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1. Silence.
It is already known to everyone that the little fishman eats by skill. He doesn't have a lot of blood, and if he doesn't have IMBA's skills, he's a high-level infantryman. So use heroes with silence classes, here we have to recommend the end of the world, how strong who uses who knows.
A big fish goes up and a small fish even if it has 3 heads and 6 arms, it is a brick and put to death.
2. The field of vision is infinite.
Bloodfiend's passive perfectly restrained the small fish's health return, trying to avoid the vision of the health return and then cut in twice. The Great Sect of Blood Demon is an adult. The small fish that can't return blood is at the level of a hammer to buy and sell, and he can't cut in twice to expose his lack of blood.
Faced with this situation, Xiao Yu had no other way but to fight hard for the Blood Demon.
3. Suppression of the electric soul system.
This method is not very useful, because the electric soul itself is a system hero. Therefore, it is not very recommended, and the method is to completely cross the small fishman through targeted suppression (smashing) at the beginning. There are not many first-level heroes who can fight against the little fishman, but the electric soul is one of them.
And Electric Soul is also a hero with a mature system, so it is very commonly used in games. There is also a certain targeted effect.
4. Wind fight. The role of the wind fight is to protect yourself and give yourself time to card out the second round of skill CD. The little fishman is actually a hero who relies on skill explosion and then sticky flat slash, if he can't do sticky flat slash after the skill burst. Then it's useless to throw a punch at the air.
Therefore, the wind fight can make him easily cut in and then unable to cut flat, and then use props such as pushing, pushing, jumping knives and other props to break away from the pursuit of the little fishman to form a situation where he is kiting.
5. Push and push. In fact, the effect of pushing and pushing is not as obvious as the wind fight, and it is limited by its own technology, so it is not very recommended, but it is very good to use. When the small fish cuts in, it is in a flat state after the first round of skill bursts, and if you are jumped, you just get up to A. Can push yourself away after the w effect disappears.
It doesn't hurt for the little fishman to hit people without extracting attributes, and the outbreak still depends on skills.
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To be honest, the little fishman equipment is relatively incomprehensible when it is crushed, and it must depend on the equipment situation and lineup configuration. If the little fishman has the correct points (main C, or the main E that jumps very accurately) and the outfit is normal (prosthetic leg big advantage Ice Eye or prosthetic leg war drum bkb), your lineup does not have a good confrontation (the team is either a high-explosive and multi-control mage, or has a strong passive stun), and there is basically no solution. Because even the magic free control of the little fish man has c to release the control, and in the case of rushing into the formation, it is difficult for you to resist the outbreak of the law system or the forced support attribute of the ice eye.
Singles is basically the world of the little fishmen. In this case, unless it's a jump knife Lion to pick up a high burst lineup or a troll RP infinite halo (white bull or something), there is no solution.
Of course, the small fish at the nc point will be a little easier to fight, mainly because of the body of the small fish. The lineup must bring gems as early as possible, at least bring real eyes, to ensure that the team battle does not allow him to regain blood on the battlefield. Small fish that do not have attributes to support their blood volume cannot forcibly rush into battle to eat damage.
For example, he single-handedly fainted the hammer and even had a crazy face. Wait for him to take the first move and then counter-control to catch the strong second, because in order to hit the damage C will be opened in advance. Therefore, he can't effectively hit the target when he comes in (CE set is not necessarily controlled without BKB), and he can kill if he doesn't have enough HP.
As for the problem of washing away, it lies in the counting and breaking relationship of the small fish-man pull. The Fishman's pull is done by constantly pulling the target unit back into place. Therefore, if you can continue to move to the outside (pull does not interrupt the effect, the white bull keeps pulling and rushing down, although it will continue to pass back to its original position, but the displacement is still successful.
Therefore, in fact, during the time of this pull, the white bull is in the process of leaving and coming back, until he leaves completely after the pull disappears), then you leave after the pull effect disappears. This effect also applies to targeted displacement abilities (models that leave ballistically, including Water Man, Fire Cat, Phoenix, and Tiger). However, with the exception of the Fire Cat and the White Bull, which will not stop before reaching the target, the others will be pulled back to their original position due to the existence of the e effect before moving to the target.
The exception to ST is that since the model is replaced, he just can't do without) and teleportation (the model jumps to move) will directly remove the effect of E (flicker and TP).
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Generally, small fish don't come out of bkb Generally use C skills to eliminate skill effects, so his first C has been used to control, and playing small fish is to be off in seconds, otherwise he will run and wait for the next time he comes back and will be full of blood. The real eye belt is enough, and the powder is not very useful for small fish. Sheep Knife: The effect of the ethereal spirit is good.
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The little fishman's blood in the late stage is still relatively small.,Its output mainly depends on his absorption and ultimate.,Pay attention to buying eyes and powder.,A set of high-explosive skills will make it seconds or cripple it (it's best to seconds.,Otherwise, it's still very fast to hide in a corner and use the ultimate's blood recovery).。 The little fishman's e didn't seem to say silence, and if there was no silence, of course the white cow could have washed away.
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Go out of heaven, buy gems, second him, the little fishman belongs to the kind that is getting more and more powerful, and he must solve it as soon as possible. The reason why the white bull can rush away is because when the speed of a unit is too high, it will break free, and the water man's w, flashing, can be. However, the big blue cat can't get out when it's low-level, and so is the jump of the white tiger.
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The doppelganger faint hammer purification knife, with the gem's high attack speed, it is very easy to dry small fish like monkey pa, and the white bull's rush needs to be dizzy or sleep to plan, and nothing else works.
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Bring a good real eye in the early stage, don't wait for the development of it Thinking about restraint, Xiaoyu has a strong ability to continue fighting, If you are smooth in the early stage, you can be confident and real, and it is the same to fight all stealth systems, You can suppress it in the early stage, and it will be too late to develop. In addition, the sheep knife , the artifact should be understood.
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If you refrain from it, you just need to have gems and explosions. The little fishman is a hero who plays continuous output, and it is brittle itself, and it can still be seconds in the later stage. As for the pull of the little fishman, only some escape skills can't run, such as pushing and pom jumping, and the fire cat and blue cat can't get rid of it, but there is an invincible time.
As for Bai Niu, it is because Xiao Yu's E itself has not been interrupted, he can only let Bai Niu temporarily rush out of that range, and as long as Bai Niu's unit is not dead after the time of pulling, Bai Niu will still rush out.
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Do a good job of anti-concealment, the little fishman is a waste. In addition, the magic ball hero is very hanging in the early stage, just press him more.
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In the case of equipment crushing, to kill the small fishman, you must have 2-3 people with your teammates with gems to catch, and there must be a control hero in the team. The advantage of the small fish is that it can be stealth, move fast, and the 2 skill is very suitable for cutting and escaping, but its disadvantages are low growth, less blood, and fear of control. Regarding the white bull rushing to rush away, it is because the 2 skills of the little fishman will break free if the speed of the captured unit is too high, and the water man's w, flickering, can be.
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The little fishman is very afraid of targeting, and it is better to be able to control it or explode in seconds.
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The jumping and pulling of small fish is not an interrupting technique. It's easy to kill a small fish.,It's easy to kill him in the early stage of a high-explosive mage.,A lot of late-stage dps are also easy to kill him.,But the premise is that you have to bring a real eye or a gem.。 For example, Lion, the fire girl, have a real eye, and kill him in the early stage with a set of skills.
In the later stage, he was like a void phantom stab, and he was hacked to death with a few slaps.
Restrain his equipment: Green Tent, Heavenly Halberd, Sheep Knife, Hidden Knife... Either way.
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Wireless control + percentage removal of damage.
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If the little fishman wants to ensure a stable output in the later stage, he must ensure that he keeps killing, because his growth is too low, and he purely relies on stealing agility to play output, and some magic explosions restrain him very much. If you want to be restrained, with eyes and gems, this is a must;Or there is a doom to solve it for him.,The physical explosion may have a general effect.,Because he steals agility armor will be relatively high.,Find a dragon eagle or a poisonous dog Linna Lane.,But generally the little fishman will be the first to come out of bkb.,That's what you need to have some more fleshy heroes in your family.。 It is recommended to come out of the sheep knife, and it is still very good for the sheep to live in the fire, and choose some controls that ignore the magic immunity, such as Atropos, to limit his output space.
But if the equipment is crushed too badly, it is useless to fight.
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It depends. Go out and mend the knife 1 eat 1 drink 3 branches.
The little fish saw that the fight was not going well.
If the wind is headwind, there will be a shield and then hold back the big piece.
Straight to the double knife killing.
The little fish is either crushed to death, or tortured to death.
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The battle situation is ever-changing, you can grasp it yourself Generally, the little fishman has to resist. It is recommended to start with a prosthetic leg, black and yellow, and Lincoln. Later, add butterflies, assaults, cannons or something.
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Prosthetic legs, double knives, crazy masks, assault armor, and then it's casual Furious Battle, cannons, golden hoop sticks, anything.
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Mainstream passerby routes: prosthetic legs, double knives, madness, scattered. After that, at will.,Now the double knife has been changed to superimpose all the attack effects of the magic ball.,Basically, the later stage of the game must be out、
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It depends on your positioning, if you want to play gank, then come out of the purification knife as soon as possible, if you do it first, then make a double knife, and then a few dps outfits, if the opposite side is too violent, then the vanguard shield is a must. Another point, I personally think that a round shield in the early stage is better than a 5 ring. That's all.
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Prosthetic Leg Vanguard Crazy Double Knife Assault.
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Generally prosthetic legs, then vanguard shields, crazy masks, and then there are also double knives, butterflies, dragon hearts.
Prosthetic leg war drum green ball Then pick up bkb Because the small fish is easy to be targeted itself and it is very brittle Buy a bkb There is an output environment and you can save your life After that, you will have a faint hammer to prevent a single kill when the equipment after the opposite tp is very casual You can go out of the ice eye and butterfly sacrifice You can also attack the dragon heart and lose it But remember that the core of the small fish is bkb The small fish without bkb is very weak to play once it is targeted, it is easy to be seconds!
23 skills in the early stage of each add a little bit, and then a full skill, there is a big increase, followed by a full 2 skills, and finally 3 skills, so that the early output of the little fishman will be powerful, and it is not recommended to be a pioneer if you are equipped, the key to the small fishman is in the amount of blood, not to reply, so buy a vitality ball (1100) to support the upper limit, it is OK to buy a vitality ball (1100) to support the upper limit, there is a big move itself, when there is no blood, hide back for a while and the blood will be full, be careful not to be in the opposite hero's field of vision, back double knife (single knife, vampire), butterfly, dragon heart, strong attack, BKB's on the line.
The equipment is like this.
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Wen Tianxiang had three younger brothers: Wen Bi, Wen Ting, and Wen Zhang, whose Chinese Ting died young. Wenbi Xiaowen Tianxiang was one year old, in the winter of 1278, the Yuan army stormed Huizhou, where Wenbi was stationed, he opened the city and surrendered, and Wen Tianxiang was captured at the end of the year; Wen Zhang, who was thirteen years old when Xiao Wen Tianxiang surrendered with Wenbi, went into seclusion and died at the age of 69, 35 years after his eldest brother was killed.
Daylight [Passive Skill].
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