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5G is a high-speed Internet communication technology, which can carry out real-time big data transmission, 5G + hologram is the real-time synchronous transmission of holograms through 5G technology;
At the 2019 BIRTV exhibition, Diting Culture completed the display of 5G+ holographic MR, and the audience can not only show offstage, but also enter the "holographic collection area", and let their real-time images appear in the holographic ** through AR technology and 5G communication technology.
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Holographic relies on holographic phantom real image technology, using the principle of optical imaging, to present an image with three-dimensional visual effects in the space, so that the best people have a strong 3D three-dimensional perception.
Unlike VR and 3D, holographic stage productions do not require any wearable devices. Moreover, it can be combined with AR technology, motion capture technology and other "stage black technology" to create an interactive viewing experience. Through AR technology, the actors or audiences are collected in real time, and the holographic interactive works performed by real people, virtual people, and real-time collected audiences on the same stage are realized.
Holographic + 5G, real-time synchronous transmission of holographic images through 5G technology, breaking the limitation of physical space distance, realizing real-time synchronous remote transmission, so that everyone can go to the scene, so that every artist, actor, etc. can walk to the audience and experience remote interaction.
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5G I've been paying attention to since last year.,Hologram I don't know if the subject refers to holographic projection?
I personally think that holographic projection is easier than VR in terms of commercial value and the possibility of landing reality, although it is often said that 2019 is not another rising year of VR, I don't think so. The commercial value of VR is entertainment and teaching and some scenarios that require remote use, and there are still some unsolved problems on wearable devices, so it is definitely impossible for VR to explode in 2019. So holographic projection is not very realistic to explode or even popularize in the short term,5G What difficulties can holographic projection solve?
Network data transmission issues? Today's holographic projection generally uses curtains or projection cabinets, so can these things really achieve the popularization of the common people? This is a very difficult user pain point to solve,Just like TV and projectors,At present, the demand for TV is far behind the projector,So the same is true for holographic projection,Now the projector is gradually turning to no screen,Low**,But there are not many people to buy it。
Yes, there is no contrast in holographic projection technology, even if VR can hold up, but it is also an emerging product, two and a half pounds and eight taels. But don't forget,VRThe landing products are wearable,So**Generally in hundreds to thousands**space,If the high-speed transmission of 5G can support his cloud data space conversion,Then it also means that VR only needs to do a good job of anti-dizziness and clarity,Less storage space,Wearable+Low latency+Rich content+4K image quality,I believe that even 5KThere will be people to buy,Not to mention VRThe support of AR+MR。 And the use of holographic projection in daily life is really rare,If it's a commercial stage or education, I think it's still very possible,After all, Teresa Teng still wants to see my brother or others。
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Holographic performance, which is equivalent to doing live performance digital performance, is to consider how to combine holographic and live performance, and the application of holographic MR spatial imaging technology.
Holographic MR spatial imaging is a combination of glasses-free 3D spatial imaging technology and mixed reality technology.
So in the future, we can use 5G technology to transmit holograms in real time, for a simple example, we can allow everyone to reach the scene of the Spring Festival Gala through holographic technology and communicate and communicate with the actors on the scene. From another point of view, just like the combination of Beijing Diting Culture is exploring, through the combination of holographic MR spatial imaging technology and 5G, we can allow every artist (including the deceased artist) to go to the audience, and to go to different cities, villages, and theaters, so that the audience can experience the artist's performance around him and experience the sense of crossing through the combination of virtual and real. Freely enjoy artistic creations and artists' performances between the real and the virtual.
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