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I adore you Warriors are actually very powerful (three turns are called warriors).
One-turn skill: Life enhancement is full--- which is a must! It's all fighters who have to add it, and the sooner the better!
A strong attack is a warrior's job, and it's not right not to fill it up!
Group attacks have a huge effect before the attribute attack has a certain level, so it should also be topped up!
As for the Holy Armor, feel free! Everything else is free!
Second Turn Skill: Precise to be full! Increase the minimum attack limit! The most necessary of the necessary!
The ultimate is a controversy--- you can fight more blood, but it also increases the probability of being attacked by monsters (like being knocked on the head by Beibei), but attribute attacks will avoid this problem, so the benefits outweigh the disadvantages, and the learning is full!
Damage counterattack must be learned, and you can take 40% less monster physical attacks! It's still a good deal! If you are a warrior, you have to learn it completely!
Although repression is the signature of our quasi-knights, I personally think it has little effect! Just learn some meanings!
The level of fast progression only affects the amount of blood and blue consumed, and it is not too much! Of course, it's best to learn it well, but it can't just mean it!
As for the remaining skill points, go back and make up for the skills! No, it's better to fill up the second turn skill!
Strength starts first, you have to add more Essentially, add him Agility first support equipment 3 strength and 2 sensitivity at each level So that when you reach 40, you should replenish your sensitivity Buy equipment and buy agility Now many people say that agility is twice the level So you add equipment to double it.
Finally, I forgot whether I need strength 25 or agility 25 to turn 10, so I don't have to be able to change jobs at level 10.
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Check the official **, transfer after 30.
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One turn unified skill [Skill Points: 61 points].
Health regeneration: Lv11
Lv16 (increase to 5 points first, then increase to 11 points when other skills are full) Health Boost: Lv10
Lv10 Powerful Attack: Lv20
Lv20 Group Attack: Lv20
Lv20 Recovery.
Complex. Technique: Lv0 Lv8 St.
Armor. Technique: Lv0
Lv20 Spear Warrior [Skill Point: 121 Points] Fine. Permit.
Gun: Lv20
Lv20 fast.
Speed. Gun: Lv20
Lv20 Extreme Defense: Lv11
Lv20 (Limit Defense is increased to 3 points first, and then increased to 11 points after the second turn is actually a full skill) Holy Fire: Lv30
Lv30 fine.
Permit. Spear: Lv20
Lv20 fast.
Speed. Spear: Lv20
lv20 (20 points of this skill can be added to the skill that you feel is useful). Pole.
Gun: LV0LV30 Ultimate.
Pole. Spear: Lv0
Lv30 Dragon Min Kuanju Knight [Skill Point: 151 Points] Gun. Join.
Hit: Lv30
Lv30 Dragon.
It. Soul: Lv20
Lv20 Magic Resistance: Lv20
Lv20 None.
Pair. Gun: Lv30
Lv30 Dragon Sacrifice: Lv3
Lv30 Dragon.
Roar. Whew: Lv30
Lv30 Power Collapse: Lv18
Lv20 spear.
Join. Hit: Lv0
Lv30 None.
Pair. Spear: Lv0
Lv30 Black Knight [Skill Point: 243].
MapleStory Warriors: Lv20
Lv20 (if you can't fill it up, add it to 10 points first).
Possessed by a dragon. lv30 /
Lv30 (if you don't have the ability to fill up, add 20 points to the bridge first) soul boost. lv10 /
Lv10 Soul Blessing.
lv25 /
Lv25 is as stable as Mount Tai.
lv30 /
Lv30 (you can add 1 point in the early stage) to advance.
lv30 /
Lv30 (can be added by 1 point in the early game).
Achilles. lv30 /
Lv30 Soul**.
Skillful Lv25
Lv25 magnetic.
Stone. lv30 /
Lv30 Warrior's Will: Lv1 Lv1
This normal item is not possible.
To pass through the prop horn in **inside**. >>>More
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I'm 150 standard, although it's not high, but I've been playing for 3 years, first of all, 4 turns + hurt people before the bag has to have 20+ group standards, the rest of the blue and red & return, your standard at this stage is the most difficult to rise, because the target 2 turns have no pure attack skills, you can find someone to bring, or team up to buy a pair to the sky (more Fei Hong), generally if you have money left, you will go to fight the fire boar (super slow), of course, it will be more efficient, but be cautious with Mount Tai, will be banned... ps: It's not easy to make money with the mark, go to the scrap and collect the wind, sell it in the market (buy it at a low price** sell), you can only do it in the early stage, you must be lucky to carry the roll ** good luck all day 50w+.
Possible Questions:1There is a problem with the network (I don't know if you have this phenomenon in other games, or if the ADSL is changed to 1M or 2M, it will also have this problem). >>>More