What skills do you use to defend against ZS pull the boss?

Updated on Game 2024-05-25
26 answers
  1. Anonymous users2024-02-11

    Start with a fierce shield.,And then on the destruction.,Just keep the 5 broken effect on the monster.,Destruction doesn't have to be brushed all the time.,Destruction is reduced a lot after 5 breaks.,Revenge is triggered with revenge.,Shield fierce cd is used when it's good.,Maintain a heroic strike when the anger is enough.,Heroic strike is a skill that doesn't occupy public cd.,This skill is also a high hatred skill.,Must.。 In your free time, you can give the monster a thunder and frustration.

    Don't let the upstairs mislead you, as an MT, 40 points in a hit is enough, and the warrior relies on speed**, accumulating anger, and using skills to pull monsters.

  2. Anonymous users2024-02-10

    Fierce shield, revenge, bravery, strike, armor piercing.

    If you have it, you can use it. The main reason for your unstable hatred must be the lack of hit and precision.

    Think about the shield slamming the miss, where the hatred comes from.

  3. Anonymous users2024-02-09

    Charge Shield Fierce Monster,,Armor-Piercing Attack Thunder Rubbing Zhi Shield Fierce Heroic Revenge CD is good to use.,OT taunt,Keep increasing the block (what name I forgot.,Hehe) That skill has been in CD.。

    MT really hits are of little use.

    Warriors should be diligent.

  4. Anonymous users2024-02-08

    ZS pull the monster to press diligently.

    Shield can be used as long as you can This is the biggest skill of hatred.

    Revenge triggers are used.

    Peacetime: Press Valor + Devastating Strike at the same time.

    If you have a group of monsters, cut more targets and see the aggro value of omen.

  5. Anonymous users2024-02-07

    Shield Fierce Refresh Shield Fierce CD with Destruction Strike Revenge Liang Use Heroic Strike Interspersed with Use·!

    Practice slowly, don't be a hand-to-hand fighter, ·1

  6. Anonymous users2024-02-06

    Charge a thunderbolt trample and then stun them, revenge stewed chicken, incidentally used on Shunpi.

    I think that's how it should be.

  7. Anonymous users2024-02-05

    NGA has already tested hits, and the current version of the skill hits 8% full.

  8. Anonymous users2024-02-04

    The landlord is too deceitful to speak! Just look at the answer! It's good to choose the right one for you---

    I'll just give you a few of our MT hits! They're mostly SW graduates!

    Unbuffed Tempest: Hit 84 Accuracy: 71

    Tia: Hit 65 Accuracy: 162

    Uncle CZ: Hit 76 Accuracy: 75

    That's how many t's gear we have now! You can use it as a reference---

  9. Anonymous users2024-02-03

    Belch. Without this, it's impossible to be exact, because even if you're good, you can stack the two attributes of hit and accuracy, and there is a certain saturation, and the saturation of hit is 30%, and you don't remember it.

    What you pile up is on your own hit + up, it's not that you can pile up to 100% and he will play a 100% role, for example, your own hit is 10% The most you pile up is 40% Even if the hit is 100%, only these 40% have an effect!

  10. Anonymous users2024-02-02

    upstairs. It's not that big brother, don't you mix the attack algorithm with the hit, or deserve it?

    Defense hit 139 saturated. for the best.

    To add...I'm talking about the first floor, not the 2nd floor...It was sent too fast on the 2nd floor.

  11. Anonymous users2024-02-01

    You're in good gear.

    Looking at the whole set, the accuracy is a little less. I recommend you gloves FM15 hits, or 2% threats.

    If it's to reinforce hatred, bring good luck coins. It's best to brush YXPT's disgrace shards as well. And then with shame. Because you don't have any precision in the whole set. Accurately reducing the probability of you pulling monsters to be parried and dodged is also an attribute that increases aggro.

    Cloak:HS mob's calm cloak,This is a pile of hits JP.,Sometimes in order to make up for hits.,SW's cloak can't be compared.。 Suffice it to say, unless you set up a full set and then X hit the gems, it's good to use the Calming Cloak all the time.

    Necklace: BT's three-faced Titan pendant, also a pile hit JP.

    **: Although "The Cruel One" is ugly, I have to say that it is the best defense in front of the dragon scales**.

    Rings: It is recommended that you bring the Worship of Time and the Ring of Broken Souls. Zam's ring is very good, with a lot of measurements raised.

    But personally, I feel that there is less anger. Of course, the best thing is the Ring of Firm Determination that SW Muru dropped + the hit ring of BT Old 2. These 2 rings are the Anti-War graduation rings, and with these 2 rings + the Shadow Moon Emblem, you can exchange the Titan Necklace for the SW Old 2 Drop Necklace.

    Otherwise, if you bring a SW old 2 necklace, it will look good, and the overall attributes may not be better than the Titan necklace.

    Wrists, belts, shoes, no, definitely T6.

    Group pull, if it is you and the anti-cavalry robbery, you must open the monster first, ensure that the monster starts to hit you, you are angry enough, otherwise the anti-cavalry will open first, you charge, step on the thunder and can't pull it at all, you can only rely on limited anger to slap the shield and pull one, and then rely on taunt + punishment to hit and anti-cavalry.

    If it's a small copy like you pulling yxpt, it's a lot better, charge the magic system, thunder, open the shield and reverse, and reverse to the first spell, ** wave. (Why don't you **wave right away, charge the thunder right away**, your anger is almost exhausted, and then the blame is stunned again, you are not angry if you don't blame you, you may break your anger for 1-2 seconds) and then slash and slash, thunder, and cut the blame on the skill one by one. Pay attention to anger between 2 batches of monsters.,40 anger or more to open the next batch, you will feel very comfortable.,Skills won't break.。

    And you'd better open the monster's blood bar.,So there's a blood bar on the top of the monster's head.,You just look at the color of the blood bar.,Very red is hateful enough.,Light is almost ot.,Very light is already ot.,Need your taunt.。 It is convenient for you to point on the target skill.

  12. Anonymous users2024-01-31

    Pull the group of monsters need the cooperation of 2 large carved patterns Armor Piercing and Smooth Splitting Carved Pattern Pulling Monster Charge Thunder Armor Breaking + Shun Split Thunder is good to use Don't be discouraged, I have given up the talent to increase the armor by ten percent just to be a little more angry** Wave don't use it indiscriminately That's a field control skill And Thunder ** And then the blame is stunned Where did you get the anger Shun Split to accumulate hatred The few seconds of the strange stun You must be angry DPS is still playing OT

    FM Stones, I won't talk about them.

    Equip SW, you don't have a piece Just find a graduated warrior and compare it yourself against BT HS-level DD's defensive head Necklace Titan or buy on the island Cloak Calm Wrist BT No. 1 has a bar Of course the belt is stable Shoes BT No. 3 Ring You can Jewelry Pocket Watch Shadow Moon **Undefeated D Shield BT2 Legion Killer.

  13. Anonymous users2024-01-30

    Even in the 4th area, I played an anti-Z, an anti-Q, but I played anti-Q water, and the group pull was always leaking, but the group was stable with zs, such as playing BT, If the anti-Q is not there, I will shout in YY "Tell me to pull for 5 seconds!" ”

    Then charge up, thunder + shun, and then each monster shield fierce + revenge + shunpi, don't leak the blame, I'm the mouse flow hehe.

    Another: If you are enchanted, you feel that you have enough resistance to the pile, so you can pile up the power Power = Attack + Block It seems.

  14. Anonymous users2024-01-29

    Embarrassed, the group pull hatred comes from**? Shockwave, Thunder, Retaliation, and Monster Fighting Skills. If the pull monster is not very strong, then you can sacrifice some equipment hardness, pile up strength and block value. However, the effect is limited, but there is an improvement, isn't it?

  15. Anonymous users2024-01-28

    Brother, if you want to pull it, you must first give a warning to a certain AOE strongman in the regiment and then charge up First a thunder blow Then ** wave Then it is to break the armor on the monster (there must be a glyph to add the armor to affect the target next to it) After the cooldown time of the thunder is up. Be sure to get stuck with the thunder.

  16. Anonymous users2024-01-27

    The legs can be used with the Archon of BT, the necklace can be first with the Titan pendant, and the abyss necklace of SW is top. The cloak can be exchanged for the calmness of the sea and mountain, the ornament can be taken for BT's Shadow Moon Emblem, the shield can be BT's egg shield, or the HS card heart, and finally it can be changed for SW.

    Pull the group of monsters to shoot the monsters, and if there are hunters misleading, it is the best.

    Then the card perspective gathers monsters, thunder, shockwaves, and tabs to change monsters to hit Devastating Strike. When the thunder is good, step on it. Use the blaster as soon as it's ready. Taunt to keep which monster was used by ot.

  17. Anonymous users2024-01-26

    If you consider group pulling,It is recommended that the holes of the landlord's whole body are inserted with 10 power stones,You will find that your ap is on 2000,It is recommended to make a macro when using thunder to light up the split,In addition, the destruction strike engraving is essential,The cloak enchantment steel pattern is too chicken,It is recommended to go to the deputy 10 min,Warriors pull the group of monsters not to be tired of switching monsters on the hatred is a must!!

  18. Anonymous users2024-01-25

    Blackwing's, and so am I, Trashcat. The kid with the chicken ribs just went back and studied it carefully.

  19. Anonymous users2024-01-24

    It's a block, parry, dodge level, SS is basically useless!

  20. Anonymous users2024-01-23

    The higher the defense skill, the higher the chance of blocking, parrying, and dodging.

  21. Anonymous users2024-01-22

    There is no difference between the hero dungeon and the normal dungeon, except that the mob's attack defense has been increased, and the boss will have more skills.

    There is a problem with your problem description. Then [pulling monsters and killing] I understand [dungeons and battlefields]!

    Here's what talent you can get based on your experience (level 70 talent allocation)** Talent - 14 points.

    Enhanced Valorant Strike - Level 3 3 (The most used skill for pulling monsters.)

    Skew - Level 5 5

    Iron Will - Level 5 5 (Go to Warsong in style.) Good against the flag) Rage Mastery - Level 1 1 (Defense is less effortless, which is a good point) Rage Talent - 5 points.

    Cruelty - Level 5 5 (Violent high, gain a lot of rage, no wonder I don't look at you) Protection Talent - 42 points.

    Foreknowledge - Level 5 5

    Shield Mastery - Level 5 5

    Tenacity - Level 5 5

    Shipwreck - Level 1 1

    Enhanced Shield Block - Level 1 1

    Enhanced Revenge - Level 3 3

    Taunt - Level 3 3 (Wants to pull the monster down.) Here's the difference from the rest of the Warriors) Enhanced Armor-Piercing Attack - Level 3 3 (This is a must, otherwise the armor-piercing speed is very slow)Enhanced Taunt - Level 2 2 (CD time reduced by 2 seconds, goodies must be added)**Slam - Level 1 1 (5 seconds of stun effect. Stun people and stuns are very practical) Enhanced Shield Strike - Level 1 2 (50% chance to silence effect.

    It's a pity that it's not a point, otherwise it's topped up) Shield Mastery - Level 3 3 (30% damage absorbed!)

    Shield Slam - Level 1 1 (Talent can deal a lot of aggro with just 17 rage back.)

    Rage Focus - Level 3 3 (All abilities use Rage Reduction.) No shortage of rage) vitality - Level 5 5 (5% max stamina, 10% max strength goodies).

  22. Anonymous users2024-01-21

    Charge, go up, a thunder, and then a ** wave, after these two skills are released, the basic hatred is relatively stable, and then it begins to break the armor, tab, and break the armor ......The shield is fierce, revenge, and the thunder can be used when you have it, and it is okay to occasionally make up for a frustration in the middle. For the FS monster,That can only use the shield to pull a little hatred.,The target of the monster is removed.,You can only taunt it (like the HS monster.,There are so many waves.,After the charge,Be sure to turn the shield away)

    In addition, Punishment Strike is also a very useful semi-taunt skill.

    If the technique is not very proficient, go to 5 more people to practice the Lala monster, and there is a talent, there is a special talent for pulling monsters, which can be searched on many **.

  23. Anonymous users2024-01-20

    The group of monsters releases more thunder, slashes along the way, and tries to mark each monster with hatred, and the French monsters in the distance can rely on shield counters and taunts to simply control the hatred.

    The default button "V" can see the strange blood bar, and the blood bar is to point to the monster, you can try.

    After picking up the group of monsters, take a few steps back, the monster is in front of you, don't hit the monster in the back.

    The card perspective is generally separated from the monster by the building.,The monster won't see you and will come over and fight.,So it's within your attack range.,There's no need for a card without a building.。

  24. Anonymous users2024-01-19

    With Bigfoot, right-click on the monster avatar and select Tank Mode, so that when there is a problem with hatred, you can be called LR WD by pulling a ranged monster, or you can charge to the ranged monster with a melee monster, and you can pull the vision farther away so that you can open it more clearly.

    Remember! When you are alerted when there is a problem with hatred, use the High Threat skill right away!

  25. Anonymous users2024-01-18

    Charge, the monster enters the attack range thunder, and the S step gathers the monster ** wave. CD Gap Fill a Rub Chi Roar, and then Tab Thunder Split. Personality guarantees that AOE will never be OT, and a single point of OT is the responsibility of DPS.

  26. Anonymous users2024-01-17

    Is there a Doom Strike Insert Script, has a chance to make the effect of your Devastating Strike affect a monster next to me, pull the blame, I'm like this, charge up, trample, frustrate, and then give the current monster ton of fierce basics, the current monster hatred is yours, won't ot anymore, and then tab switch on the Devastating Strike Impact dial is good, use it, trample cd, use it.

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