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When the first few levels are mixed, give the 1 skill to the opponent (if you want to use it on yourself in the future, you can leave a point first, don't add it, use the early stage of level 1 to burn the opponent's blood, and when you don't need to mix the line, make up the point) 1 has a silencing effect 2 plays to drop the opponent's blood (once you relied on this early to kill 2 enemy methods, haha, you can't jump when you are silent).
After that, put the acceleration and regeneration skills on the regeneration skill points, the regeneration is mainly used for mixed lane junglers, if you have a greater advantage in the early stage, you can accelerate more.
Level 6 out of the big don't mix up the line Start gank You're not the main force of the output Wait until you're playing a part of your friends You use your speed and great skills to kill.
After that, you have an advantage, get up your equipment, find the other party, and kill the lone person.
There are a few points to note.
1 Bloodseeker is very afraid of control, and once it is controlled, it is a matter of 3 seconds, so don't be too fierce.
2 1 Skill can be used on the opposite mage to null his magic After a he he runs you will be big The same goes for the main player of the opponent during team battles.
It's gone, this hero's solo killing ability is average, but chasing and killing is a god-level configuration, take advantage of this.
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The disadvantage is that there are fewer killings in the early stage, because this outfit is not fierce. Of course, there are advantages to playing this kind of outfit seriously, because there are a lot of basic equipment in the early and middle stages, so the physical output of the blood demon is actually not low when it comes to formal team battles and small-scale gank (especially for mages), and it is also relatively meaty. Such a blood demon can basically be fought against the wind.
But your equipment seems to be too much, and there is no big problem with 3 thin belt prosthetic legs, and the main reason for turning the vanguard is for team battles, and it also comes out of the big roots. You've got a lot of money. Generally, if the Blood Demon does not rely on killing to establish an advantage in the early stage, there is no need to have big roots.
In addition, depending on your money, you also say that you kill less people in the early stage. You should spend a lot of time standing on the line. This is not the same as the value of the Blood Fiend (just like the Daredevil, who is ready to kill in the first 15 minutes).
It can be said that you beat the blood demon into half a late stage, and give up the strongest gank in the blood demon theory (generally the blood demon kills a lot of people, give up such a stable way of playing, and directly phase to go to the big root or push. Although the disadvantage situation is almost useless, this is also the innate flaw of the hero of the Blood Fiend), and your playing style is biased towards the late stage, which can be said to be because your basic skills are better than others. This is the same as the night demon who buries his head in the farm after killing 1 person at night, and the night demon who takes out two knives and walks dps the next day.
It can only be said that the opponent is too vegetable, because the blood demon's line is also very difficult, and normally it will not let you develop like this.
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The advantage is that they are all small pieces. Smooth at first.
The disadvantage is that the characteristics of the hero are not exploited. Too many small pieces. Waste of money. In the later stage, the small pieces are basically sold. Wasted time on large shipments.
And the advantages of the Vanguard Shield in the later period are not obvious.
Generally, the Blood Demon replenishes the troops and is good for 15 or 16 minutes, and you can shine in phase. Bloodfiend's basic attack is good, and his attack speed is relatively good, so bring a mending knife and axe. And it's better to get out early.
Equipment such as the Red Cane Push depends on personal preferences. In the later stage, different equipment is available for different heroes, and the butterfly bone crushing dragon heart is good, and now the broken bone can also turn into the abyss, but it doesn't matter if it comes out of the abyss in the early stage, the cost performance is too low.
If you need to break the situation, you can make a small gank, and if the situation has a slight advantage or about the same, you can first take the middle stage of development and then bring the rhythm.
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How can you outfit like this It shouldn't be like this If you change the frenulum to push and push A big move takes away a person The level is 3 5 levels higher than the opposite side Then you can be entertained I play Blood Demon I always entertain others Of course, it depends on whether you are stupid or not to make up the knife and the person who is on the right line.
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Blood Fiend who starts at random can take the black shop route naked (Scourge Bottom Road Guards Upper Road) and directly purchase ** Rings. If you choose the beginning of the game, take two groups to eat the tree and also save money out of the ** ring. Many people here will ask, since the blood demon already has the super recovery skill of blood bath, why does he still have a ** ring?
Because it is almost impossible to change the situation of being suppressed in the early stage as a melee agility hero, the recovery provided by the ** ring can make the bloodfiend more bold to make up for the knife, and the economy will not be unable to keep up because it is suppressed, and the effect of improving stress resistance is significant. In the most ideal state, a level 7 blood demon can have a prosthetic leg + tenacity ball, but this situation is not always there, so the blood demon can directly buy shoes and prosthetic legs after the ** ring, and the use of the void gem for the blood demon in the early stage will not be very great, so there is no need to rush to buy it.
Other optional equipment: Bracer and Spectre Straps.
Comments: There is never anything wrong with supporting high attributes, the author is more inclined to bracers, Grandpa Deng has said"More blood is the last word", but it should be noted that the wrist straps should not exceed two at most, too many small pieces will cause the blood demon to be too modest, and the mediocre end is often cannon fodder.
There are several reasons for this: First, after the Blood Demon gets the Radiance, he can't make a qualitative leap like the Ghost, and the Naked Radiant Blood Demon still doesn't have the qualifications to fight with others.
Second: The vacuum period of Naked Radiance is too long, and the Blood Demon is much easier to catch than the Ghost, and the difficulty of the Naked Radiance is much more difficult than that of the Ghost (if it is a passer-by abusing the vegetables, then I didn't say it)....Third:
The Battle Max provides good regeneration, while Radiance does not have it at all, and when equipped in the later stages, the effect of attacking a high enough Battle Ax is higher than that of Radiance. And with the Battle Axe, it's much easier to save money and shine. The author mentioned here is also in a relatively ideal state, there are many variables in actual combat, it is very difficult to get out of the prosthetic leg + mad battle axe + radiance at level 16, and sometimes it may not be possible to get out of it when it is dragged to level 20.
But when you have two large pieces that increase your attack power, you can basically go out of the mountain, and the combined attack power increase of Radiance + Battle Axe by 125 points is enough to make those intelligence heroes, agility heroes, and even strength heroes who have been silenced by you become the souls of your claws. Here's another common sense about using Bloodseeker: before you kill, you have to think about whether I can kill him before he kills me, which is very important, and many novices often kill people because of impulsiveness or miscalculation of form.
Another point is that when you determine the goal and do it, you must not turn back, and you must have the spirit of swearing to kill without dying, because when you kill a hero, you can recover a lot of health, so you don't have to be afraid that you are already in a red blood state. Many novices often return in vain or even be killed because they hesitate and are not decisive enough.
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A mending axe, 3 branches, a medicine jar, and a eating tree. Some people don't like to bring so much food and drink when they go out, because he feels that the Blood Demon's 2 skill supplement is to add blood, but when you are really fighting, you can't make up for the soldiers, and you are very mixed with the point, you will feel very weak, sincerely, although there is a mending knife and axe, but when you fight, it is different from expected.
As for the prosthetic leg or the phase, it depends on the personal preference and the opposite lineup, if there is lion on the opposite side, zues this kind of high explosion in the early stage, you can choose to come out of the prosthetic leg to support the blood, the phase is actually very good, because there is no equipment in the early stage that can add 10 attack power, and it can also increase the movement speed, which is convenient for the blood demon to chase and kill, and if you equip it later, someone will choose to shine, but I don't choose to come out at this time, because it's too difficult to hold 3800, and the blood demon is not a late-stage hero, So in the early and middle stages, we must open the gap, and I can't give the opposite side a chance to replenish equipment, so I will choose to come out of the Yaksha, or the blade armor, the effect is super good, the Yaksha plus the movement speed, you can turn the double knife in the back, you can, and the back Radiance must come out, because this is too good for the blood demon, because of the existence of his 2 skills, the unit he kills, he will return blood.
As for adding points, generally go out and add 2 skills, that is, blood return, the early forbidden demons are generally added to 1 level, and then all point 3 skills, there are big points, and later, if you ** when it is difficult to replenish the troops, you can choose to add 1 more level of blood return, which is convenient for mixing.
Hurry up and shine!!
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If you can mend the knife, you can go out and take the poor ghost shield and a tree branch, and the money is just not a penny, plus two skills! The great advantage of this equipment is that it has a strong ability to resist ordinary attacks in the early stage. Level 2 plus D, followed by 23 skills to the point, and if the person on the line with you doesn't put much pressure on you, you can add 3 skills.
In terms of shoes, it is still recommended to have a prosthetic leg, which can be converted into intelligence when you don't kill people, and go home less, because the blue in the early stage of the blood demon is not enough; When encountering explosive power, prevent seconds. It is recommended to hit Shun can hold Huiyao after the prosthetic leg, as long as I don't hang the blood demon, I will directly hold Huiyao, hang once I will first make a single knife, and then hold Huiyao, and turn into a body axe behind a single knife. If it doesn't go well, you'll have to consider something like blade armor first, and Radiance won't come out for the time being, but Radiance must also come out later.
If there are a lot of controls on the opposite side, Hui Yao can consider black and yellow excessively, and then there are large items such as butterflies and magic dragons.
There is no need to turn a single knife into a double knife, the blood demon is already fast, and there is no need for the crippled skills of the double knife, and I think it is the best choice to change the single knife to the doppelganger axe.
The landlord can try to play! ~
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Small pieces, phases, poor ghosts, pushes, vanguards, yakshas, red staffs, and bladed armor can all be determined depending on the situation.
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Look at the downwind or headwind, and look at the lineup on the opposite side, there is no fixed mode, the equipment is dead, the person is alive, playing more and practicing more is the king, the key is to have teammates who cooperate tacitly, hey, I am playing RDSP now all the time I encounter some dishes B, depressed, I can't do my best.
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The Blood Demon is the Cruelty King of the Birdhouse. In general, the equipment depends on the situation, the opposite lineup, not a rigid set of equipment
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Blood Demon goes out with the sacrifice of the tree, the round shield and the blade of suppression, the blood demon has the passive effect of blood return, so the endurance is relatively strong, and you don't need to bring a lot of recovery props when you go out in the early stage, the round shield and the suppression blade can be very good for the jungle blood demon or the online blood demon can be very resistant to pressure or make up for the knife to brush money development.
In the mid-game, Bloodseeker can produce Phaser Shoes, Force Staffs, and Wands. The Phase Boots have a high movement speed bonus, and with the movement speed bonus of the Bloodthirsty Desire passive skill, they can be a good way to hunt down enemy heroes; The Force Staff can be combined with the ultimate to deal burst damage, and the effect is considerable.
In the late game, Bloodfiend can produce equipment such as the Traveling Shoes, the Black Emperor Staff, the Heart of the Fear of Ao, and the Butterfly. Needless to say, the teleportation ability of the Distant Shoes is to have a better first strike ability, the Black Emperor Scepter and Butterfly are to pursue a better single kill ability, and the Dragon Heart can be used with a strong attack, so that the Blood Demon can be half flesh and half output.
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