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Thieves, the alliance of races is humans and nights, and tribes are undead and blood elves.
Not recommended for gnomes and trolls.
Among them, the blood elves are very controversial, but I think the reason why the blood elves are considered inferior to the undead is mainly due to the race data of the high play. Almost all famous thieves are undead, my understanding is this, because the peak era of thieves in WOW is the 60-level era, and there were no blood elves at that time, so they are basically undead, and later after having blood elves, the skills and experience of new people who play blood elves are not as good as the original undead predecessors, so almost all famous thieves are undead. Personally, I think that the silence of the blood elves for two seconds can actually be compared to the will of the undead, and the effect of recovering energy is even more rebellious for thieves.
Professionally, engineering is a must. The rest is mining or leathermaking.
I don't think anyone will disagree with the major of engineering, and I am very confident that all masters are in engineering. Because this major indirectly gives you a lot more skills, and it is a skill that the opponent's common sense does not have.
As for mining and leather making, mining is used to make money, and engineering training is also required. As for leathermaking, assuming that you are very rich, then you don't need to mine after completing your engineering studies, and you will be washed into leather, which is actually very useful for thieves who wear wallets.
In terms of talent, I just hope that the DPS is high. If the dignity has not changed, it is a thief of dignity, that is, a thief of keenness.
The dignity talent has changed, so it is naturally a battle.
If you feel that you are very high-end, you can also use it to destroy, but it is not recommended, mainly for several reasons, first, some monsters do not eat poison, so that the damage will not answer the high dps. Second, not all bosses are stakes, some bosses have to run around, and the urge to fight can allow you to limit your DPS for 15 seconds. Thirdly, the combat talent is definitely higher than the assassination talent.
Fourth, there is a talent to reduce evasion cooldown among the combat talents, which is very good to improve survivability or resistance to mobs.
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PVP "One" talent: Keen Shadow Dance (10 0 51) This talent is an ambush stream, which is mainly based on ambush damage. Advantages: The damage of the Shadow Dance state within 10 seconds is the highest among Warcraft, and the survival and movement ability is high.
Disadvantages: Lack of energy, need tea to reach potential.
PVP "II" Talent: Assassination and Destruction (4* 5 1*) This talent is a poison stream, which restricts the opponent's movement and control with poison, and has a long-lasting explosive power.
Advantages: Long-lasting explosiveness.
Disadvantages: Lack of mobility.
Major: Mining Engineering (Goblin).
For thieves, the project seems to be tailor-made, and rocket boots are a must-have for thousands of miles to get people's heads!
Mining is used to alleviate the huge economic burden of the project, and can be used to make money when the project is completed.
Race: Undead (god-like beings).
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DZBL, of course, played the undead. A major can be a good choice for mining plus engineering.
You can also peel and make your own equipment. Play whatever you like (tailor, don't practice) PK and FB are now keen. It's just that the addition is different. Give me a point and I'll give you a =. =o( o haha
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I said, brother, come to your senses, practice thieves.
My thief was punished and abused by Arcane in PvP, and the pvE dungeon people treated thieves as a burden. In the case of double frustration, I advise you not to practice thieves. Let's help you choose a career!
Don't play Punishment Ride and Offa, don't play SS, don't play DZ, everything else.
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I can't stand the 1st floor a little.
pve your dignity thief 3 or more. The DPS is basically 3 Zs in the top 3
PvP is weaker than before. Do you think that the punishment was not strong in the past? The previous strong punishment can also directly cripple Z in a 7-second battle loop.
Z planting the flag and punishing Q are all based on grinding. You PK is no more than a human being. But you can still train Z to be someone else's nightmare.
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It's hard to beat the Punishment Knight now, but who says Offa can't beat it? Have you ever played thief on the first floor? I haven't been scared of the cloth armor yet, and the Offa is still abused.
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The aoe ability of the combat thief is stronger than the other two, and it eats equipment very much, and the single damage of the assassination thief is very high, mainly relying on poison, and when the equipment is average, assassination is the mainstream, and the keen thief is generally used for pvp, and there are many control skills.
Increases the target's chance of being affected by the effects of the Deadly Plaster by 15%. >>>More
If you are a mob, you can use a throwing knife to do so, which is called booby-trapping. >>>More
Needless to say, the 3 points of the assassination are deboned + full, and they are all thrown into the battle, and when you are 70, we will discuss the problem of talent, and provide you with a **, our world of thieves.
A good output is still based on high attack strength, high hits, plus appropriate critical hits I have to say that the thief dignity talent of the current keen department has a bug If it is 25 people and there are more thieves, it is equivalent to other thieves out of the crit You have 2 long combo points You can consider infinite piercing >>>More
It's said on the target"Increases the amount of damage it can take up to 29 when taking physical attacks"This effect can take effect up to 10 times, which means that your next 10 attacks can cause no more damage than 29 points, but if your attacks are less than 10 times in 15 seconds, this debuff will also disappear automatically