in view of the mentality that everyone wants to learn Maya by themselves, five sets of (continuously updated) high-quality and comprehensive Maya self-learning courses have been selected, explained by professional lecturers, and the knowledge points are comprehensively enriched, and the number of learners has exceeded 10,000
Maya unlocks the model **Tutorial:
1. Click to close R (refence state) in the display layer, or right-click to delete the display layer.
2. If the filter selection is not opened, the model cannot be selected, so you need to check whether the model in the filter selection is open.
3. Open the property maker, select the transform node, and uncheck OverwriteDisplay in the Display drawing-overrides option.
4. Or change the displaytype to normal, so that the model can be unlocked.
5. If the parent object of the model is locked, all its children will be locked, so you need to check from above.
That's all there is to know about "How does Maya unlock the model in the first place?" maya to the model of the repentance unlock** tutorial" related wonderful content shared, in this regard, have you learned? Maya software also occupies a certain position in the 3D industry, and many 3D designers are using it.
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If you want to learn Maya on your own, or improve your Maya production skills, you can take a look at the Maya tutorial course.
1. Open Maya and create a new layer.
2. Select the model, right-click the selected layer, and select AddSelectedObjects"command to add the model to the layer.
3. Left-click the "V" button on the layer to check whether the model has been added to the layer (the "V" key disappears at this time; Click on the craftsman again. The "V" key will appear, and the model will be displayed).
4. The left mouse button rejects Wen Song and clicks on the "blank staring at Senxiang", the "T" mode will appear, and the model under the layer will be displayed as "wireframe mode" and the model cannot be selected.
5. Click "T" with the left mouse button, and the "R" mode will appear, at this time, the model under the layer will be "frozen", and the model cannot be pulled to select the spring answer.
6. Left-click "R", the "Blank" mode will appear, and the model under the layer can be "Selected" and "".
First, select the object or character in the scene to be baked, edit-->keys--> click Bake simulation (click the entry to modify each property) to bake the animation, and each frame on the timeline is displayed with red keyframes, indicating that the baking is successful.
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