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The Terrans are a very stable race, and have always been known for their strong positional warfare. The most powerful periods are the middle and end periods. Note that it is the terminal phase and not the late phase.
The most powerful in the later stage should be said to be the undead (terrifying NC combos, destruction with high blood defense, and reduction of corrosive balls, which are headaches for all races), but with the delay of time, whether it is mining (can be built by n farmers together), defending the mine (the tower with raised defense is cheap and fast), or the hero mutual second (high-level hill + paladin) and mobility (AM group teleportation) are far from UD. The early days of the Terrans can be said to be a relatively weak link. AM below level 3 is often the target of bullying by various agility heroes (even power heroes like DK).
Whether it is DH's demon pumping, or BM and DK's monster grabbing, it has caused many hum families a headache. Therefore, whether or not AM can be guaranteed to be promoted to level 3 in the early stage can be said to be the first key point that determines the entire competition. In fact, the militia is a very large resource in the early stage of HUM, whether it is the speed training on the LT to upgrade to level 2, or the speed training on the TR at the door 131 and the corner of the 2233 militia play a vital role, they can greatly increase the MF rate, so that the AM hero can defeat the monster before the other hero arrives.
The next MF will be about skill, try to take some weird leveling routes to prevent opponents from causing trouble. This is very important because it can make the opponent delay a lot of time running around the map, and when you meet for the second time, it is very likely that the opponent will still be a first-level hero looking for you all over the map, and you have successfully reached the 3rd pole. Then you get to a critical moment when you have 1 3 Pole Infantry Soldiers, a Tier 1 King of the Hill, 2 Mage Towers are coming out of the Wizards, and you should be out of the Musketeers.
No race has flourished as you have at the same time. Don't hesitate to rush, you will be able to inflict heavy damage on your opponent, maybe you will take it over, if you are good at tr, you might as well bring the farmer, and the hero also buys the ivory tower from the store, then it will be a very terrifying suppression. In this suppression, MK will be an absolute MVP, don't underestimate the level 1 Stormhammer, he is for you to surround the hero, at least it will waste the opponent's return trip.
However, it must be noted that the timing is very important, and as long as the above conditions are met, this suppression will be carried out immediately, and there can be no delay. Otherwise, races like UD and NE, which usually use 3 technologies to fight HUM, will be tactically formed, and at that time it will be basically GG. If this suppression is successful, it will basically be a win.
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Awesome is for sure, but the 4 races are generally more balanced There may be relative advantages and disadvantages between some of the two races, but as long as the application is good, there is a chance of winning I also prefer the Terrans Because there are Chinese people who have Huang Tian and infi Take a look at their competitions ** It will help you compete.
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The mage of the Terran is the most powerful, but the requirement is that the group of mages flow The 3 copies of the ud are the most powerful, but the most powerful in the later stage of the Terran In addition to the peasants of the Terrans, it is also a headache for many other players There is also the Terran or the tower king You have to use it reasonably! MK is a very powerful hero in PK In the later stage, MK is a powerful meat ton It's not so easy for the other party's people to kill him ++ points!!
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It could be amazing! In fact, whether it is the Terrans or others, as long as you know how to use their proprietary tactics, you have a certain chance of winning!!
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No one's strongest race, only the strongest operation. It's strong to use it well, but there is something to say. When the operation of two people is about the same, it may be more powerful to use orcs and undead players.
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It's all amazing, as long as you know how to play tactics and how long it takes to develop.
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Theoretically, it's amazing.
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Theoretically, it's just that theoretically the Terrans have a higher win rate, followed by NE and ORC, and UD again.
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If your own clan's skills are good, you can fight any clan, and the human race is average.
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..If you don't have the skills, don't choose the Terrans.
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Terrans are relatively easy to get started, and many novices start playing Terrans, and then they get used to it, so they all play Terrans. The Terran panacea play is very familiar to many people, and this style of play is unchanged to respond to all changes, haha, it is an exaggeration, so many people will say that the Terran is the most powerful.
In fact, Warcraft looks at the operation, the pertinence of the tactics, and the degree of development, many comprehensive factors lead to success or failure, and each race has its own advantages, weaknesses, and characteristics, which is the charm of Warcraft.
Warcraft has already been in international competitions, relatively speaking, the races are fairly balanced, if it is not balanced, how can it be played, it is not meaningless.
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The Terran is a late-rising race, and he has a deterrent effect over other races, whether it is a mage stream, a priest and a knight. But you have to survive the early stage, like the harassment of ORC and UD, you must resist, and you can't give them too many advantages, so that you can exert the power of Hum in the later stage!
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The Terrans have never been the strongest.
If you say that the strongest class of troops is definitely immortal, if you say that it is cost-effective, it is the dark night, the skin is rough and thick, and the aggressiveness is the beast race.
The Terrans are characterized by being balanced, comprehensive. Of course, being comprehensive also means being modest. Therefore, the Terrans are the most difficult race to match in 22.
But in general, in a word, there is no strongest race, only the strongest players.
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It's hard to answer your question about whether the hum is the most powerful. Each race has its own characteristics, and they are all powerful. I want Sky to be so powerful by his own skills.,Not by the race he chose.,And the night player Moon is also very powerful.,It's all about your own skills.。。。
So it's technology that wins ...
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If you say that the words in the plot are the weakest... and when he came out, he was destroyed.
If it's in the game, it's up to the individual, there is no strongest race, only the strongest player.
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Terran is easy, not the strongest, but easy to operate.
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There are only great players, not the most powerful race.
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It feels like that! It's also easier to get started.
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No, the four races are well balanced.
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Not necessarily, in fact, each has its own strengths and weaknesses, it's just a technical problem.
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Terran balanced, orcs have thick blood, high attack speed and low speed, undead defense high blood thickness, and high agility in the night.
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In fact, each ethnic group has advantages and disadvantages. The game is more balanced.
However, Terrans and the Undead are loved by the majority of novice players due to their easy-to-use nature.
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The classes are all balanced, otherwise they all play Terran.
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When the Terrans were quite inexplicable, in the future, in addition to the undead, the Terran tragedy, the tower was weak, and the tank was scrapped.
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It's just that China plays more with the Terrans. Hehe, it should be more balanced.
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I use the Terrans, and I generally feel that the Terrans are still relatively strong, but the difference is not too much, and there are suppressions for all races, mainly depending on the operation and the temporary play of the individual, the state.
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The map has a great advantage over the Terrans, the chaotic ore flow uses tanks to beat you at home and can't get out, the Terrans keep mining and building towers, and the Orc Undead can't fight the Terrans on the big map at night. Play EI map, more balanced.
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...If you go it alone, I'm afraid it's a hill.
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Why is the Death Rider the Undead Boss, and the Holy Horse not the Terran Boss? He's very supportive too!
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If you want to talk about training and supporting your own troops, of course, it is am, you want to say that you want to say that you are a hero, and of course you want to say that you want to be a wet nurse, of course, it is PLD, and if you want to talk about playing with personality, of course, it is a blood method.
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Sky's current state is really not as good as before.,But of course, it's still a first-line human race.,Personally, I think it's infi that is more powerful now.,th000.
TH000 has won a terrifying ten crowns in various gold-bearing events this year, and infi has also won seven crowns this year.
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A few years ago, it was still very powerful, but now I don't know what the level is.
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It's old now. It doesn't work at first.
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Terran chaotic mining + trivia is the king!
It's good to hold back the N-team tanks and drive them to someone's house or the N-team griffins
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Jack-of-all-trades for any race.
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To build more towers, you must open mines.
The tank+ plane, although outdated, is still very suitable for novices.
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Blood method burns trees to steal tower flow.
Knight Tank Stream.
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If you can't die, use the Paladin and the King of the Hill.
Fight the dark night with the Great Magician + King of the Hill.
Fight the beast clan and use the king of the hill + the great magician.
To fight the human race, use paladin + great magician.
Please don't copy your own experiments! My arrival number is first-class!!
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The less dead hero is AM+MK+PAL.A splash is AM+MK+BMGIf you can't die, it is recommended to use MK+BMG+PALI didn't say that it was the most powerful, each with its own advantages and disadvantages.
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Rogue threesome! Equipped with refuge invincible.
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King of the Hill, Paladin, Blood Mage.
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Look at what race. And it depends on the operation of the individual. There is no strongest cooperation, only stronger operation.
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Paladin (Health, Resurrection, Blessing) + Blood Mage (Group Attack) + King of the Hill (Trampling, Charge).
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Of course, it's the Great Mage and the Blood Mage, these two are necessary, and the Paladin is not bad, if the three of them are together, you win.
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The Terran is invincible in a single p hill, and the cooperation with the Holy Horse is very strong, and the mage cooperation is those two.
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Currently it's th000 infi sky
There are no outstanding HUM players abroad. The above 3 rankings also depend on the state. I think th000 is still very promising--
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As far as this year is concerned, of course, it is China's player TH000, known as the Fluttering Terran, the crown maker. It means that there is always something to applaud in his game.
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Every race has powerful characters! Look at the individual level.
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The current version is basically recognized as the Orcs.
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There is no strongest race, only the strongest players, practice more often, see if you will improve.
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Human Classes Available: Mage, Warlock, Rogue Warrior, Paladin, Priest.
Mage: The upgrade is very fast You can also make your own water and bread Open the portal to go back to the city Save a lot of running time Suitable for group attacks It's cool to kill monsters in a bunch But the operation requirements are high (I'm a mage myself, so I highly recommend it.) PK is very good.
Warlock: The operation is simpler than the mage, the warlock needs to prepare a lot of soul stones to cast spells, the package may not be enough, the group attack is very dangerous, and if you don't do it, you will die, but the warlock doesn't have to sit down to drink water and eat bread, you can extract the blood blue of the monster, and the staying power is very good PK is also good.
Priest Warrior: Let's talk about it together, the Warrior is recognized as the slowest to level up, and the Priest is the second slowest, both of which belong to people who can't live without the team, and the PK is not very good. A warrior is a short-legged that everyone knows.
Thief (Stalker): Because you can sneak, it's very convenient to do tasks, PK is very good, and it's not easy to upgrade, according to Blizzard statistics, among the professions that you give up halfway, the most is the thief.
That's my opinion, but it depends on your own preferences.
ps: Say so much, let's add some points...
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But now 74 is rotten. It's hard to get the equipment, and it's hard to say that it's hard to say a god with a patch.
It's still fs, I've never seen how weak it is.
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qs fs dz is good 80 if you are ready to take the pve route ms is also good wlk spiritual attributes have been greatly strengthened.
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There are too many people who practice QS, but it is indeed more suitable, and the hunter Xiaode is also very timely.
Yes, open up the mines, carry out guerrilla tactics, and the 3 heroes are best at level 3, so that's fine, but you must have about 80 troops, preferably 2g2f or more.
Population of each class of the orcs:
What is in it is sometimes customary for everyone to say that hard labor is a peasant 1 population, although it is not a branch of the army, but many times, it has to be used in war). >>>More
The Terran base upgrade is in accordance with the procedure, upgrade conditions: 8 infantry, 4 musketeers, at this time he generally picks up two, of course, if he has money, otherwise he will not be born. After the two books are good, the computer's mine is almost built, he will meet two defense towers, this is the key, if it is an arrow tower, a holy tower, the computer will immediately upgrade the main city in the sub-base, after the birth of the second book, if the money is enough, immediately upgrade the castle, if it is not enough, it will wait for enough regeneration. >>>More
King of the Hill: Muradin Pol, Mullin, Sargors, Kelvi, Gorimu, Brie, Black Goin, Saltin, Bandis, Garr, Bitzer, Moody, Egnoll Pol-Stonebreaker, Mullin - Iron Wall, Sargors-Broadaxe, Kelvi - Cool Hammer, Gorimu - Thunder, Brie - Ice Beard, Black Goin - Iron Wall, Sardin - Rock Beard, Bandis - Hearthfire, Gar - Doomsday Furnace, Bitzer - Stick Stone, Moody - Stonemason, Magical Prophet of Egnoor Grand Magor: Antonidas Turn, Nilas, Andromax, Shaal, Ellen, Minas, Landzel, Doriel, Perrier, Rex, Fededed, Ellen, Darla, Kane Turn-Fire-Giver, Mystic Power Nilas, Andromus, Shar - Lightcollector, Ellen - Speller, Minus - Chanter, Landzel - Magician, Dorril - Spellcaster, Perriel Periel, Rex, Fededed, Allen Aaron, Darla - Dark Dancer, Kane - Prophet Blood Mage: >>>More
The Terran tank has high attack power, although the attack speed is not as fast as the wolf ride, but the attack speed is also fast compared to other projects, and the armor is high, and it is also strengthened, reducing all damage, so the combat durability is also higher, in addition, if you use the Terran tank, it should be in the late stage, and some griffons should be able to suppress the opponent well with the heroes in the frontal battlefield.