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Start with the 3rd reading of the flames.,Don't you waste time?。。。 It's okay to start pre-reading.,It's all played.,You're still rubbing.。。。 It's better to sacrifice mastery for better haste to trigger the fire explosion more objectively, the skill you said doesn't mention combustion, this high damage can't be forgotten, and it must be used when all the dots are there.
If you are not in a hurry to use burning, if you don't pre-read the fire explosion, you can also give a burn, out of the fire damage bonus effect, burn multiple pieces, start with the time of the fight, others are playing high Yan Bang will lag behind others, just a little bit of time, plus the face is ugly, no way. You have to take a look at the glyphs.,If you don't have that RP often out of the instant flame.,Just change the living glyph.。 Other than that, let's continue to pile up haste.
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The first floor is very good! It's not 90, the front one is still okay, it's just okay to rub the fireball, and make up for the purgatory impact when you hit a critical hit! There must be a smooth inflammation explosion, don't worry at this time, continue to read the fireball, the moment the fireball hits out, the shun inflammation explosion will be out!
You'll have better results that way!
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Bomb Fireball If there is a fire explosion, it is still not blue, scorch, wake up the gem, depending on the situation, it depends on what you fight The battlefield will burn Chase this person If there is a fire explosion, it will still be 1v more than the dragon's breath, etc.
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Single-target output:
Spell combos are used immediately when triggered;
Replace the live bomb as soon as it explodes;
Flame Orbs are used as soon as they arrive on the CD;
The image is used as soon as it arrives on CD;
Keep the critical debuff on the target (it doesn't have to be your own, but it must be);
The rest of the time, use the fill skill (Fireball, Scorching, Frost Rocket, Reputation Boost).
Fireballs have high damage and low scorching blue consumption, and are alternated at the right time to ensure that there are enough blue fireballs during the slash (35% HP), boss weakness time, and accessory skill burst period.
When to burn use:
With Fire Burst dot + with bomb + fireball crit = slightly worse timing.
With a bomb + a fire burst and a loud first hit = the most common time to burn out.
With Bomb + Fireball Crit + Fire Burst Crit = Perfect Burning Shot.
When using an accessory or enchantment effect to increase burn damage, make sure that the effect is still on you when you cast burn.
Note 1: Fire is a very face-saving DPS, don't delay burning the CD just to wait for it to trigger (especially if you have 4T13, the burning CD will be restored quickly). Please consider the timing of the burn according to your experience, and ensure that you can use the burn the maximum number of times in the duration of a battle.
The base CD of burning is 2 minutes, 2T13 Special Effect Fireball and Fireburst have a 50% chance to trigger [Steal Time], when you have 4T13, each stack of [Steal Time] will reduce the burning CD time by 5 seconds, and when you use Burn when you have 10 stacks of [Steal Time], your lower void burn CD will only be 70 seconds.
Note 2: When you trigger the Dash of the Item's Corrupt Mind Emblem, even the first opportunity is worth burning before the dash buff ends.
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The fire method is not an arcane method, and the output method is very simple, which is the activity bomb and fireball technique, and if there is an instantaneous flame explosion, throw it, and use the public CD of the instantaneous skill to move the position, and that's it.
The focus of the fire method is the three circumferences after the equipment, the first is the hit, 368 hits are 14%, because the bird or the dark herd can provide 3% hits, if there is no bird de dark herd, prepare one more piece of equipment 2% hit above, 17% hit will not miss.
The more important attribute is the critical hit.,No buff state.,There's no buff of your own.,Crit more than 35% has just entered the fire method door bar.,The fire method eats the burst trigger and ignite.,Gs5900 or more mages.,No buff crit must reach more than 40% to play a satisfactory dps.。
In the end, it's the haste and the law injury.,Of course, the higher the haste, the better.,But the three measurements are balanced.,The crit is high.,The others have to be low.,Get a haste above 600.,It's OK.,It's better if you can pile up to 800.,But it's difficult.。 Magic injury, this insertion is not needed, and there are as many magic injuries as there are equipment.
Try not to choose the spirit of the equipment, if it is not good, then make do with it.
If you want high damage, you have to spend money, and the Wild Potion two seconds before the start of the battle, the Wild Potion in the Bloodlust Phase, can increase the dps a lot.
In the bloodthirsty stage, because of the delay, there are generally no active bombs, only fireballs and flame explosions.
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What to do if you upgrade your tractor desktop deep? What to do if you upgrade your tractor desktop deep?
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Haven't played yet... The method of fire is very simple... It depends on whether you say PVP or PVE...
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1.When reading the strip, the fireball spell will have a higher output than the fireball spell. When reading the second fireball, be patient and wait for the first fireball to hit before deciding to continue the fireball or catch the impact.
2.Please do not use Frost Bombs for single output.
3.Burn the CD and put it away, don't keep it. Except for the first time.
4.Use Qi Ding before opening.,Open the first skill of the monster on the bomb.,Use the fire explosion and then the normal output will be higher than reading the fire explosion before opening the monster.,Use the gas to set the fire explosion on the bomb.。
5.After hitting the burn, you can immediately fireball and then output normally, note that the impact CD will be reset. If you want to infect burning, wait 1 second and then use the impact directly.
6.The bomb is made up before the last jump or after the jump, and the specific problem is analyzed on a case-by-case basis.
7.Triggering an instantaneous inflamed explosion is far more important than replenishing bombs or reading the next fireball a little later.
Only 15% of hits are requiredAt level 85, the Draenei need 1435 hits, and the other races need 1537 hits.
9.Attribute priority is Intelligence" Hit (before 15%)>>Critical Hit" Haste = Mastery. Hurry up to a certain threshold as much as possible. There is a great god who has updated the haste threshold.
10.The glyph recommends the fire rush. Burn and wake up. Take your pick for the rest. The imitation of the glyph is fabulous.
Output Details: Before starting, the gas is fixed, the bomb is on the bomb, the fire burst, and the fireball is divided into two situations: 1Fireball Crit reads the fireball in your hand and uses Shock as soon as you see the opportunity.
2.Fireballs continue with no critical hits until 1Or 1 second remaining in the bomb time. Replenish the bomb fireball until it appears.
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1.Total. Cooking (spark recommended).
Pastoral with the team.
Bird D has a good relationship is also a prerequisite for your DPS improvement2Swap Focus with High Crit Mage.
3.1s in advance to open the doppelganger, start to burn and catch the bomb, there is a foreign object in the highest stage of the magic injury to open the ultimate, did not directly bombard.
4.Turn on dot monitoring, make up the bomb in advance, and remember the fireball + instant flame explosion if you have it. There's ss, or other mages to make up, you don't have to make up the burn. Otherwise, the whole process will burn the bomb and do not break.
5.Try to let the team leader open bloodlust in the killing stage, and keep good skills to improve the pure DPS.
6.In the final stage, stop the brother from staring at the fire output, and use Ao Chong to hit and let the dot jump, which can increase a certain DPS.
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Single-target output method:
The output loop of the fire method is a priority mechanism under conditional judgment, which is listed below by skill priority.
Opening: Use Volcanic Potions and Trinkets, pre-read the Flame Blast, cast Flame Orbs, cast Activity Bombs, and enter the normal cycle.
Burning], refer to the section on when to use it.
When [Spell Combo] is triggered, use [Flame Blast].
Flame Orb] CD is ready to use.
Keep the [Moving Bomb] on the target, but do not refresh it until it is **.
Image] cd is ready to use.
If the target's [Critical Blaze] debuff is less than 3 seconds, keep the debuff with [Scorch], unless you have a Warlock on your team to keep [Shadow Flame].
When you don't have to do any of the above, and you don't have to move, rub [Fireball].
When you need to move, replace [Fireball] with [Scorch], as the [One Touch] talent allows you to move to cast Scorch.
AOE (3 + Goals) Technique:
Shockwave] cd is ready to use, it will slow down the target, and trigger a firestorm.
If you get close enough to the target, use Dragon's Breath.
When [Spell Combo] is triggered, use [Flame Blast].
Use [Reactive Bomb] on at least 1 and at most 3 targets, preferably with a Ignite Flame Burst dot.
When the [Impact] talent is triggered, use [Fire Blast] on targets with a Living Bomb Ignite Fireburst dot. If you have a surplus of [Incendiary] CD, use [Incendiary] on targets with active bombs and ignites, and then use Fire Blast to infect will increase DPS.
When you don't have to do any of the above, if the group target has low HP (kills in less than 15 seconds), use [Firestorm].
If the group target has a lot of HP and does not have to move, use [Fireball] on the target with the bomb.
When you need to move, replace [Fireball] with [Scorch].
According to what you said, it shouldn't be a matter of technique, it should be a matter of equipment attributes. >>>More
Hurry your fireball spell in no buff seconds, one fireball to a stack of critical hits, that's it. >>>More
Take the dragon dungeon as an example:
The first way. >>>More
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First of all....How many are you proficient in??? Critical hits are a little higher....Keep your critical hits at 28+....There's room for improvement in mastery.... >>>More