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。。。Buy a membership. In addition, the current system is moving very quickly.。。 And pay attention to technical control when fighting... Don't die as soon as you come. That's it. Less experience.
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The M-series MT requires movement awareness and black gun awareness, and the maneuverability is not bad, but there is no armor. So, the upgrade needs to be quite level.
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It's very simple, become a RMB warrior and you will be able to level up quickly.
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There is double experience these days, in buying a VIP, the experience brush is rising, the main task of Zhongtan is to light the lamp and steal the artillery, and it is the same way to play when you go to Pershing.
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It takes a lot of experience to promote Pershing, so 20 must be a good cannon, Zhongtan is ......The engine tracks should be out, and the turret should be out......Have fun with T20 ......It's not a pit ......
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The T20 must be a top-of-the-line car, with the main gun engine and tracks at the top.
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It's faster to open a premium account If you get out of the car quickly, it's not fun to play Dumbo That car can still be armored and better than Sherman It's just that the speed is not as fast as Sherman, let's play slowly.
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Not recommended how you play.
When you get to the level, you'll also be bothered by Pershing's engines, main guns, and radios, and you'll be fine with the T20.
And exercise consciousness.
Save money and then go to Pershing accessories can not use the whiteboard in your district to the north of the city back to a pit.
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South to North? Leave a Q team up! (Question adds that).
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This line of the M series is a high field of view and excellent pitch angle, and the whiteboard period brings a high-light artillery team camouflage net to provide a field of vision to teammates, and after changing to a top-level gun, the depression angle can be used to bully those cars without an elevation angle, which is the most suitable car for mountain combat.
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Novices should not play Medium Tan, Medium Tan and Light Tan are not suitable for novices. Wait until you are familiar with the map and understand the game before you play Medium Tan and Light Tan. Otherwise, even if you are a full-fledged M46 Barton, you will not be able to play well.
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Barton can wear 175 on the first line, there is nothing to be annoyed about, if Barton is a tabula rasa, you can only get through it, bring a gun mirror, camouflage net, and bomb loser at the beginning of the game to find an eye position and mix experience.
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The white version is so miserable, I can't open a VIP pass, or it's very hard How did I get over the first 3 times haha Except for 59 and the German Zhongtan, it's quite brittle Look at my adoption of me
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The car sucks. It's better to play with other cars.
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Pershing is mainly a sell-head support, and the T44 is maneuverable and can be rounded or interspersed.
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Pershing's words are the last iron head of the American system. Because of poor mobility and poor concealment, I can't do it, and usually I play the rear point support or the front point to sell the head. But what about Pershing's head, it can still be used in front of the same level car, but in front of the ninety level car is like paper [especially the 128 cannon].
Then Pershing's accessories, I recommend losing eggs + hanging + highlights. If you don't like the slow speed, you can order the local tyrant to put out the fire and put on gold gasoline. Anyway, Pershing's speed is so weak, it's better not to do things in the middle of the tank.
T44 can be said to be a pit car or a god car. The pit car is only 175 because of his 100-gun AP penetration, and he can't even beat 59; The words of the god car are based on his maneuverability and magical armor.
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Compared to Pershing, the T44 is simply a magic car.
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Knowing that Patton has a high field of vision, ......Then you should know that Patton is generally more suitable for silent reconnaissance than running reconnaissance (that is, the stuck point downstairs), that is, to find a piece of grass (slightly ahead, otherwise the side is equal to useless) to squat up, rely on a high field of view to light up the passing tank, the distance can be black machine guns, the distance is as close as possible not to sound the gun, let the teammates fight, is lit up speed to find cover or evacuate.
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To tell you the truth, I haven't used Patton's car, I've seen a master, so let's give some advice on this. Patton is a medium tank with very good comprehensive performance, with good speed, iron heads, and high-damage guns. At the beginning, you can follow the large army of Zhongtan, earn some damage, make reasonable use of the terrain and iron head to light up (of course, if you are a squad leader or except you don't have a Zhongtan, you can run a little faster in the heavy tank, and you can turn around when you meet the main force on the opposite side, and the artillery and heavy tank will send the lighted income to your pocket), the middle game is Patton's world, withdraw from the front line, fill the gap in the defensive line or support the heavy tank, anyway, the piercing and damage of the cannon are there, and no matter how unlucky the damage is, there is also damage.
If you survive at the end of the game, you don't need to say it, the artillery gods are all meat. Overall,Barton is the mainstay of the team when he plays well,This is the original words of netizens,And,BartonI don't recommend scouting,It's a form of forcing your teammates to let you light up.,Besides, there's a group of F series that run to scout the gods.,T71 and C-series are eyeing this piece of income.,Which round can get you.,Use your iron head and vision.,You can provide a huge obstacle to the enemy on a dirt slope or crater.。 That's all.
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Barton is not suitable for running scouting, but needs to suppress the view at key points in the map, so understanding the key points in the map is Barton's first priority.
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Barton has played more than 300 rounds, and I'm going to share my thoughts. Since I'm a complete body of the direct global point, I have to go to the quick card position 2 minutes before the start, quickly go to the eye position, if it lights up, don't fight, hand it over to the artillery and teammates, after knocking out the opponent's eye position, quickly support the heavy tank, from the side can penetrate all the level 10 heavy tanks, and then there is the ranger support. Remember, you're Barton, no speed, no defense. Hope to adopt.
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The whiteboard has a whiteboard gameplay, on the highlight camouflage net artillery team, find a piece of grass to squat, try not to fire. Barton can't run to scout, it's best to find a slope to show his head and come down, skills to learn battlefield intuition, after the outcrop, if there is someone in front of him, the light bulb will turn on, and no one will continue to move forward to find the next slope.
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Only suitable for card spot detection! Or wolves. Waiting for the 105 cannon to come out should be fun.
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Light it up, and be eye-catching. 3. Killing is useful, maybe picking up people's heads. Zhongtan doesn't light the lamp to be eye-catching, who will go? It's good to get through the whiteboard. Play as Pershing plays, Barton plays.
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M46 Patton's field control is the key to vision control and vision suppression, and the key points of the map are covered by the field of vision, so that the enemy can show his head and be beaten when he comes out. At the same time, the opponent's field of vision is constantly compressed. The M46 Patton is not a running scout, less than 48 speeds.
In addition, M46 Patton's head is not an iron head, as long as he does not hit the running shield at level 10, he basically wears it casually, and the M46 Patton's cannon shield is as big as briefs. Those who say that Barton has any iron-headed skills, it is estimated that they are all halfway monks, which is simply a misguided child.
In the early stage, the M46 Barton mainly focused on field of view control to counter the opponent's eye car detection. If you keep yourself safe, you can steal 2 cannon outputs. In the medium term, it is still in control, and it can be accompanied by fire support black guns and flank attacks.
If in the late stages, M46 Barton still has 80% HP, then the final harvest phase will be dominated by Barton.
The M46 Patton is a high-level car and is difficult to get started. Low fault tolerance. Positioning is very demanding, and you need to know the map well.
When it comes to the M48 Barton top car, because of the addition of polyester, the M48 Barton doesn't even need to counteract the early vision, and it is a black gun in the early and middle stages. In the middle and late stages, M48 is needed to control the field. and fill-in.
The size of the 2 pattons has a good field of vision, with a highlight, and the limit lighting distance has been reached, so the field of vision control does not need to be too forward, let alone run. Staring at the other party's inevitable path, the other party can come out one by one. If the opposite side squats, the effect of Barton's detection will definitely be reduced.
But there is no way to do it, you can only use the terrain to feel the row little by little.
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Patton, who didn't change his skull, has a circle on the side of the back of his head, which should be an ammunition rack. Anyway, it will be blown up once in 4-5 games.
I haven't seen it since I changed it. I don't know...
From my point of view, the mid-sized guns below level 8, medium guns below level 7, and artillery below level 5 are more or less cannon fodder trucks, and they are all for high-end vehicles.
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