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The important thing is how to play, any profession is so good, and the game is generally equal
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Fighters should be the best.
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Warrior [Positioning] Melee combat.
Class Advancement] Pursuit, Tank.
Tactics] Group attack monster farming, single point control, high defense.
Warrior is a melee class in the game, itself has very high health and defense capabilities, when playing, it is generally in the front row for their teammates to resist damage, and can use their control skills to cooperate with teammates to kill and escape, and it is not difficult to play, easy to play. It's just that the damage is not enough, and it doesn't apply to brushing and pk.
Mage [Positioning] Ranged.
Career Advancement] High output, flexible positioning.
Tactics] Rear row output, flexible access to the battlefield.
Mage is a profession in the game with high output, high damage, and high burst, whether it is in PK or brushing, it has a very powerful ability, and you can use your skills to easily kill enemies in seconds. But when playing, the difficulty is high, and you need dexterous movement to ensure your output and survival, not all players can play, and the equipment is expensive, and it is difficult to cultivate.
Dark Witch [Positioning] Ranged.
Class Advancement] Summons pets, curses and poisons.
Tactics] One person in a team, easy to attack and defend.
In fact, speaking of dark witches, this is the most difficult class to operate, a class with long-range spell attack ability, and the ability to summon pets to fight for themselves. This shows that the Dark Witch's ability to brush the map is very fast, even when it is in PK, it is not inferior at all. However, the operation of the dark witch is very difficult, and if you don't have the ability, it is recommended that you do not choose this profession.
Illusionist [Positioning] Melee combat, ranged switching.
Career Advancement] Group Attack Group Control, ** Recovery, Single Point High Burst.
Tactics] Switch freely between ** and assassin.
This profession is a more versatile profession, when playing, you can switch to long-range or melee to fight, if it is long-range, then it will become a profession with ** ability, if it is melee, then when playing, you can have a strong single output ability, mainly depending on what the player wants to train this profession to, the difficulty of operation is average.
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Class selection, lone wolf players, Dark Witches and Assassins are recommended, and Warrior Mages are recommended for clan players.
Dark Witch is the most money-saving: A lot of materials** are only one-tenth of the mage, there are blood-sucking skills, save big medicine, the same level of heads-up should be the most powerful, if you operate 6, you can skip the level heads-up, and at the same time, the Immortal Pavilion and the Soul Hunting Battlefield are the home of the Dark Witch. Magic doctor, that is, assassin, it is recommended that RMB players play, high damage, stacking critical hits and a skill can kill mages of the same level in seconds, fighting activities and bosses, and the high output makes a greater contribution to the team, but the team battle or city battle magic doctor is weak, and it is easy to die if he can't bear the damage.
It is not recommended for non-RMB players to play, and if you can't pile up damage, you are a wild monster.
Mage: The first class in the mobile game, with the largest number of players, relatively simple operation, high damage, and a mobile turret on the battlefield, destroying the withering and decaying with the terror output. There are pros and cons, heads-up is weak, and the performance of the Immortal Shelving Soul Hunting Battlefield is the worst of the four classes.
At the same time, equipment and skill books are expensive, and a Vermilion Bird Nirvana costs 30,000 silver, which may not be bought. In order to ensure that it stands, the team battle medicine cannot be stopped, and the money burning machine is burned.
Warrior: The axe battle is positioned the same as the mage, and the damage dealt by the same attack is basically the same, but the disadvantage is that the front row is too brittle, and the defense is the same as the mage. The positioning of the shield battle tank is very thorough, resistant to beating, group control, and the output is basically none, and there is no big problem with a set of skills for players of the same level in general.
So team battles have a strong shield to win half of the battles. Disadvantages, shield battles are not fun, and half-day beats are assists. In axe combat, the same equipment will generally be lost by the other three classes in seconds.
Divine Doctor: If there is a team of 24 sets of divine doctors, the effect of fighting the city should be good, and the rest of the divine doctors should be positioned to assist.
Personally, I don't think it's okay to say that the profession is good, the free 3 professions are mutually restrictive, the order of warrior-archer-mage-warrior. Similar to other games, it is all mages with high attack and low health, and the archer's attack and defense are in the middle, with added blood and warrior defense. However, the specific operation is not absolute, and it is necessary to combine equipment and level. >>>More
The free version is not commercial, and non-profit ones don't seem to need to contact the developer, but it's best to contact the developer to avoid trouble in the future.
The early mage, the late mage and the illusionist are fast, this is talking about the speed of the monster farming, the early mage attack is high, the speed is fast, the late attack is higher, and the group attack skills that hate a lot, the illusionist is over 100 levels, and the 100-level lightning strike skills can be produced, and the monster farming is also very fast, especially the brush school, the illusionist is the best, because the illusionist's thunder and lightning cannot be interrupted, and the mage's rain will be interrupted.
Basically agree with the opinion of the 4th floor!
If you want to be the king of PK, it's basically a dark war! >>>More
There are many combinations that can be matched with combos in Legends, and the pros and cons of each combination are different, but generally speaking, the strongest melee combat combination and the strongest ranged Dao combination are considered by most players to be the first class combination. >>>More