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Set up shortcut keys to fight more battlefields Practice V exercises It's good to get used to the connection of various skills and cd calculations You also need to understand the opponent's moves Know yourself and your opponent will win all battles.
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Plant a flag on the bridge or ag, don't be afraid of losing face.
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In the early stage, the battlefield plus flag planting practice, and the middle and late battlefield plus the arena ......
Talent looks at the point by itself, there is a charm must be a point, almost instantaneous charm, play melee to save lives, melee with women, law with dog ......Get a charm and counter macros.
Big carving, Shadow Flame slows down must, woman charm to dot also (control, chaos arrows, arrows before the arrow shoots and then rub a short skill), the last one can't be ignited to sacrifice that carved ......
Small self-care, really useful on a look, the location is very abundant.
The output technique can be arbitrary.,Curse the element.,Put the teleportation array farther away.,It's best to teleport the spout flame again.,Dark anger for three seconds plus delay.,If the distance is well controlled, it's completely sacrificed.,Burn out.,Ignite a set down.,Carry one or two and put two skills.,Dead entanglement back a lot.,You can also add a burn-out.,Make up a sacrifice if the distance allows.,Ignite the instant and put it at will.,Burn out after the backlash is also instantaneous......If you are charmed, you can run far away and rub the chaotic arrows, and then make up for the sacrificial ......
In this case, those with similar equipment should have pounced on ...... a long time agoOf course, this is just the basic way of playing, and it mainly depends on strain, and if you have nothing to do, see how the warlock at the city gate fights, and there will be a ...... of gains
Set shortcut keys for fire rain, smash thieves, smash one accurately, guide not too long, flaws are too big ......
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Destruction is very good and powerful, look at it more, look at the habits of these gods, when do you really understand them, when do you really understand them, and you yourself are almost powerful.
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Come on, our team, we are a professional team, Q group 69756837
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This is definitely going to the battlefield for exercise. The battlefield is where the longest feel of the SS is destroyed.
The other place to go is outside the Ogmen Gate (well, I'll admit I'm a tribe). Insert 7 with various professions, and if you can't win, you have to insert, and the process of seeking abuse is the process of exercising your consciousness, and it is the process of familiarizing yourself with the playing style of other professions.
The last one is the arena. 22, the most exercised person, but 22 often drives people crazy, or on the basis of the first two.
Zone 3 Group 6 Panda F Destruction SS.
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Two of the same questions ......Same ......I'm in another ...... youIt should be counted as ...... on the boxCheck it out......o∩_∩o
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Mage vs. SS. If the technique is similar. There is basically no solution.
The only possibility is to control the dog and deceive the opposite. Directly recruit water bb, ice vein strong x drop ss. Deep knots, skills CD will be decisively cold, and you should lose it.
SS is the only one in WOW who restricts FS.。。 Of course. Wannian milk is not listed.
I usually see SS with similar equipment to me, I just go away, and I'd rather play two QS than one SS
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FS is more complicated, but the current version of SS Grams FS...
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Look at what LZ says, the pvp mage asks for more techniques, and the pvé may be a little more.
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FS uses the brain to play, and there are more skills than SS.
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It feels like fs, I've played both,
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Warlocks are more complex and require micro-manipulation comparatively.
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I've played both, and from the perspective of non-high-end players, FS is the most complicated.
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fs haven't played it, but it feels painful ss pve is very technical, to calculate the time of the dot, to ensure that each dot is made up after the last jump, to monitor several dots at the same time, to use the shadow arrow output, but also to appropriate opportunity to divert is still more complicated.
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1 All FS, the mage is simpler to operate than the warlock (demon knowledge, pain warlock), and the mage has a meal making technique, portal, doppelganger, stealth, bloodthirsty, biu, high output, wide range, AOE strong, once had the reputation of a glass slag son. He is known as the Dharma.
If a person is still a warlock under a dungeon, the mage's blood is not hard.
In fact, it is best to play anti-riding for a person copy.
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If you are a novice, it is still recommended to be a mage, because the warlock loop is a bit complicated, the mage is simple and violent, and I am a mage. There are also SS trumpets.
It is recommended that you ice method、Ice method if the early crit is not enough、Very simple cycle、I am the starting hand clone + orb thrown out、Click the bomb if the early rush is not enough、Click the Austrian bomb when the speed is enough in the later stage、The continuous dot damage of this arcane bullet cannot be broken、Then brainless cold ice arrow、Start the exercise time when two ice fingers and one frost fire、So you have two rounds of explosions、Ice crit is all on the ice finger that bursts out.、The usual cycle is brainless ice arrow.、Start the ice finger and throw the ice finger.、Set off the frost fire and throw the frost fire.。 The doppelganger and orb will be opened when they are ready, and the time will be opened at 2 ice fingers + 1 frost fire trigger time.
And the mage has a portal, you can go anywhere, it's convenient.
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Novice mage, it's easier for mages to teleport somewhere. It is highly operable and not too complicated, so it is more suitable for novices.
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If you are a newbie, it is highly recommended to play mage. Although the warlock is easy to operate in the early stage, the high-end warlock operation in the later stage is very complicated.
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It's better for novices to play SS, with high damage, strong blood return, can be brushed alone, group battles are powerful, heads-up door gods, and the main output of the dungeon.
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Newbies are advised to play the mage, which is easy to operate and can earn a little money after learning the portal.
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This is difficult to answer, after all, every profession has a point of view, I am a mage, since I am a mage, I must be convinced of the strength of the mage profession, it is not very obvious in our national service, you look abroad, those very sharp pvp players, most of them are mages, because mages are a profession full of charm and controllability.
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FS is the best choice for high-end players.
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I haven't heard of any high-end warlocks (PK technology), and the equipment is pretty much the same.
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The question is not very clear, only from the perspective of 55JJC, why there are fewer SS in 55, basically more FS, but why there are SS in the few remaining teams. Let's make it clear.
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SS is good, fs cruising ability is poor, fighting monsters is always not blue, drinking water and sitting on the floor, playing FB in the later stage is always a sheep monster, which is not interesting, SS has a baby belt, survivability is guaranteed, upgrade with a blue fat man, no, still the fat man runs away by himself, and there are blood-sucking skills and blood can turn to blue Fighting monsters basically does not need to rest and drink water.
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Uh, Warlock, I think Warlock is good, especially PVP can grind you to death.
Mage PVP relies on explosive power and has stronger control ability.
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SS newbies are better, and ZS is known as the ultimate class. It is not recommended to play for fs novices.
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I have a level 42 warrior, 44 mage, 40 mage, 41 Taoist, give you a 42 warrior, if you want, if you want+.
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Now, where do you mean?
Now the mage is very nb
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If it's a high-end player, it's definitely a warlock. The mage has no brains to operate with ice arrows.
If you've ever seen a guild playing FB abroad, the top few DPS must be SS.
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Looking at the operation and awareness, if the good one is that the SS is high, the SS needs an output loop to maximize the DPS
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Uh, the mob FS is more advantageous, and the boss is still more powerful than SS
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The mob ss is about 2000 in one jump. Nor do we suffer.
The boss is basically flat. FS is much simpler, though.
The ss of the pile battle is not good and the simple operation of the mage is a little more disadvantaged.
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It should be fs....
FS regardless of from outbreak and pvp.
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If it's a high-end player, it's definitely a warlock. The mage has no brains to operate with ice arrows.
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It's up to you to equip and operate. Both are strong mages, but the DPS of Deep Pain SS is also very high.
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I'm playing mage, and now the damage ranking of 25 fb mages is very low, and the top few are basically dz ss and the like, and the mage's damage is jumping and jumping, but the ss damage is non-stop.
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Personally, I feel that mages are much easier than warlocks
DPS, as far as we are concerned, the output of SWBoss has always been higher than FS, and much higher''
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