Dota plus point question, about dota summoner s plus point

Updated on Game 2024-05-05
10 answers
  1. Anonymous users2024-02-09

    Level 7 plus points: Level 3 sprint. Level 2 Taibao. Level 1 Heavy Attack. Level 1 large.

    Level 3 1 skill 2 seconds stun white bull can be output at this time. Moreover, the dash speed of 700 can quickly support the battlefield and will not miss the opportunity.

    The 10% movement speed of the level 2 Taibao is very good, both for self-hunting and team mobility. Level 1 is only 6%. If the opponent has a little more blood and you can't kill it in the time you control, then 6% is difficult to hunt down, at least 10% is better

    Level 1's 3 skills are enough in the early stage.,In the early stage, you don't have a crazy mask.,The main thing is the pursuit and killing ability of 2 skills.,If you don't have equipment, you mainly cooperate with your teammates to kill the opponent's hero.,Then 1 point is enough.。

    Later words. Mainly fill up 1 skill. The moment you make the Crazy Mask, it's best to have 3 skill points high.

    You may have ashes in the early stage. This allows you to put 2 skill points high and high mobility. Rushing up and seeing that there is not much blood in him, he can quickly transfer himself to the whole place.

    Make up the blood and see if you want to go on it.

    White Bull's 2 skills and 3 skills are relatively average, so it is OK to have 23 pairs of points after 1 skill is full.

    Pure hand fighting! Hope it helps the landlord.

  2. Anonymous users2024-02-08

    Now the pace is so fast, the main thing is still the main C. Harvesting is possible. Now the early gank of the white bull is very powerful, it is recommended that the main c, depending on the situation, just add a level of passive before level 6.

    Because the ultimate is linked to passive. The acceleration of the Shenxing Taibao team is still very powerful. It's much more powerful than plus passive.

    So the plus point is, the main rushing person, the deputy god line Taibao, plus one level of passive before level 6, there is a big increase, and the passive is added after the others are full.

    White Bull now, a skill has been changed, and the early line is aligned, and more support is required.

    If the white bull can't play an advantage in the early stage, it won't be very powerful if it has equipment in the later stage, because Shenxing Taibao doesn't add attack power.

  3. Anonymous users2024-02-07

    Shenxing Taibao does not add attack power, and it is necessary to add two points in the early stage. I'm all 23131412134322+4+++

  4. Anonymous users2024-02-06

    Main thump. The dot behind the sub-C's movement speed. Now the heavy blow is so strong that I tried. And it's useless to have the skill of crazy movement speed. Or Shenxing Taibao does not point C and yellow points when the heavy attack point is full.

  5. Anonymous users2024-02-05

    Level 1 Learn to hit with great power, and at critical moments, you can go crazy to get a 20 movement bonus.

    After the main C and deputy H, it gives enough mobility and has a big point.

  6. Anonymous users2024-02-04

    Main 1, 1 level 3, 1 level 2, there is big + big, and then priority full 2, team effect.

  7. Anonymous users2024-02-03

    I generally level 1 with 2 skills, then 1, 3 to point. Start with level 1. There is a big enlargement.

  8. Anonymous users2024-02-02

    Add according to personal operation preferences

  9. Anonymous users2024-02-01

    At present, the more popular way to play is to first point the ice thunder, fire and 1 point, and the outfit depends on the situation.

  10. Anonymous users2024-01-31

    Ice Thunder Card: Level 7 at level 3 Thunder, Level 2 Large, Level 2 Ice. The skills that are generally left are blowing wind and rapid cooldown.

    Fire Thunder Card: Level 7 at level 3-4 fire, level 2 large, level 1-2 thunder. Stay meteorites and agile and swift.

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