Unreal Engine 3 now has a free version, can it be used to develop games?

Updated on Game 2024-02-10
7 answers
  1. Anonymous users2024-02-06

    The free version is not commercial, and non-profit ones don't seem to need to contact the developer, but it's best to contact the developer to avoid trouble in the future.

  2. Anonymous users2024-02-05

    Unreal Engine is a game development platform. Unreal Engine 4 is the latest version of Unreal Engine developed by Yuki Song's theater company Epic. It is a complete game development platform for next-generation game consoles and DirectX 9 PCs, providing a large number of core technologies, data generation tools and basic support for game developers.

    Features:

    Epic says it doesn't provide player guidance, so use it with basic guidance and check it out on the forums. The game app is included in the development kit, with two maps each in Deathmatch and Capture the Flag.

    Modifiers include module modifiers, sound modifiers, mappers, etc., while Unreal Frontend is a tool for encapsulating games; But the most important thing in this package is to complete your ideal game content by repairing and shouting the first change.

    The above content refers to Encyclopedia - Unreal Engine.

  3. Anonymous users2024-02-04

    There is certainly no internal information. Unreal is now the boss of the business, and it is impossible to give information.

    There are many things to master to develop an excellent engine, not only computer-related technologies must be mastered, strong mathematical skills, mastery of general physics (especially dynamics, optics), good observation of life, practical ability, creativity, smart and sober mind, and mastery of other sound network technologies. In addition, the current game engines (I'm not talking about graphics rendering, graphics rendering is written by anyone in DX) are mostly large-scale software projects, and it is impossible for one person to complete them (of course, it is not excluded that there are crazy people in Genesis, but there are definitely not a few in the world), so engines like Unreal have been developed through many people's work for many years. To develop an engine, you need a lot of technology alone, and technology alone is far from enough, you need to have a certain knowledge of human-computer interaction, as well as a wide range of knowledge of other disciplines.

    However, if it is developed by multiple people, some people are responsible for some modules, and some people are responsible for others, which is actually not that difficult. But what is necessary is to have a strong management and coordination ability, otherwise things will be difficult to do.

    I worked with my classmates to develop a simple OpenGL-based 3D engine, from graphics to logic, but halfway through, I found that there were still many difficulties to solve, such as the sound part that we didn't understand at all, and the bottleneck of rendering optimization, which led to the premature death of that engine after only completing part of it. But I still learned a lot. I worked hard later.

  4. Anonymous users2024-02-03

    I don't understand.

    I don't understand. I don't understand.

    I don't understand. I don't understand.

    I don't understand. I don't understand.

  5. Anonymous users2024-02-02

    The Unreal Engine 3 is not very demanding, and it will work in mainstream configurations five or six years ago.

  6. Anonymous users2024-02-01

    Yes, but if you're using it commercially, that is, if you publish a game that sells it, it depends on how much you buy it.

    Authorization method of UDK:

    Free for non-commercial use (just use pirated copies).

    If you develop a commercial application for internal use only, you will need to pay a license fee of $2,500 per developer per year.

    If you develop a commercial app (including a game) that needs to be published, the following rules apply:

    If the revenue is less than $5,000, the license fee is $99;

    If the revenue exceeds $5,000, you will need to pay Epic 25% of the excess $5,000 as a licensing fee.

    For example, if you're an indie game developer who develops a game with UDK and sells it on your site. False.

    If you make $4,000 in the first year, you don't have to pay a penny for the first year. If you make $2,000 in the second year, then you will need to pay Epic (6,000-5,000)*25%, which is $250.

    Do you understand? If you don't have that high revenue expectations for your game, UDK's licensing model is very attractive.

    human, because your startup cost is zero. But if you think you're developing the next Halo, it's probably a big game.

    After selling, you will be so distressed that you can't sleep for those 25%. But UDK is a big hydrangea that Epic throws at small game developers!

  7. Anonymous users2024-01-31

    Unreal Engine 3 is a complete game development framework for DirectX 9 10 PC, Xbox 360, and PlayStation 3 platforms, providing a large array of core technologies, content tools, and supporting the construction of high-end development teams. Unreal Engine 3 is written with the concept of making content production and programming easier for all art developers, allowing all artists to freely create virtual environments with abstract program assistants with minimal programming content, and providing programmers with efficient modules and extensible development frameworks for creating, testing, and completing all types of games.

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