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Honor of Kings S8 season strongest mage ranking.
First place: Zhuge Liang.
Zhuge Liang is a strong hero who debuted in the S6 season, and still maintains the title of the first brother of the mage, and his flexible skills and high output damage are the main reasons why he is quite popular with summoners. Zhuge Liang not only has high active skill damage, but even the passive magic ball also has high spell damage, so brushing out the passive Zhuge Liang in actual combat is almost all crispy nightmares.
Compared to other explosive mages, Zhuge Liang is more suitable for kite flow, and can use his good mobility when fleeing to kill pursuing enemies when he is still alive. However, Zhuge Liang's ultimate move is easy to be blocked by enemy heroes, so in team battles, Zhuge Liang needs to adjust his position when he releases his ultimate move to ensure the accuracy of his skills. Zhuge Liang, like the above mages, is a non-ban chosen hero, but it is difficult to choose in high-end rounds, so he often appears below the diamond round.
Zhuge Liang's operation is relatively simple, and he is suitable for both heads-up and group play in actual combat, and is the best mage hero in the middle and low segments.
2nd place: Luna.
After several versions of the baptism, Luna still holds the position of a strong mage, and is also a hero who is not a ban. Not only can she fight in close quarters, but she also has the ability to consume from a distance, and she has extremely high combat capabilities. Luna's role as a regular in the ranks is not only because her infinite combos are too strong, but also because Luna is an extreme hero.
Players who are good at it can make Luna show off on the battlefield and easily win with her actions.
On the other hand, players who are not particularly good at it will have a hard time mastering Luna's essence and will not perform well on the battlefield. Luna's strengths are clear, she can infinitely refresh her ultimate to play a long period of continuous attrition, and her overly elegant skills make it difficult for enemies to control her. However, her weakness is also obvious, namely the extremely high demand for blue buffs.
Once the opponent takes targeted suppression of Luna, as long as all the blue buffs on the battlefield are in the bag, Luna's combat power can be greatly suppressed.
Third place: Gao fades away.
Gao Fade is the darling of the version, and whether it is a relatively simple operation or a high amount of damage output, he is quite popular with summoners. As a high burst mage, the output damage of both the early and late stages is quite terrifying. Its ultimate has a large range and high damage, and it can release other skills to deal high damage during the use of the ultimate, and it can also provide a damage-free effect for high fade away, which is suitable for opening in locations with many enemies.
Gao Fade off has a weak heads-up ability, but has a strong team battle ability, and belongs to the team battle type mage. Unlike the average ranged consumable mage, the high fade requires close combat. When playing a team, you can wait for your tank to enter the field to absorb a wave of damage, and then turn on the ultimate to enter the team battle, during which you will continue to use it.
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Zhuge Liang, Diao Chan and Ignorant Fire Dance are all long legs in the mage.
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Angela, master the combo 213
Little Joe, also 213
Daji, you can grab meat 321, and the rest 231
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There are a lot of players who play Qiaozhou Division in Glory of Kings, but there are also several types of mages, one is the explosion method, such as Xiao Qiao and Gao Yuanli, which focus on damage. The second type is auxiliary mages, mainly to make up for damage and control, such as Zhang Liang and Yang Yuhuan. The third type is the magic thorn, such as Luna, Sima Yi and the like.
The first thing to say is Shangguan Wan'er, this hero belongs to the mid-laner mage, and he mainly fights damage. The strength of this hero was very high when it first came out.,It's a non-ban must-choose hero.,The characteristic of this hero is that the single damage is very high.,The group damage will be shared by it.,So if you want to play a good game, Shangguan Wan'er must not only have a good awareness.,The timing must also be right.,Otherwise, what you're waiting for is to escape.。
The difficulty of this hero is difficult in the coherence of the ultimate.,You must be connected to the released skill or encounter the enemy hero to continue to complete the ultimate charge.,During this period, if you don't connect once.,It's a waste in the battle.,So many hand-wrecked parties or filial piety novices don't understand this hero.。
Ignorant Fire Dance is also a mid-laner hero.,What's particularly interesting is that this hero not only has a lot of control.,And the damage is also very **.,The ability to rush is very strong.,It's usually a talent skill with flash.。
This hero has always been more difficult to operate, mainly because the difficulty of skill connection is high, and it needs to be very well connected with passive and one, two, three skills in order to instantly kill the enemy's back row, otherwise entering the field must be a dead end, because this hero needs to rush into the field, and after releasing the play skill, unless it is very flexible to use the passive of the fire dance, there is no skill to escape.
Diao Chan, this hero belongs to the veteran heroes, from the moment he came out to the present, he has been cut several times, and he has almost fallen to the point of throwing it in the warehouse. Because this hero eats operations very much, and needs to eat blue buffs, you generally need blue buffs if you want to fight the jungle, except for some junglers that don't need blue, they will generally not let them out, and the connection time between Diao Chan's ultimate move and the second skill must be very accurate;
Otherwise, the second skill does not dodge the enemy's damage or control, and it is to give people their heads in group battles! Not only will you be scolded by your teammates, but it will also affect the play of the next team battle, in short, the difficulty of playing Diao Chan is whether the two skills can be infinitely connected and dodge damage, players who know will find it very difficult, not ordinary players can operate Diao Chan.
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Glory of Kings' Mage Gameplay:
1. Equipped with special inscriptions:
The inscription of the AP for the mage can include spell attack damage, spell lifesteal, spell penetration, cooldown reduction, etc.
2. Practice 2-3 heroes:
It's definitely not okay to have only one hero, and if it's chosen by someone else, or if the diamond and king qualifying matches are banned, you won't be able to play, so you still have to play a few more, and the hero pool should be a little bigger.
3. Suitable for walking:
Mages generally go in the middle lane, of course, if there are 2 mages in a game, then one is in the middle lane, and the other is recommended to go down the lane to make a cameo in the support position, so that the tank that was originally a support can develop.
4. Wander more:
The mage in the middle lane needs to be wandered, and the middle lane is the most convenient branch of the wandering up and down, which can be carried out together with the jungler to ensure that you can gank successfully.
5. Familiar with the combo of skills:
The combos of each hero are also very important, for example, Xiao Qiao should put 2 skills first, Diao Chan should stack passives, etc., which need to be familiarized.
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7 7 Step by Step Reading.
Equipped with a special inscription:
Mages will definitely not work with AD inscriptions, so it is necessary to equip mages with a set of AP inscriptions specifically for mages, which can include spell attack power, spell lifesteal, spell penetration, cooldown reduction, etc.
2 7 Practice 2-3 Heroes:
Speaking of mages, it is definitely not possible to have only one hero, and it is not possible to play if it is chosen by others, or if the diamond and king qualifying matches are banned, it will not be played, so you still have to play a few more, and the hero pool should be larger.
The equipment recommended by the system is not necessarily correct, sometimes we have to modify the equipment, for example, Xiao Qiao's system recommendation has a holy grail in the equipment, and the cost performance brought by the holy grail is not high, so I suggest changing it.
4 7 suitable for walking:
Mages tend to play in the mid lane, but if there are 2 mages in a game, one is in the mid lane, and the other is a cameo in the support position in the bottom lane, so that the tank that was originally a support can be singled out.
5 7 Wander more:
The mage in the middle lane needs to wander, and the middle lane is the most convenient branch path for wandering up and down, which can be carried out together with the jungler to ensure that we can gank successfully, pay attention, and then wander after the lane is pushed over.
6 7 Protect yourself when playing a group:
Although this game has mages, tanks and auxiliaries, it stands to reason that tanks and auxiliaries should protect us, but we must have the consciousness of protecting ourselves, and we must dodge well if we want to move, and we can't completely rely on others.
7 7 Combos of Familiar Skills:
I just mentioned the inscriptions, equipment, alignment and positioning, and I also need to mention the combos of each hero, which is also very important, such as Xiao Qiao should put 2 skills first, Diao Chan should stack passive, and so on, you need to be familiar.
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There are many types of mages, depending on which one you play, I think mages are the easiest position on the score, because mages are to fight to support and make up for damage Don't lose the tower in the early stage, don't stand too far forward in the group, awareness is also very important, good consciousness can avoid most of the enemy gank, you say combo Then you should be playing heroes like Little Joe Milady, these heroes are not very long You need to find the right time to play a group, pay attention to the position and move, play more and consume more Find the opportunity to open a big harvest.
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Try to go to the back row, if there is no sao operation, you can consider a holy grail for the lack of blue in the early stage, and replace it in the later stage.
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With a good mage general inscription, the early line is the main, if the teammates really can't beat, you must push the line at speed and then go, otherwise the tower is easy to fall, and then pay attention to the lineup selection of mages, if the jungler is a hero who lacks blue, you choose a lack of blue, then you can't want blue, you have to solve it by yourself out of the Holy Grail, and pay attention to the team battle to consume the output, if you really can't play well, then you just play the shooter or auxiliary to go,
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I'm here to sort out the strategy of Glory of Kings, and I did the mage part, you can take a look.
There are links to the source files, and you can see the guides written by the gods of each hero.
I sent the file to the mindmaster mind map community, you can take a look at what you need.
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The mage is generally in the mid laner position. This is destined to give you a good foundation for economic development. At the same level of operation, economy comes first, and good economy has leading equipment and higher damage output.
One set takes away one person, basically has an equipment advantage, or the opposite side is crispy, or it is a late 6 god costume. Mages are generally outplayed, so don't always think about attacking the enemy first. Squatting in the grass is a basic skill for the mage, go to support more, and swim more.
Be sure to always pay attention to your position, generally pull to the rear after the skill, and then come up when the skill is good.
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Pay attention to the placeholders. Try to stand behind the meat and don't attack. Leave when you lose the skill, gank if you can, pay attention to cleaning up the line It is very important to defend the tower. Skills should be lost.
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Choose a mage to go to the middle lane, clear a wave of soldiers at the beginning, and then observe whether the mage on the opposite side will steal the wild boar, or you can go to the upper and lower roads to support, but the mage is as obscene as possible, especially the mage who has no displacement is easy to be caught.
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It depends on whether the prediction and positioning are good.
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In Glory of Kings, it will be easy to play the mage score, Ying Zheng's operation difficulty is the lowest, and Ying Zheng has improved his basic attack ability in the latest adjustment, allowing him to have a safer space to clear troops during the lane period. And when using basic attacks in the skill cooldown phase, it won't be too short. When Ying Zheng has an advantage, he can constantly suppress the line with his ultimate, so as to get the opportunity to push the tower; And when you are at a disadvantage, you can break up the opponent's attack by clearing the lane.
This makes Yingzheng's play relatively stable in various game situations.
Wang Zhaojun's routine with Huang Zhong has become a landscape in the KPL, and this combination can also be used in the qualifying round, and it is easy to score points. In addition, even if Wang Zhaojun does not make a specific combination, he is strong enough in the passerby game. Double deceleration can make the opponent in a dilemma, and the second skill, even if only one person is controlled, can also become an offensive order, allowing teammates to gather fire first and kill one in seconds, and start the rhythm of 5 to 4.
Xiao Qiao can be said to be a veteran mage in the middle lane, and now the ultimate can be released when there is no target, which slightly improves his survivability. In addition to the usual technique of using the Golden Body to increase the move, Xiao Qiao can use the ultimate to detect if there are enemies in the grass after having the Staff of Reverberation. Xiao Qiao is different from Ying Zheng and Wang Zhaojun, and can almost not use basic attacks in team battles, mainly focusing on positioning and controlling skills to hit as many enemies as possible.
This approach can make Xiao Qiao's thinking clearer in team battles. Outfit recommendations: Boots of Calm, Mask of Pain, Staff of Echo, Erudito's Wrath, Staff of Voidness, Radiance Moon, you can see the recommended heroes, the damage is all range-based damage, and the release distance is relatively far, with a high margin for error.
As long as you can pay attention to your position, you can continue to provide high output for the team.
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In fact, as far as the mage is concerned, I think Angela is relatively easy to use, and the others require agile operation speed, which is relatively difficult to control.
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In Glory of Kings, it will be easy to play well with mages, and Angela, the mage, has the lowest difficulty in operation.
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I feel that Daji, a mage, is relatively easy to operate, and many novices play this hero.
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Angela, Daji, these two mages should be the best to use, the least difficult to operate heroes.
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