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1. Remember the name ,,, about 30 people,,First sign up for the word,,, and then memorize 3 minutes,,And then the head of the regiment points to who said the name of the person the head of the regiment,,, answered the right 2 people to shake hands.。。。 The answer is wrong, the wrong person sings for the person pointed by the head of the group or does something to make him laugh, 2, the wish bottle, and one person writes a small ideal in the tour, which can be realized... Write the name well, put the little wish in,,Let the back pull out,3,Sing.。
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Who is undercover.
Game Rules] Limited to 8-player game rounds).
1.Seven of the eight people present received the same word, and the remaining one received another word related to it.
2.Each person uses one sentence to describe the words they have been given, not only to let the undercover agent notice, but also to give a hint to their companions.
3.At the end of each round, all those present voted for the person who was suspected of being an undercover agent and who received the most votes was out. If no one gets more than half (50%) of the votes, no one is out. If the undercover agent is out, the game is over. If the undercover agent is not out, the game continues.
4.Repeat 2-3 times. If the undercover agent lasts until the last round (when there are 3 players left on the field), the undercover agent wins, otherwise, the large team wins.
Game Words] Try to choose words that have more in common. Examples include dry cleaners and dryers, cameras and camcorders, lighters and cigarette lighters, and more. But there must be a degree of discrimination, otherwise it will result in a dead end (i.e. everyone votes blindly or does not vote) game experience:
When everyone has the words, they need to quickly confirm whether they are undercover or not. If you are an undercover agent, you have to guess the words of ordinary people and say similar words, so as to confuse the public and ensure survivability. If it is an ordinary person, it can neither be said ambiguously nor very clearly, that is, let the companion recognize it, so that the undercover agent cannot guess.
Game Recommendation. 1. What do I use to know you.
Props: A4 blank paper.
Activity Procedure: Inform the student that they can use this piece of paper to get to know the counselor and other students in various ways.
Description: As long as the student is given a little space, he will have a lot of creative space.
2. Stick oolong.
Props: One punch game hammer.
Activity procedure: All students form a circle, all of which are "oolongs". One of the middle men is armed with a hammer and pats one of the members on the shoulder, and then he is about to hit the "oolong" on the head. The "oolong" that is beaten needs to say the name of another "oolong" before being beaten to avoid being beaten.
At this time, the middle one needs to play an "oolong". The person who has been beaten has to stand in the middle and continue to beat him.
3. Cheer spiritually.
4. Chewing gum.
Procedure: Everyone forms a circle, and one person stands in the group and says, "Chewing gum." The bystander asked
Sticky what? If the person says, "Sticky ears." , then all the students must find someone to pair their ears together. Students who don't find a match have to stand in the middle and continue the game.
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When he reads the name of one of the group members, the other group member must read the name of the other group member as quickly as possible, otherwise the newspaper will be published"Flutter your head", the pounced should stand in the circle and continue to call the names of the team members.
Seven Dragons for the Pearl. 1。First around a large circle, each group of members from the number code, when the host called a number such as 5, each group of 5 members of the fight quickly out and win the pearl in the circle.
2 Divide the group members into two groups, each group member self-numbering code, when the host calls a number (such as the 5th), the 5th of each group immediately stands up, and immediately shouts the other party's name, shouting fast and accurate.
Seven hands and eight feet. The moderator first selected 30 people, and then divided them into five groups, and the moderator spoke"Six hands and seven feet"That is, there can only be six hands and seven feet on the ground in a group.
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Pulling the tail is to divide into two teams, no one remembers a red scarf in the back, and the other team is pulled off to win, which is very fun!!
The two upstairs said it simply, a bit of nonsense.
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