About 3D animation production, the master comes!!

Updated on anime 2024-04-02
5 answers
  1. Anonymous users2024-02-07

    Hm.。。 It's like going upstairs. It's a lot of work.

    If you're going to animate, first of all, it's going to be storyboarded. Then you have to conceptually set up the two-dimensional character setting drawing. Then the two-dimensional to three-dimensional modeling, character model, scene model, in short, a lot.

    Among them, if the material is said upstairs, I won't say anything. And then. And then build a good model, and let him move.

    It's going to build bones.,And then bone binding.,Adjust the movement.。。 And then there's adding**,Sound effects,Dubbing or something.。。 And then there's a later processing of the output of **.。。

    Hawkers,A lot of things.。。

    Although I don't know if you want to know about Mao, but if it's a long story or a big story, one person will definitely not be able to do it in a short time. The Sprinkle family has seen a guy carving muscles for a month. Bones and movement are also big problems.

    Hm.。。 Finally, if it's software.。。 Maya is the most commonly used. 3dmax is also counted. And zbrush is also very easy to make.。。 Because I have directly touched these three. For the rest, you ask.

    ps: The Sprinkle family is really idle.,Typing so many words、、Will also fight to death instead of.。。 It hurts.

  2. Anonymous users2024-02-06

    3D Max can do, and so can Maya. Why a lot of people, because the amount of work is huge. One person simply can't do it. To model, to set up the scene, but also to art, materials, lighting.

  3. Anonymous users2024-02-05

    1. The steps to make a 3D animation are:

    2. Modeling, starting from the basic geometry (cube, cylinder, etc.), extruding, cross-sectioning, rotating, compositing, and adding lines to build the model. The model should be kept as simple and efficient as possible, and there should be no redundant points, lines, and surfaces, otherwise it will cause trouble in pasting materials and rendering later;

    3. Second, binding, the model of the character depends on rigging (binding) to move;

    4. Third, animation, animation is the soul of the work, animation is convincing, the characters can come alive, animation will generally record the actions of the live performance first, and then start to do animation according to the real action;

    5. Fourth, material, lighting and rendering, these three aspects are inseparable, with the real material picture can be credible, with the lighting can have the atmosphere and story;

    6. Fifth, synthesis, synthesis is the last step, and it is also a very important step, which can turn decay into magic;

    7. Sixth, editing, put together the rendered and synthesized shots, adjust the color tone as a whole, dubbing, soundtrack, add titles, subtitles, and staff lists.

  4. Anonymous users2024-02-04

    3D Animation – Step 1: Modeling.

    Modeling requires modeling software, commonly used: Autodesk-Maya, Mudbox, Zbrush, etc. Start with basic geometry (cubes, cylinders, etc.), extrude, section, rotate, composit, add lines to build the model.

    The model should be as simple and efficient as possible, and there should be no redundant dots, lines, and surfaces, otherwise it will cause trouble in pasting materials and rendering in the future.

    3D Animation - Step 2: Rigging.

    The model of the character is generally like the large font above, and it is all up to rigging to move. This live is very technical. The first thing to do is to build the skeleton of the character:

    Once the bones and various control points are done, skin them and draw on the model how much each control point affects the muscles and bones.

    3D Animation – Step 3: Animation.

    In general, the movements of the live performance are recorded first, and then the animation is started based on the real movements. And a lot of the time it's the animators themselves. Animation is a way of acting, so animators are very talented in acting.

    Animation is the soul of the work, and the characters can come to life when the animation is convincing. Every blink, every small action is designed and executed as the key to characterizing the character. That's why Pixar and Disney's work is so spiritual.

    3D Animation - Step 4: Materials, Lighting and Rendering.

    These three aspects are inseparable, with real materials to be credible, with lighting to have atmosphere and story. In addition to being like a film gaffer who has to tell how to create an atmosphere and an image, a gaffer simulates real light and shadow effects by controlling the type, intensity, shape, color, reflection, shadows, and so on. Adjusting the physics of a material can simulate different effects:

    Metal, plastic, leather, glass, etc. In live-action films, materials and lighting are also key to making the model look real. Lights and materials can only be seen after rendering.

    3D Animation – Step 5: Compositing.

    Synthesis is the last step, and it is also a very important step in the book, it can turn decay into magic. Compose the rendered layers, adjust the deficiencies of light and materials, and combine backgrounds and special effects with the image.

    3D Animation – Step 6: Editing.

    Assemble the rendered and composited shots together, adjust the color tone, dubbing, soundtrack, and add titles, subtitles, and credits. That's how computer animation is made.

  5. Anonymous users2024-02-03

    The introduction of how to make 3D animation is as follows:

    The 3D animation production process can be divided into three stages: pre-preparation, mid-production, and post-production. Pre-production includes script writing, character design, scene design, storyboard design, etc.

    Medium-term production requires the production of the entire animation clip according to the preliminary planning, and the steps are modeling, materials, lighting, storyboarding, camera control, rendering, etc. Post-production is the process of editing, compositing, subtitling, dubbing, and sound effects of previously produced content.

    Tips for making 3D animations:

    Pre-production is basically a phase where an idea goes through exploration, character design, and discovery. At this stage, creativity and ideas are fleshed out, and products, styles, archetypes, stories, environments, and aesthetics are established.

    Pre-production consists of storytelling, scripting, storyboarding, dynamic storyboarding, and character design, and without complete pre-production, the production process of any 3D animation (or even the production process of other projects) cannot be successful.

    3D animation. Three-dimensional animation, also known as 3D animation, is not limited by time, space, place, conditions and objects, and uses various forms of expression to express complex and abstract program content, scientific principles, abstract concepts, etc. in a concentrated, simplified, vivid and vivid form.

    The way 3D animation technology simulates real objects makes it a useful tool. Due to its accuracy, authenticity and operability, it is widely used in many fields such as medicine, education, military, and entertainment. In the production of film and television commercials, this new technology has been welcomed by many customers because of its refreshing feeling.

    3D animation can be used for special effects production of advertisements and movies and TV series (such as **, smoke, rain, light effects, etc.), special effects (crashes, deformations, unreal scenes or characters, etc.), advertising product display, intro flying words, etc.

    The representative works of domestic 3D animation include "Qin Shi Mingyue", "Star Academy Pandora's Secret Land", "Toy House", "The Return of the Great Sage", "Xia Lan", "Painting the Rivers and Lakes", "Nezha's Demon Boy Descends" and so on.

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