SD Gundam Ultimate Enhancement, SD Gundam Triple Attribute S

Updated on Game 2024-05-19
12 answers
  1. Anonymous users2024-02-11

    Ultimate enhancement failure will go back 2 3 levels, Ultimate Enhancement One should not fail, if the failure is your RP (character) is not good, it is almost possible to fail when it comes to Ultimate Enhancement 3.

  2. Anonymous users2024-02-10

    Yes, failed to return to advanced enhancements. Generally, one will not fail. I want to be friends with the landlord and play Gundam together.

  3. Anonymous users2024-02-09

    Ultimate enhancements are those that are manually enhanced by themselves, not those that are automatically upgraded.

    My room --- the maintenance room--- the ultimate enhancement --- start to strengthen ---over

    When you fail to do it, you will sometimes fail When you fail, your body's level will drop to 0% of the maximum enhancement point for example, if you lose your hair If you fail the ultimate enhancement, your level will drop to level 2 If you use the level protection card during the ultimate enhancement, you can make sure that the level does not drop when the ultimate enhancement fails, but it will reduce the original full experience to 0% experience, and you need to upgrade to full experience again if you want to upgrade to full experience again.

  4. Anonymous users2024-02-08

    OC1 will not fail, EX If you don't insert the card, it will return to the strengthening level if it fails, and he has reminded you when you OC.

  5. Anonymous users2024-02-07

    When the ultimate boost fails, it will change back to Boost 1

    Ultimate Enhancement 1 will fail, but the chance of failure is very, very low.

    If it fails, it's an RP problem).

  6. Anonymous users2024-02-06

    My room is selected as the outbound machine body equipment room ultimate enhancement and then you can do it once you get to 2 don't insert the card from 3 all the way to 6 the best battle is 500 whole in ex It seems that the more the better.

    The above hand is forgotten.

  7. Anonymous users2024-02-05

    After choosing the body, click on the maintenance room, there is an ultimate enhancement in it, and then click on the ultimate enhancement.

  8. Anonymous users2024-02-04

    The downstairs all said that the experience is full, and it's usually that your body is going to the OC

  9. Anonymous users2024-02-03

    Open my room--- the maintenance room--- ultimate enhancement --- start strengthening ---over

  10. Anonymous users2024-02-02

    Big brother, how many levels are you? I mean the rank of pilot.

  11. Anonymous users2024-02-01

    I'll tell you, I'll talk about each attribute separately.

    1. Fist gn-e energy angel No. 1 slashing long knife No. 2 light gun No. 3 is a long-range flashlight Double-sided big shield Double skill defense, very hard.

    There is a map cannon to kill, and the No. 1 knife after R is very powerful, but it is very strong before R and basically cannot be used after R.

    This machine survives prominently, and at the same time, the attack ability is as powerful, and it is also a fist machine skill, and the propulsion time is opened, and the skill is twice as far as the average machine. If you add defense to both skills, you can add a little defense in the game and you can be as durable as heavy armament=. +

    2. Scissors Z Dare to reach the awakening form.

    Z Awakening has almost no shortcomings except that the offensive and defensive combination in the six circles is lower than the ordinary level, and the No. 1 ** Gun Blade 2 position can be grabbed with fists.

    No. 2 light gun belongs to the kind that shoots the fastest and fastest bursts, and simply put, it feels good.

    Tracking Bullet No. 3 is both curved** and live** and can be used to hit enemies behind cover as well as beam defensive enemies.

    The power is average, but there are 2 bullets, and the trajectory is relatively difficult to dodge.

    R rear No. 1 aircraft form 911 is actually similar to a movie bomb, with a power of 5000+ and a hegemonic body.

    R Rear No. 2 Downing Cannon can both control the field (such as slashing your teammate's fist when you fall to the ground) and provide long-range firepower, and can also put the opponent down after hitting someone with R Rear No. 1 to prevent yourself from being counter-caught

    Both skills are blood-limited skills, and the effect is very good.

    1. Skill New Human: Add 50% of the propulsion time, turn on the radar of the machine, lock the enemy distance, and increase the propulsion movement speed.

    The 2 skills added above the 2 skills are all added, and the attack, defense, and beam damage reduction are increased by 50%.

    SZ's aircraft form is suitable for positioning, and there are 2 types of nirvana.

    3. Buchatriya.

    Kshatriyas have a full-body shield that can defend against attacks from any direction.

    No. 1 machine gun No. 2 diffusion cannon (2 shots in the front kill a fist) No. 3 floating cannon (recently the national uniform has been revised, and it is very good to have a floating cannon).

    R. 1 Slashing Broadsword No. 2 Immobilization Gun.

    And the Kshatriya skill is very strong, the No. 1 skill is the iron arm S defense +18, and it can also fight back. Skill No. 2 adds mobility, ammo recovery, locking enemies, and special killing.

    You're talking about regeneration isn't bad, but it's brittle.

    Regeneration is also very comprehensive, with flashlights, tracking bombs, floating cannons, and falling cannons. It can cope with all kinds of battles.

    The No. 1 knife feels good.

    No. 2 small flashlight has high power, has a piercing effect, and has a large attack range.

    No. 3 floats with high power and fast recovery.

    R rear No. 1 fallen cannon has a large range.

    No. 2 tracking projectile has a good angle.

    When the skill is fully activated, the promotion time is +100%, and the attack defense increases, the form fill rises, and the propulsion movement speed increases across the board. Maneuver ascent,

    Full bomb plus flurry 2 kinds of nirvana I remember that regeneration is the highest sum of six measurements in an ordinary-sized cloth machine =. +

    By the way, you can buy the S machine.,Do you want to add some points to me too=.。 +

  12. Anonymous users2024-01-31

    ..All things considered, God is indeed better than Suzuo... It's just that you have to load the vaccine, otherwise you don't have to leave the No. 2 public behind the r, the mouse will be reversed, but it's hard to play.

    However, the knife room generally does not let God (unless the owner is -= Scissors currently v2ab is the best (still in the Doom Gacha) sf (Assault Freedom) secondly, but it's all ss, not good and. SZ is good... The advance is good, the knife speed is fast, and the knife of 2 positions.

    There are very few scissor machines... And the No. 2 skill is open to increase the defense of the beam.。。 A shot barely kills blood.

    People who can play with cloth are reborn well.。。 The rebound is fast and claims to be the most violent float. There are two homing shells (four each) after R, a cannon on the ground (powerful), and 2 in front of R, which is penetrating (can hit another enemy behind the enemy) and has a strong attack.

    Zagu in the training mode 4 shots (the front is not a heart) exploded.。。 The mobility is also very strong, and the people who can use it are okay.。。。 Heavy armament.

    Although there is an iron wall skill, it is not very useful.,Explosive scissors can still be killed in a few clicks.。。。 Shedding. The group said that the chrysanthemum cannon was very powerful. . .

    God recommends 3 blood full defense, SZ recommends 3 blood full attack (or defense) as long as the archery is good (or good at dodging) regeneration. Generally, do an auxiliary 3 blood full attack in the back field, if you consider rushing to the front court, you can add 3 blood and a few points of maneuver (but it is better to add more points to the defense, and the regeneration blood is thin).

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